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A small map of mine is almost finished... So, my small map is so close to being done now, though some things are disrupting it from being 100% complete and shipped out for release. Alrighty then, I'll make this short (because I usually make my posts as big as my ego... >_>). Some things that need being done: 1- I need to make my own fog like the Rift fog, only much denser, and I've no idea how to work these parm thingies... >_> 2- I need to figure out how to set this .mp3 to some sort of 44100 or whatever that number is for... Yeah, I forgot already... >_> 3- I also forgot how to take down the HUD for screenshots and how to put them back up afterward. EDIT: Got this down So, if anyone can provide some help here, I'd be grateful. |
Re: A small map of mine is almost finished... 1) Copied from Q3 Shader manual Spoiler: Default Rift Fog Spoiler: Double density rift fog Spoiler: 2) 44100 hz (44.1khz) sampling rate. I use sony vegas for this (video editor) but it can also save as MP3 and you can specify sampling rate. There are a ton of audio editing programs. Though i've never tried it, I hear audacity would work. Audacity: Free Audio Editor and Recorder When you save it remember 44100 KHZ. The bitrate dosn't matter, but go with 128kbps. If its a huge song and you really are wanting a small .pk3 you can go with 96kbps. Stereo/mono shouldnt matter for the music track, so go with stereo. (if there is some option between joint stereo/stereo, I think just pick normal "stereo".) If you get any errors regarding stereo/mono then obviously use the other setting. 3) cg_draw2d set it to 0 before taking screenshot, then turn it back to 1 after you are done. if for some reason your screenshot is in a really dark place you can do screenshot_tga and it wont use compression that might make it lower quality looking. the /levelshot command also would work, but ive never used that. |
Re: A small map of mine is almost finished... textures/fogs/rift { qer_editorimage textures/fogs/fog.tga qer_nocarve surfaceparm nonsolid surfaceparm nonopaque surfaceparm fog surfaceparm trans q3map_nolightmap fogparms ( 0 0.0901961 0.184314 ) 6277.0 } the last line is what determines how the fog looks, (r g b) fade distance just stick this in your shader file and it should work. |
Re: A small map of mine is almost finished... first of all im a beginner mapper so i can't help you with the fog :/ what i can help you with is the music, if you want to get it to 44100,then ur music will increase the rate of playing or the music will slow down.wich will probaly increase the rate of playing.the sounds wont be like on ur original music.so if you want still to convert ur music use Goldwave <----- just google it.i still recommened you thought searching for music with 44100 format already in it,because if you format ur file to 44100 the music really sucks to be honest.its simple to use go to gold wave open the file and then save as. then choose the HZ at the bottom.if im correct you will need 44100 hz 128kb stereo. and then your done, i hope i helped you a bit :cya: -Klorrel |
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Re: A small map of mine is almost finished... Well, I've tried using WavePad before posting this for that, and I just now found the little parts to convert it over. The problem with the music now is that the game crashes whenever all of the settings are in the correct areas and I load up the map. And the 'fade distance' with the fog is exactly what I needed to know. =D |
Re: A small map of mine is almost finished... Okay, so I've got everything done. All except my new music problem... At the correct settings with the 'stereo and 44100 hz' thing, the game crashes whenever it loads the map, and I'm not sure why. With the music at different settings, specifically the 'hz' thing, it simply states that the .mp3 is not at the specified sample rate and will not load. I'm kind of stuck here, and the music is kind of crucial to the main idea of the map... =_= |
Re: A small map of mine is almost finished... Audacity uses the correct format for JA by default. Try using that to save your MP3, see if it helps. About the crashing, that would require an in-depth check. What all did you add before it started crashing? |
Re: A small map of mine is almost finished... I'll try that, then! =D The .mp3. Trust me, I test almost constantly. If I add any small touches, I compile/add into the .pk3/etc. and check it out. And like I said, I tested it with all sorts of settings to see if it was just that, and it is. |
Re: A small map of mine is almost finished... Gah, now I can't seem to get it to 'stereo' with Audacity, and when I try setting it with Wavepad after using Audacity, it just goes back to the way it already was... XP Is there a way to set it to 'stereo' with Audacity, because I can't seem to figure that out? |
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