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SW:JK3 Modding, Mapping and Editing
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Old August 17th, 2009   #1
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exclaim Portalling

Hi,

I started portalling my maps. It works very well, except one thing.

It's my map:



And these are the portals:



Why makes the Radiant portal blocks out of my map?

(Now I set _blocksize 0 to my worldspawn, because if I don't set, the compile is more hours...).

Thanks every answer

Last edited by jk3editor; August 17th, 2009 at 08:20 AM.
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Old August 17th, 2009   #2
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Default Re: Portalling

Images dont show up for me, maybe reupload them ?
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Old August 17th, 2009   #3
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Default Re: Portalling

Okay, I deleted the spoilers, maybe now it's working for you too (for me it's working with spoilers too).
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Old August 17th, 2009   #4
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Default Re: Portalling

Your map probably has a leak somewhere. Find and fix the leak and that should go away.
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Old August 17th, 2009   #5
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Default Re: Portalling

No leak. It saves the map perfectly without the LAKE error, or anything. It's why I don't understand it.
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Old August 17th, 2009   #6
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Default Re: Portalling

How clean is your map considering structural and detail brushes?

Punks in a house.
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Old August 18th, 2009   #7
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Default Re: Portalling

Only the walls, floor, and ceiling are structural, everything in this are detail.
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Old August 19th, 2009   #8
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Default Re: Portalling

Okay, two more portalling question:

1) How can I portal the windows? If I do the same, than at the door, then it isn't working.

2) Why better the -vis, than the -vis -fast?

Thanks

Last edited by jk3editor; August 19th, 2009 at 08:20 AM.
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Old August 19th, 2009   #9
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Default Re: Portalling

Why on earth do you need to portal windows? If you can't see through a window (opaque glass) make it structural or place a structural brush behind it if the window's too fancy to be made structural itself. If it's transparent, you can't obviously portal it.

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Old August 19th, 2009   #10
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Default Re: Portalling

It's certainly transparent. Then I can't portal a glassed room anyhow?

And the second: Why better the -vis, than the -vis -fast?
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