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Portalling Hi, I started portalling my maps. It works very well, except one thing. It's my map: http://www.mezesmadzag.hu/bug2.JPG And these are the portals: http://www.mezesmadzag.hu/bug.JPG Why makes the Radiant portal blocks out of my map? (Now I set _blocksize 0 to my worldspawn, because if I don't set, the compile is more hours...). Thanks every answer:) |
Re: Portalling Images dont show up for me, maybe reupload them ? |
Re: Portalling Okay, I deleted the spoilers, maybe now it's working for you too (for me it's working with spoilers too). |
Re: Portalling Your map probably has a leak somewhere. Find and fix the leak and that should go away. |
Re: Portalling No leak. It saves the map perfectly without the LAKE error, or anything. It's why I don't understand it. |
Re: Portalling How clean is your map considering structural and detail brushes? |
Re: Portalling Only the walls, floor, and ceiling are structural, everything in this are detail. |
Re: Portalling Okay, two more portalling question: 1) How can I portal the windows? If I do the same, than at the door, then it isn't working. 2) Why better the -vis, than the -vis -fast? Thanks;) |
Re: Portalling Why on earth do you need to portal windows? If you can't see through a window (opaque glass) make it structural or place a structural brush behind it if the window's too fancy to be made structural itself. If it's transparent, you can't obviously portal it. |
Re: Portalling It's certainly transparent. Then I can't portal a glassed room anyhow?:( And the second: Why better the -vis, than the -vis -fast? |
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