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Seeing through the skies. Alright guys, the problem I'm getting with my map, is that after I lay a skybox shader infront of the glass, I can see into other rooms infront of the shader. Any help on this would be much appreciated. http://img143.imageshack.us/img143/2264/notgood.png I'm using GTKRadiant 1.5.0 |
Re: Seeing through the skies. Using an area portal by any chance? :D |
Re: Seeing through the skies. Actually......I'd suggest hinting instead, it's a bit more reliable in cases like this. However, that may be over your head, so it may just be easier to move the room inside the sky's boundaries. :uhm: |
Re: Seeing through the skies. Or design the rooms's outside part. That's more realistic, than make it invisible, because the player can notice it. So I think: - Design this room or - Move the room or - Move the window. Good luck;) |
Re: Seeing through the skies. Hey what about that playerblock shader? Does that do anything... special? |
Re: Seeing through the skies. That block the player, but the NPCs can go across it. |
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