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Re: Gunslinger's Academy This is funny.. Code: //Some helpful macros for doing funky HUD stuff.self->client->ps.clientNum should suffice for their client num..and ent-g_entities Like so: trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", G_GetStringEdString("MP_SVGAME", "NOCHEATS"))); Now, using 'cp' aka centerprint, you can only show one at a time..so you might want to rig up a custom system to display text in a notification (The latest source of OJP/JKE has a thing called AddText which is a fine example of it) I also planned on implementing different crosshairs for different weapons :p...It seems we're doing much of the same stuff. =] |
Re: Gunslinger's Academy Now if only my shaders weren't screwed up... Here's a little something-something for Authuran... Spoiler: This is what is bothering me: Spoiler: Any new shader I make, or even if I use a new shader, will be messed up (either it won't show or it won't allow for transparency, even if I DIRECTLY COPY an old shader and give it a new name) Also, could it be possible to maybe rig up a graphic that shows up instead of the CP text? It's worth a shot. |
Re: Gunslinger's Academy cgs.media.am_lowHealth.. In cgame -> cg_local.h -> cgMedia_t.. Code: qhandle_t am_lowHealth;Code: cgs.media.am_lowHealth = trap_R_RegisterShaderNoMip("gfx/am/lowhealth");Never mind the incomplete HUD.. Spoiler: |
Re: Gunslinger's Academy Quote:
What about the bespin_platform bug? |
Re: Gunslinger's Academy Knock yourselves out. This includes the source for it as well. http://www.filefront.com/15066339/baseGA.zip |
Re: Gunslinger's Academy Taking a look now :) |
Re: Gunslinger's Academy Um... How is this installed? no readme yet... |
Re: Gunslinger's Academy You put baseGA in your Gamedata and then run the .bat |
Re: Gunslinger's Academy Wut duz it do right now? |
Re: Gunslinger's Academy I'll get around to this next week (Going on holiday in a few hours) Maybe I could set up an SVN repository and continue development? I'd like to restructure some of the code to make it easier to use. |
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