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SW:JK3 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old August 25th, 2009   #31
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Default Re: IDE question

I tried that alread it doesnt work, very time i try to view the file with that program I find and see absolutely nothing. it always keeps saying error reading pak file.

by the way what is asset modding Ive never heard of that type of modding before ?
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Old August 25th, 2009   #32
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Default Re: IDE question

Well with asset modding I meant exactly that: modding the assets, which is more or less the artistic content that a game is composed of: levels/maps, models, animations, textures/skins, sounds, music, cutscenes etc.
Modding those requires different skills than programming does (well for the most part, at any rate).

As for the pak file, my advice is to search the web for something like "ps2 pak file" (or maybe even specify the game - I don't know if the pak file format is common among all ps2 games). I did a quick google search but didn't find anything useful in the top hits, and frankly, I can't be bothered to dig more thoroughly as I don't even have a ps2. Anyway, good luck.

BTW, sorry for getting a bit worked up. It's actually not a big deal, really. Guess I had a bad mood, is all. But seriously, I bet there a better places to find support for ps2 related stuff than here.

Last edited by N-7; August 25th, 2009 at 01:59 PM.
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Old August 26th, 2009   #33
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Default Re: IDE question

thank you for the forgiveness, but it was still my fault for miscalculating the minimal knowledge i had in programming, im going to start a new thread on asset modding since ive now learned that my modding quest does not follow in the path of modding programming.

once again my apologies to the jka community for all inconveniences and i thank you for the knowledge ive just been given.
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