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-   -   Shaders in JCP skin (http://forums.filefront.com/sw-jk3-modding-mapping-editing/408097-shaders-jcp-skin.html)

Bartek September 21st, 2009 01:59 PM

Shaders in JCP skin
 
Hi
I've made my own skin based on model from JCP (Jedi Customization Pack) with new robes etc.
I know how to make shaders file but don't know exactly how to make a proper "torso-spec", "arms-spec" etc. files.
I'm working in Photoshop CS3, if something (trial version for now, but it's enough as i'm not planning much in the direction of grafics ;p)

Bartek September 24th, 2009 05:59 AM

Re: Shaders in JCP skin
 
Refresh, can anyone help?

minilogoguy18 September 24th, 2009 06:53 AM

Re: Shaders in JCP skin
 
Well firstly, cloth doesn't shine. Second, adding shaders to a model wont make it any better just because they are there. A specular map is just a copy of the original textures with higher brightness/contrast and it is overlay the original texture where light is interacting with the vertex's to emulate shine.

In short, for the love of god don't make cloth shine cause it doesn't in real life so it's gonna look dumb in game.

AshuraDX September 24th, 2009 12:26 PM

Re: Shaders in JCP skin
 
Quote:

Originally Posted by minilogoguy18 (Post 5016320)
Well firstly, cloth doesn't shine. Second, adding shaders to a model wont make it any better just because they are there. A specular map is just a copy of the original textures with higher brightness/contrast and it is overlay the original texture where light is interacting with the vertex's to emulate shine.

In short, for the love of god don't make cloth shine cause it doesn't in real life so it's gonna look dumb in game.


well if he uses a darker specular texture with some smooth highlights at the wrinkles/folds of the cloth texture it mgiht add some depth to it but he shouldnt use a bright environment texture

Inyri Forge September 24th, 2009 12:28 PM

Re: Shaders in JCP skin
 
I think you don't understand the purpose of specularity. It changes based on lighting -- depth does not, so if you want depth just paint it right into the base texture.

AshuraDX September 24th, 2009 12:40 PM

Re: Shaders in JCP skin
 
Quote:

Originally Posted by Inyri Forge (Post 5016545)
I think you don't understand the purpose of specularity. It changes based on lighting -- depth does not, so if you want depth just paint it right into the base texture.

well I used depth in meaning of lighting i overtook that from my arts teacher in school I think......
anyway I meant he shouldnt paint intensive highlights on the main texture just some very low ones and add the brighter ones at the specular texture the inverted thing for shadows

Bartek September 24th, 2009 02:23 PM

Re: Shaders in JCP skin
 
Well I've made a skin with a dark robe with a lot of brushes on it, so I think shaders can look good on it :)
So if I understand, I have to make the original texture black-white?


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