Conversion Mod Help!

This is a discussion on Conversion Mod Help! within the SW:JK3 Modding, Mapping and Editing forums, part of the Jedi Knight III: Jedi Academy category; Just use ICARUS scripting. If you take a look through the SET... menu, then you would find everything that you ...

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  #21  
Old 2 Weeks Ago
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Default Re: Conversion Mod Help!

Just use ICARUS scripting. If you take a look through the SET... menu, then you would find everything that you need.
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  #22  
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Default Re: Conversion Mod Help!

Mkay

So Is this right?

set ( $get( FLOAT, "SET_OBJECTIVE_SHOW" )$, "Get out of the Mining Tunnels." );
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Last edited by Sato13; 2 Weeks Ago at 11:07 AM..
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  #23  
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Default Re: Conversion Mod Help!

It wouldn't be "Get out of the mining tunnels", it would be a reference to a string.
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  #24  
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Default Re: Conversion Mod Help!

so
set ( $get( FLOAT, "SET_OBJECTIVE_SHOW" )$, "LEVEL1" );
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  #25  
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Default Re: Conversion Mod Help!

something like that I think, It's been a while since I used ICARUS
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  #26  
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Default Re: Conversion Mod Help!

Mkay, Let me try this......

Nope

Well, i guess i can worry about Objectives later... for now i make a New Theard to see if i can get other people.
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  #27  
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Default Re: Conversion Mod Help!

You must use the 'SET_OBJECTIVE_SHOW' how you wrote, and rewrite in the strigs/objectives.str that missin, that you have given in the script..that's all.

And a briefing is easier...Open the strings/briefings.str, and make a new part with the name of your map.
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  #28  
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Default Re: Conversion Mod Help!

Mkay, but where do i put the scripts in in pk3? scripts/level1?
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  #29  
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Default Re: Conversion Mod Help!

For example, yeah

scripts/level1/intro.ibi
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