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Re: Anyone up for a little JA hack and slash? Quote:
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Re: Anyone up for a little JA hack and slash? Kalek: For shiz. Yeah, that is a problem, but me and Kalek will probably whip something up in the saber area, knowing our two crazy minds. |
Re: Anyone up for a little JA hack and slash? ((Pancake + Saber)^Badger)/Babies Hmmm... Progress... |
Re: Anyone up for a little JA hack and slash? Step 1: Kalek. Step 2: ...? Step 3: Profit. |
Re: Anyone up for a little JA hack and slash? Quote:
Step 1: Present idea to Kalek Step 2: Kalek goes "NU! *Rapes*" Step 3: Botdra cries about not having his innocence anymore. Step 4: Kalek goes "STFU AND MAKE MOD YOU BISH! D:<" Step 5: Mod is completed within 30 seconds out of pure ph34r of t3h K413k5. Anywho, for those wondering I've been trying to get some work done as far as just graphically changing the lightsaber blades, but they don't seem to work in-game. I changed the trail and core gfx but yet it didn't seem to change anything in-game...any ideas? |
Re: Anyone up for a little JA hack and slash? I'ono. However, I am quite the fan of lightsaber trails. Longer ones are far more vivid. |
Re: Anyone up for a little JA hack and slash? Quote:
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Re: Anyone up for a little JA hack and slash? Quote:
Anyhow, this latest error of yours confuses the hell out of me... I've never had a problem like it, maybe it means that your edited image ended up making the game think there is no image? |
Re: Anyone up for a little JA hack and slash? Quote:
http://screenshot.xfire.com/screensh...6002885467.png I'm using JA Unlimited so there shouldn't be any problems. And all of the new mods I'm trying to add I've used before with each other, this is a completely new problem. |
Re: Anyone up for a little JA hack and slash? The server you're either running or connected to is running with '/sv_pure 1' meaning clients aren't allowed to use modifications (Does a check for all PK3 files and boots you if anything other than PK3's referenced by the server are there - Or maybe anything other than base...meh) Playing with '/sv_pure 0' will fix that. |
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