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-   -   [Help] Anyone up for a little JA hack and slash? (http://forums.filefront.com/sw-jk3-modding-mapping-editing/410274-anyone-up-little-ja-hack-slash.html)

Raz0r October 22nd, 2009 08:51 AM

Re: Anyone up for a little JA hack and slash?
 
Quote:

Originally Posted by vendettaz7 (Post 5046588)
About the scaling, I'm pretty sure there's a cmd called /test which can scale npcs, vehicles and players. You need cheats on though. The scale range is 1-1024

Nope, that's part of a mod.

Botdra Lar'les October 22nd, 2009 09:13 AM

Re: Anyone up for a little JA hack and slash?
 
Kalek: For shiz.

Yeah, that is a problem, but me and Kalek will probably whip something up in the saber area, knowing our two crazy minds.

Kalek_Dakar October 22nd, 2009 07:41 PM

Re: Anyone up for a little JA hack and slash?
 
((Pancake + Saber)^Badger)/Babies

Hmmm... Progress...

General Jaxun October 22nd, 2009 11:14 PM

Re: Anyone up for a little JA hack and slash?
 
Step 1: Kalek.

Step 2: ...?

Step 3: Profit.

Botdra Lar'les October 23rd, 2009 09:01 AM

Re: Anyone up for a little JA hack and slash?
 
Quote:

Originally Posted by General Jaxun (Post 5047514)
Step 1: Kalek.

Step 2: ...?

Step 3: Profit.

Not quite, here's how our usual progress goes...

Step 1: Present idea to Kalek

Step 2: Kalek goes "NU! *Rapes*"

Step 3: Botdra cries about not having his innocence anymore.

Step 4: Kalek goes "STFU AND MAKE MOD YOU BISH! D:<"

Step 5: Mod is completed within 30 seconds out of pure ph34r of t3h K413k5.

Anywho, for those wondering I've been trying to get some work done as far as just graphically changing the lightsaber blades, but they don't seem to work in-game. I changed the trail and core gfx but yet it didn't seem to change anything in-game...any ideas?

General Jaxun October 23rd, 2009 10:48 AM

Re: Anyone up for a little JA hack and slash?
 
I'ono.

However, I am quite the fan of lightsaber trails. Longer ones are far more vivid.

Botdra Lar'les October 23rd, 2009 12:28 PM

Re: Anyone up for a little JA hack and slash?
 
Quote:

Originally Posted by General Jaxun (Post 5047730)
I'ono.

However, I am quite the fan of lightsaber trails. Longer ones are far more vivid.

I'm going for a more Revenge of the Sith effect, in the sense that the trails are very opaque but shorter, like in the duel between Dooku, Anakin and Obi-Wan. Maybe even a bit shorter.

Kalek_Dakar October 23rd, 2009 01:24 PM

Re: Anyone up for a little JA hack and slash?
 
Quote:

Originally Posted by Botdra Lar'les (Post 5047677)
Not quite, here's how our usual progress goes...

Step 1: Present idea to Kalek

Step 2: Kalek goes "NU! *Rapes*"

Step 3: Botdra cries about not having his innocence anymore.

Step 4: Kalek goes "STFU AND MAKE MOD YOU BISH! D:<"

Step 5: Mod is completed within 30 seconds out of pure ph34r of t3h K413k5.
?

Damn straight.

Anyhow, this latest error of yours confuses the hell out of me... I've never had a problem like it, maybe it means that your edited image ended up making the game think there is no image?

Botdra Lar'les October 23rd, 2009 01:57 PM

Re: Anyone up for a little JA hack and slash?
 
Quote:

Originally Posted by Kalek_Dakar (Post 5047952)
Damn straight.

Anyhow, this latest error of yours confuses the hell out of me... I've never had a problem like it, maybe it means that your edited image ended up making the game think there is no image?

No, that error was not because of my mod. It's someone else's, I thought I pinpointed the problem but I think the problem is the NUMBER of mods. For some reason I can't add anymore without this error:

http://screenshot.xfire.com/screensh...6002885467.png

I'm using JA Unlimited so there shouldn't be any problems. And all of the new mods I'm trying to add I've used before with each other, this is a completely new problem.

Raz0r October 23rd, 2009 06:32 PM

Re: Anyone up for a little JA hack and slash?
 
The server you're either running or connected to is running with '/sv_pure 1' meaning clients aren't allowed to use modifications (Does a check for all PK3 files and boots you if anything other than PK3's referenced by the server are there - Or maybe anything other than base...meh)
Playing with '/sv_pure 0' will fix that.


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