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Old December 9th, 2009   #91
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Default Re: Gunslinger's Academy

Quote:
Originally Posted by eezstreet View Post
It's more than likely the blood overloading and crashing the game.
Wow, way to hype up this mod.
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Old December 10th, 2009   #92
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Default Re: Gunslinger's Academy

Ok, I'm back from my little holiday - Got MSN/Xfire? Would like to organise a repository and stuff
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Old December 11th, 2009   #93
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Default Re: Gunslinger's Academy

Huh, never thought of the blood... I dont have an MSN or xFire but i can set one up if you want or need me to... Always willing to do something if its benificial to others

Okay, Ive been able to locate the problem.... I think.... I think the issue is with the bots. That perfect aim thing or whatever you addad is crashing the game every time they kill someone. I noticed the patterern that every time that i died by getting killed by a bot, the game crashes with no error. I can get a video of this if you would like proof. I was just rocketed by a cultist on taspir and BLAM crash. xD

Last edited by Distortedcoder; December 11th, 2009 at 10:44 AM.
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Old December 11th, 2009   #94
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Default Re: Gunslinger's Academy

I got you on my MSN, Raz0r (and plus on xfire)
I've noticed a correlation, and it is this:

1. It occurs on certain maps only. It occurs on (in no particular order): FarCry of the Jedi, Ancient Outpost, and ffa3. It DOES NOT occur on: any ctf level (so far), including Yavin Hilltops and CTF Empires
2. This is side related, but having more than 8 bots typically gives me "Connection Interrupted"
3. Happens faster when there is more bots, so it is certain that bots are the cause

But perfect aim? There was perfect aim in JK2 and it works fine. But I will try removing all the bot files and I'll see what I can get.


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Last edited by eezstreet; December 11th, 2009 at 02:06 PM.
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Old December 11th, 2009   #95
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Default Re: Gunslinger's Academy

CTF maps will crash as well, as well as any map. You just get it randomly. I have video evidence as well... I have been recording almost every game ive played on JA GA. So lets see how the bot fix goes over
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Old December 11th, 2009   #96
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Default

Nope. Removing the enhanced bots did not solve the problem. I'm going to go out on a whim and comment out the entire IP loading routine for now, in case that might actually be the problem.
On a side note, I'd like to address a new feature:
Ever wanted to take a break from guns, and engage in epic sword battles? Well, now you can. I offer you of the swordplay community a new gamemode:

Fencing.
In this mode, you start out with a sword and melee, nothing special. Gun pickups are still in the level, however ammo amounts are heavily reduced (while damage may be raised, I'll have to see what I can do). Guns also take long to respawn. None of this "saber block" crap. We're talking swords with heavy decapitation, lots of blood. It replaces Holocron FFA, mind you, so no more Holocron FFA.
No katas either. Medium stance only, so no duals/staffs. I'll probably include new anims (new moves!), in addition to the new ones I need to make (shooting, running, jumping, falling, stances, these all might be redone)

In addition:
Dismemberment is on by default
Broadsword is on by default


Edit:
Just to bump this thread, and to add new features:
- Weapon Warnings (a la singleplayer)
- Removed "You Killed X" messages for now, I'm working on making obituaries appear at the bottom center of the screen
- I believe I have removed the crashes, but I need to run more tests. Moar, I say!
- May implement gun feedback (You know how when you shoot a person in CoD, it makes a clicking noise? I'm trying to implement that. It's in Q3 already, so I'm using OpenArena's feedback code as a guide)

EDIT: It has been ruled out that IP has nothing to do with the crashes.


Gunslinger's Academy: "basicly like killin jedis n stuff with big guns"
Add me to PSN: j3LL1b33n

Last edited by Raz0r; December 11th, 2009 at 11:40 PM. Reason: Merged double-post
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Old December 11th, 2009   #97
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Default Re: Gunslinger's Academy

Mmk. I got my hands on the source and ploughed through it..
There's a bunch of unneeded files packaged in the src folder and baseGA.pk3.
I'll be restructuring it as I intended, and finishing setting up the SVN repository.
I also fixed the odd bug or two (Just little syntax errors that won't cause a compiler error, but can potentially crash the game)

Edit:
Hmk, it seems after a while of playing with bots, I'm getting a horrible image of NULL poly shader.
I wonder, are you registering the shader each time it's called? Registering shaders has an internal counter, so if that's overflowed, it might cause this problem..maybe..
Spoiler:

Notice my FPS...

Last edited by Raz0r; December 11th, 2009 at 11:38 PM.
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Old December 12th, 2009   #98
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Default Re: Gunslinger's Academy

Huh, I had the same issue as well in my game with the null poly shader error.... But i just went along with it becuase i had like 90 FPS so i didnt care too much.... Until my game started to crash.

As for what is causing the crash, I have no idea, my 2 deas have been ruled out, so the only thing i can think of is something you changed from the first edition to the second edition is causing the crash. so anything you changed you might need to look at. I wish i could be a bit more helpful and pinpoint an idea.... but i just dont know whats causing the problem....

Quote:
Originally Posted by -Raz0r- View Post
I also fixed the odd bug or two (Just little syntax errors that won't cause a compiler error, but can potentially crash the game)

Maybe this was the issue and razor might have fixed it... if so, well my friend you might have saved us! lets hope for the best here

Last edited by Distortedcoder; December 12th, 2009 at 08:22 AM.
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Old December 12th, 2009   #99
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Default Re: Gunslinger's Academy

It's entirely possible that there's new content in your base folder that's causing problems. I haven't gotten this issue, and I've only got a few maps installed.
I registered all my shaders in cg_main.c (as you're supposed to) in the cgs.media struct. However some things can be cleaned up:

~All the ammo tics can be made into one ammo tic entry (I've been meaning to do that)
~Remove the health, force, and armor tics
~Seperate droidview/bloodsight shaders, instead of making cgs.media.bloodsight point to droidview shader
Raz0r, if you could also set up the IP logging correctly (The function is LoadClientelle(*IPAddress) in g_client.c) and transfer obituaries into a chat box duplicate (like how chat was from JK2->JK3, in JK2 chat was shown at the top of the screen, but in JK3 they made it into how it is now, I would like something like this for obituaries and have it show up in the bottom center of the screen, just below the crosshair, but not inheriting the crosshair's ability to move as it does)

Edit:

Interesting thing to note, the killstreak system was working all along (except for "3 Kill Streak!" and such, I used the wrong thing, I was passing it to self->s.number instead of attacker->s.number), it was just not showing up because of the "You Killed X" messages.


Gunslinger's Academy: "basicly like killin jedis n stuff with big guns"
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Last edited by eezstreet; December 12th, 2009 at 11:03 AM.
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Old December 12th, 2009   #100
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Default Re: Gunslinger's Academy

Well up until recently i havent had an issue with that damned Poly shader message... only with the crashing, which everyone has had so far. And As for kill streaks i have JUST gotten my first kill streak message ("3 kill streak!") And i have gotten many many other ones before but had nothing.... I have this odd last man standing message every so often... well after i kill someone or someone gets killed. No idea if this is anything relevant to helping you or if im bothinging you but...
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