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Re: Gunslinger's Academy Quote:
I have a pk3 with ported weapon sounds (:deal:) for personal use, this includes all the gun effects fixed (though the efx aren't ported, I can just carry them over) |
Re: Gunslinger's Academy OKay the force level and force power thing works. a bit annoying at first when i didnt know what i was supposed to do about the lightsabers, but you clarfied everything for me. :) |
Re: Gunslinger's Academy Any estimated time when you think this can go online? I can try test it for ya if you want... idk how many ppl have it but. hey i know you do... (You made it so why wouldnt you have it!?) Send me a PM or reply Whatever works for you :) |
Re: Gunslinger's Academy I'm not sure, but here are some new features I have done: - Removed Force Boon, Force Enlightenment Light and Force Enlightenment Dark - Greyed out the Wookiee Bowcaster pickups I'll post more when I make more. |
Re: Gunslinger's Academy Nice. Now my ass wont get toasted by the stupid reborns... :) no weapon effect overrides yet? :( Dont need the sounds, just the fire/bullet trails. |
Re: Gunslinger's Academy Yes, weapon effect overrides included. Also reduced the jump height and no "Force Mastery Level" / "No Force powers" in loading screens. |
Re: Gunslinger's Academy NIIIICCCCE dude this is really comming along nicely. Not perfect, there are still lots of thing to be done which you are aware of but really, When this is all said and done i think this will be a big hitter for JA players Link to the new version so i can test it for ya? or have you not gotten that far yet? :O |
Re: Gunslinger's Academy In a little bit I'll have a new version. Here's a new and unique feature: Levelshots can now be based on gametype, through making your levelshots have names such as this: Code: ffa_bespin.tga (Default) |
Re: Gunslinger's Academy Allright. Ill continue raping your current version of GA. :) |
Re: Gunslinger's Academy This was a severe pain to code in: Code: //[Levelshot] |
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