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-   -   [Help] Is 1.5 able to handle triggers? (http://forums.filefront.com/sw-jk3-modding-mapping-editing/404476-1-5-able-handle-triggers.html)

edeholland July 30th, 2009 12:49 PM

Is 1.5 able to handle triggers?
 
I've been trying to make a switch using two func_usables, one off and one on, and a usable trigger connected to them. But I do not get a little hand on the screen when standing inside the trigger brush, and nothing happens. I followed richdiesal's tuts so it's strange that it's not working, or is gtkradiant 1.5 simply that bad?

jk3editor July 30th, 2009 01:47 PM

Re: Is 1.5 able to handle triggers?
 
Certainly it's working in 1.5 too.
What usable trigger? Do you think a trigger_multiple?
Did you checked the use_player flag?

If you did these, and it's not working, maybe can you give us a print ('where is your trigger brush?' and the 'what are the trigger brush's settings')?

edeholland July 31st, 2009 04:26 AM

Re: Is 1.5 able to handle triggers?
 
It's a trigger_once, but that shouldn't matter much.

http://www.freeimagehosting.net/uploads/72c396e788.jpg

The thing that says access denied is of course two different panels inside each other.

This is the trigger entity itself (although it says 'ammo_blaster'):

http://www.freeimagehosting.net/uploads/b6945cae60.jpg

jk3editor July 31st, 2009 06:55 AM

Re: Is 1.5 able to handle triggers?
 
You checked 'Facing', but you didn't give 'angle' parameter.
You must to give a good 'angle', or remove the 'Facing'.


Btw I think you should ude system/trigger texture on the trigger brush.

And it don't show, it's an ammo_blaster, you can change there the entity's type.

edeholland August 1st, 2009 03:13 AM

Re: Is 1.5 able to handle triggers?
 
I did use system/trigger on the brush, the image is just missing (dunno why). What value for 'angle' do you recommend?

Frozen33 August 1st, 2009 04:08 AM

Re: Is 1.5 able to handle triggers?
 
Quote:

Originally Posted by edeholland (Post 4964009)
I did use system/trigger on the brush, the image is just missing (dunno why). What value for 'angle' do you recommend?

The first time I downloaded GTK radiant I had the same error where it didn't show the image's of any textures i "putted" on the "brushes". I had to reinstall/repair it and after that GTK radiant has worked 100% all these days. :)

edeholland August 1st, 2009 04:50 AM

Re: Is 1.5 able to handle triggers?
 
Only the system shaders' images are missing, as you can see in the screenshot. I don't really mind, actually. I rarely use system shaders other than caulk or trigger or physics_clip.

jk3editor August 1st, 2009 04:58 AM

Re: Is 1.5 able to handle triggers?
 
Quote:

Originally Posted by edeholland (Post 4964009)
I did use system/trigger on the brush, the image is just missing (dunno why). What value for 'angle' do you recommend?


I think first time, you should check, to is this working, if you deselect the Facing flag?

Btw the angle must to see to the button. I can't tell you, what should you set, because I don't see this in 2D :D

Quote:

Originally Posted by edeholland (Post 4964025)
Only the system shaders' images are missing, as you can see in the screenshot. I don't really mind, actually. I rarely use system shaders other than caulk or trigger or physics_clip.

Maybe you need to install 1.4 too, that contains these;)

edeholland August 1st, 2009 05:40 AM

Re: Is 1.5 able to handle triggers?
 
Well, here is a 2d screenie, but how would you tell from this what angle you need?

http://www.freeimagehosting.net/uploads/bbaec85ff4.jpg

jk3editor August 1st, 2009 07:13 AM

Re: Is 1.5 able to handle triggers?
 
If you check the facing, that means, you can't activate the trigger, unless your angle isn't the same, than the trigger, or +/- 45 degress. So it's angle must be 90, because it should to 'see' the trigger.

edeholland August 1st, 2009 07:34 AM

Re: Is 1.5 able to handle triggers?
 
Huh? You mean that if you check the 'facing' box, you have to give angle the value 90?

jk3editor August 1st, 2009 08:09 AM

Re: Is 1.5 able to handle triggers?
 
No. If you check the 'facing', you must to give an 'angle' with any value. I saw your 2D view, and you should to set 'angle 90' on your map, to it could works well.

edeholland August 1st, 2009 08:15 AM

Re: Is 1.5 able to handle triggers?
 
Okay, thanks, I'll try it. But I'm wondering: how do you know I should use 90 and not another value?

Pande August 1st, 2009 08:45 AM

Re: Is 1.5 able to handle triggers?
 
The missing images are obtained by download this and installing into base like any other pk3.
https://zerowing.idsoftware.com/svn/...mapextras2.pk3

jk3editor August 1st, 2009 10:27 AM

Re: Is 1.5 able to handle triggers?
 
Quote:

Originally Posted by edeholland (Post 4964156)
Okay, thanks, I'll try it. But I'm wondering: how do you know I should use 90 and not another value?

You can see it in 2D. The trigger's angle must to 'see' the button brush. And if you press N, you can see there on the left bottom the angles :D The front is 90...etc :P

edeholland August 2nd, 2009 08:04 AM

Re: Is 1.5 able to handle triggers?
 
So if this is the brush in 2d:


90
__
I I 180
I_I

270

Right? Since I don't see the angles anywhere when I hit N

jk3editor August 2nd, 2009 09:05 AM

Re: Is 1.5 able to handle triggers?
 
1.4 can, 1.5 can't :P

These are the angles:

135 -90- 45
180 - - - 360
225 270 315

//The '-' characters only decorations. I hope you understand it:)

edeholland August 2nd, 2009 11:48 AM

Re: Is 1.5 able to handle triggers?
 
Yes, I do now, thanks a lot. I wonder what crazy guy removed that in 1.5,


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