3DS max 10 plugins

This is a discussion on 3DS max 10 plugins within the SW:JK3 Modding, Mapping and Editing forums, part of the Jedi Knight III: Jedi Academy category; Are there any out there for MD3/GLM?...

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Old 2 Weeks Ago
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Default 3DS max 10 plugins

Are there any out there for MD3/GLM?
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Default Re: 3DS max 10 plugins

I doub't there's any glm plugins.

but i found this regarding md3.

MD3 exporter for 3ds Max 2010 (x86 and x64) - Duke4.net Forums
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Default Re: 3DS max 10 plugins

I believe the last .glm importer for Max was for version 8.
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Default Re: 3DS max 10 plugins

Would it be possible to convert a max 10 model to a gmax format then?
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Default Re: 3DS max 10 plugins

I'm sure there are some extension, that's in both... Check it

Quote:
Originally Posted by Last Wish View Post
I doub't there's any glm plugins.

but i found this regarding md3.

MD3 exporter for 3ds Max 2010 (x86 and x64) - Duke4.net Forums
There is md3 exporter? :O
Cool, thanks
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Default Re: 3DS max 10 plugins

Quote:
Would it be possible to convert a max 10 model to a gmax format then?
if you already have 3ds max 10, and if that plugin actully works, there's no point in using gmax at all.
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Default Re: 3DS max 10 plugins

I need to import a gun model that is in GLM format to Max 10. But what I think I can do is:
Model in Max->Export to MD3->Open MD3 in gmax->Open GLM in gmax->Get the gun ready->Export to GLM

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Last edited by Tricorder; 2 Weeks Ago at 01:46 PM.. Reason: Ever heard of [Spoiler] tags? They're like, the coolest thing when posting large images, ya know? ;-)
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Default Re: 3DS max 10 plugins

arr, shoulda used max 8 :[
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Default Re: 3DS max 10 plugins

I'm sure possible to use 3DS MAX 2010, only you should combinate it with a little gmax...
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Default Re: 3DS max 10 plugins

Try using Max 10 to export the gun into a format gmax can import, maybe?
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