An envelope is an object or hierarchy that is assigned as a “skin” to a set of deformers such as IK chains. Envelopes move and deform in response to the movements of their deformers. In this way, for example, a character moves as you animate its skeleton.
Every point in an envelope is assigned to one or more deformers. For each point, weights control the relative influence of its deformers.
The process of setting up an envelope is sometimes called skinning or boning.
An envelope is an object or hierarchy that is assigned as a “skin” to a set of deformers such as IK chains. Envelopes move and deform in response to the movements of their deformers. In this way, for example, a character moves as you animate its skeleton.
Every point in an envelope is assigned to one or more deformers. For each point, weights control the relative influence of its deformers.
The process of setting up an envelope is sometimes called skinning or boning.
#1. Don't have the time, I've got one mod to finish, a story on Star Wars Fanon to finish and lots of RL projects. #2. I don't have the Rosh model, so some one would have to give me that anyway. #3. Alot of mod tools don't work on my computer. I have a 64-bit system (while nearly all other comps have 32-bit) and my Battlefront tools don't work and most of my JK tools don't either. I can do skinning and such but no mapping.
Edit:
Sorry to double-post, but if nobody is gonna do it can someone at least pakage up the Rosh model (sounds an shaders too) in a zip so I can try myself?
Edit:
Ok, I don't want to bump it any more so this will be the last time. Now, can someone just upload a zip with the Rosh model and sounds? I'll do the converting.
Here's hoping they don't surrender!
-Delta 07 (Sev)
Last edited by Tricorder; November 1st, 2009 at 06:31 AM.
Reason: Boss: "Scorch, I need a big hole right here." Scorch: "Would you like a large or a small crater, Sir?" Oh, posts merged. :p
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