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SW:JK3 Modding, Mapping and Editing
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Old October 26th, 2009   #21
WTF ?! BOOOOOOOM !
 
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Default Re: Rosh to JKO

hell !
it's hilarious :lol:

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Old October 26th, 2009   #22
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Default Re: Rosh to JKO

I remember someone saying that the model has to be "reweighed". Does anyone know what that means?

Here's hoping they don't surrender!

-Delta 07 (Sev)

Last edited by Ty294; October 26th, 2009 at 02:13 PM.
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Old October 26th, 2009   #23
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Default Re: Rosh to JKO

Spoiler:
About Envelopes

An envelope is an object or hierarchy that is assigned as a “skin” to a set of deformers such as IK chains. Envelopes move and deform in response to the movements of their deformers. In this way, for example, a character moves as you animate its skeleton.
Every point in an envelope is assigned to one or more deformers. For each point, weights control the relative influence of its deformers.
The process of setting up an envelope is sometimes called skinning or boning.


Taken from the XSI 6.01 Advanced help file



Meh I thought it would work but I guess not.

Last edited by minilogoguy18; October 26th, 2009 at 07:41 PM.
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Old October 26th, 2009   #24
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Default Re: Rosh to JKO

Wow. That rosh model looks... Ow.

Applejack, why do you have to be so awesome?
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Old October 27th, 2009   #25
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Default Re: Rosh to JKO

Quote:
Originally Posted by minilogoguy18 View Post
Spoiler:
About Envelopes

An envelope is an object or hierarchy that is assigned as a “skin” to a set of deformers such as IK chains. Envelopes move and deform in response to the movements of their deformers. In this way, for example, a character moves as you animate its skeleton.
Every point in an envelope is assigned to one or more deformers. For each point, weights control the relative influence of its deformers.
The process of setting up an envelope is sometimes called skinning or boning.


Taken from the XSI 6.01 Advanced help file



Meh I thought it would work but I guess not.
Okay, does anyone know how to do that?

Here's hoping they don't surrender!

-Delta 07 (Sev)
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Old October 27th, 2009   #26
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Default Re: Rosh to JKO

Reweighting the model with the old JK2 skeleton is the only way it will work in JK2.

http://www3.sympatico.ca/psykopat/tuts.html

Last edited by Erstok; October 27th, 2009 at 11:54 AM.
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Old October 27th, 2009   #27
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Default Re: Rosh to JKO

Quote:
Originally Posted by Ryojin View Post
Here's a better one, with more to it: Attacks of the Broken Models! - Xfire Video

This one has three different people like that now... I think I might move as many characters over as I can, see how that turns out... XD
Heh they look like zombies, Jan's very brave to kiss that... Kylish thing
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Old October 27th, 2009   #28
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Default Re: Rosh to JKO

Quote:
Originally Posted by Erstok View Post
Reweighting the model with the old JK2 skeleton is the only way it will work in JK2.

Psyk0 3D Tutorials
Ok, now I don't wanna sound lazy, but I can't do the conversion myself, for a number of reasons. Does anyone wanna do it for me?

(It'd probably be a big hit if you released it on JKfiles... )

Here's hoping they don't surrender!

-Delta 07 (Sev)
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Old October 27th, 2009   #29
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Default Re: Rosh to JKO

Why can't you do it yourself?



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Old October 28th, 2009   #30
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Default Re: Rosh to JKO

#1. Don't have the time, I've got one mod to finish, a story on Star Wars Fanon to finish and lots of RL projects. #2. I don't have the Rosh model, so some one would have to give me that anyway. #3. Alot of mod tools don't work on my computer. I have a 64-bit system (while nearly all other comps have 32-bit) and my Battlefront tools don't work and most of my JK tools don't either. I can do skinning and such but no mapping.

Edit:
Sorry to double-post, but if nobody is gonna do it can someone at least pakage up the Rosh model (sounds an shaders too) in a zip so I can try myself?


Edit:
Ok, I don't want to bump it any more so this will be the last time. Now, can someone just upload a zip with the Rosh model and sounds? I'll do the converting.

Here's hoping they don't surrender!

-Delta 07 (Sev)

Last edited by Tricorder; November 1st, 2009 at 06:31 AM. Reason: Boss: "Scorch, I need a big hole right here." Scorch: "Would you like a large or a small crater, Sir?" Oh, posts merged. :p
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