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-   -   [Help] Seeing through the skies. (http://forums.filefront.com/sw-jk3-modding-mapping-editing/407004-seeing-through-skies.html)

JWGinge September 5th, 2009 04:28 PM

Seeing through the skies.
 
Alright guys, the problem I'm getting with my map, is that after I lay a skybox shader infront of the glass, I can see into other rooms infront of the shader.

Any help on this would be much appreciated.

http://img143.imageshack.us/img143/2264/notgood.png

I'm using GTKRadiant 1.5.0

Erstok September 5th, 2009 06:48 PM

Re: Seeing through the skies.
 
Using an area portal by any chance? :D

NAB622 September 5th, 2009 10:10 PM

Re: Seeing through the skies.
 
Actually......I'd suggest hinting instead, it's a bit more reliable in cases like this.

However, that may be over your head, so it may just be easier to move the room inside the sky's boundaries. :uhm:

jk3editor September 6th, 2009 12:10 AM

Re: Seeing through the skies.
 
Or design the rooms's outside part. That's more realistic, than make it invisible, because the player can notice it. So I think:
- Design this room or
- Move the room or
- Move the window.

Good luck;)

Authuran September 6th, 2009 12:45 AM

Re: Seeing through the skies.
 
Hey what about that playerblock shader? Does that do anything... special?

jk3editor September 6th, 2009 04:21 AM

Re: Seeing through the skies.
 
That block the player, but the NPCs can go across it.


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