I've been trying to make a switch using two func_usables, one off and one on, and a usable trigger connected to them. But I do not get a little hand on the screen when standing inside the trigger brush, and nothing happens. I followed richdiesal's tuts so it's strange that it's not working, or is gtkradiant 1.5 simply that bad?
Certainly it's working in 1.5 too. What usable trigger? Do you think a trigger_multiple? Did you checked the use_player flag?
If you did these, and it's not working, maybe can you give us a print ('where is your trigger brush?' and the 'what are the trigger brush's settings')?
I did use system/trigger on the brush, the image is just missing (dunno why). What value for 'angle' do you recommend?
The first time I downloaded GTK radiant I had the same error where it didn't show the image's of any textures i "putted" on the "brushes". I had to reinstall/repair it and after that GTK radiant has worked 100% all these days.
Only the system shaders' images are missing, as you can see in the screenshot. I don't really mind, actually. I rarely use system shaders other than caulk or trigger or physics_clip.
I did use system/trigger on the brush, the image is just missing (dunno why). What value for 'angle' do you recommend?
I think first time, you should check, to is this working, if you deselect the Facing flag?
Btw the angle must to see to the button. I can't tell you, what should you set, because I don't see this in 2D
Quote:
Originally Posted by edeholland
Only the system shaders' images are missing, as you can see in the screenshot. I don't really mind, actually. I rarely use system shaders other than caulk or trigger or physics_clip.
Maybe you need to install 1.4 too, that contains these
If you check the facing, that means, you can't activate the trigger, unless your angle isn't the same, than the trigger, or +/- 45 degress. So it's angle must be 90, because it should to 'see' the trigger.
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