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Re: Rosh to JKO hell ! it's hilarious :lol: |
Re: Rosh to JKO I remember someone saying that the model has to be "reweighed". Does anyone know what that means? |
Re: Rosh to JKO Spoiler: Meh I thought it would work but I guess not. |
Re: Rosh to JKO Wow. That rosh model looks... Ow. |
Re: Rosh to JKO Quote:
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Re: Rosh to JKO Reweighting the model with the old JK2 skeleton is the only way it will work in JK2. http://www3.sympatico.ca/psykopat/tuts.html |
Re: Rosh to JKO Quote:
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Re: Rosh to JKO Quote:
(It'd probably be a big hit if you released it on JKfiles... ;)) |
Re: Rosh to JKO Why can't you do it yourself? |
Re: Rosh to JKO #1. Don't have the time, I've got one mod to finish, a story on Star Wars Fanon to finish and lots of RL projects. #2. I don't have the Rosh model, so some one would have to give me that anyway. #3. Alot of mod tools don't work on my computer. I have a 64-bit system (while nearly all other comps have 32-bit) and my Battlefront tools don't work and most of my JK tools don't either. I can do skinning and such but no mapping. Edit: Sorry to double-post, but if nobody is gonna do it can someone at least pakage up the Rosh model (sounds an shaders too) in a zip so I can try myself? Edit: Ok, I don't want to bump it any more so this will be the last time. Now, can someone just upload a zip with the Rosh model and sounds? I'll do the converting. |
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