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SW:JK3 Modding, Mapping and Editing
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Old December 5th, 2009   #51
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Default Re: Gunslinger's Academy

Oh balls, i forgot to update it after my reinstalls.... I guess ill do that now and tell you if it works
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Old December 5th, 2009   #52
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Default Re: Gunslinger's Academy

Its working but i have some Texture issues. Like with the blood... and all the bots still have their lightsabers.
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Old December 5th, 2009   #53
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Default Re: Gunslinger's Academy

Another issue it might be is they might need the C++ Runtime Redistribution/libraries. Certain build configurations can cause issues too.
As I said, I'll peek at it in about a week - leaving in 10 minutes.

As for SVN, I'll look around (I use openSVN, but they're not accepting new projects)
For restructuring the code, it's best to just see what I mean rather than trying to explain it.
Could also implement some new data types like using 'unsigned char' for 'bool' (Yes it's possible to do this in C)
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Old December 5th, 2009   #54
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Default Re: Gunslinger's Academy

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Originally Posted by Distortedcoder View Post
Its working but i have some Texture issues. Like with the blood... and all the bots still have their lightsabers.
If you have the weapon config to be "Sabers Only", then there will be sabers only. Try it with "All On" and Force Mastery to Initiate


Gunslinger's Academy: "basicly like killin jedis n stuff with big guns"
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Old December 5th, 2009   #55
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Default Re: Gunslinger's Academy

They still have sabers
Even though there are still issues with the blood texture and lightsabers.... I CANT STOP PLAYING! There needs to be a total remodel for the bowcaster. Right now im using boba fetts rifle.... O.o

Last edited by Distortedcoder; December 5th, 2009 at 03:15 PM.
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Old December 5th, 2009   #56
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Default Re: Gunslinger's Academy

I think I have made a cult classic.


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Old December 5th, 2009   #57
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Default Re: Gunslinger's Academy

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I think I have made a cult classic.
not even close.

Do the evolution, baby.

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Old December 6th, 2009   #58
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Default Re: Gunslinger's Academy

Yeah... I have a video that i want to have you look at eezstreet. and also a list of things that are still problematic/ better if they were changed around. Only issue is my video is in demo format.... So as soon as i find a way to upload it ill get it to ya!



Yay goodie! i was able to upload it and now i have the link!
http://www.filefront.com/15073607/demo0001.dm_26
Just add this to your demo folder if you already have one, if not, well put one in you JA base folder, open MP and click play demo. it should come up... The map says i use cheats, but i needed to reload the map fast and have no NPCs so i had to hit my Devmapall hotkey... but the whole match is all from gunslinger. use your 3rd/1st person view key to chance the viewpoint obviously.


Disclaimer:
THIS IS NOT FOR ENTERTAINMENT, IF YOU POST ABOUT HOW BORING IT WAS ILL KILL YOU MYSELF! ITS FOR THE MOD MAKER TO GET A BETTER IDEA OF HOW HIS MOD WORKS FOR OTHER PEOPLE!!!

Thanks! Ill let you know anything else as ive played more.... im sure theres things to change and modify for a better Gunslinger experence.


Make sure the demo is in your GA demos, or else you get an error.... just found this out as i was testing the download


Off to play assassins creed II

Last edited by Distortedcoder; December 6th, 2009 at 10:42 AM. Reason: Video link and not so imposing disclaimer, minor clairafications and now im off...
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Old December 6th, 2009   #59
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Default Re: Gunslinger's Academy

If you turn force powers to "All On" and force power mastery to "Initiate", then the bots and you won't have sabers, but if you turn off force powers altogether, you'll have a lightsaber. Buggy, but still.

I've been working on saving IPs to a file, which is going pretty smoothly. In order to efficiently test it, I need a server (or a homehosted .bat script). All I need to do is check whether the player is a bot/localhost and that -should- be done. It attempts to read the IP file every time you die.


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Old December 6th, 2009   #60
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Default Re: Gunslinger's Academy

Ill check out that saber issue here in a bit... Im just having too much fun playing assassins creed.... aww hell but i wanna help with getting this thing fully functional.... OH one thng i wanted to see changed is that while the idea of having the duel maps in FFA is interesting (trying to expand the map list so you can play in different places) some of the maps are just too small, and have no other weapons. so its kinda pointless to have 32 bots spawning on top of eachother... I think enough ppl have maps they've downloaded, and if they havent i can give them a list of maps to DL which are very nice to use. If any maps should be in place of the duel ones i think the CTF maps are good, nice in size, and they also are nice in weapon variation. Oh and having a pistol as a side arm when your bowcaster runs out of ammo would be very nice. I keep finding myself using that 100 rounds VERY fast.... Too fast. and can you set the default shoot effect for the heavy repeater, and e11-blaster rifel the same as the bowcaster? I like the bowcasters effect alot and it would look very nice on thoes 2 weapons... or at least on the weapon mods i have... Thats just the tip of the iceberg for now let me know if you need to see anything, or test anything for the game, i would be more than willing.


Oh did my video work? or did you not even look at it?
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