![]() |
Is 1.5 able to handle triggers? I've been trying to make a switch using two func_usables, one off and one on, and a usable trigger connected to them. But I do not get a little hand on the screen when standing inside the trigger brush, and nothing happens. I followed richdiesal's tuts so it's strange that it's not working, or is gtkradiant 1.5 simply that bad? |
Re: Is 1.5 able to handle triggers? Certainly it's working in 1.5 too. What usable trigger? Do you think a trigger_multiple? Did you checked the use_player flag? If you did these, and it's not working, maybe can you give us a print ('where is your trigger brush?' and the 'what are the trigger brush's settings')? |
Re: Is 1.5 able to handle triggers? It's a trigger_once, but that shouldn't matter much. http://www.freeimagehosting.net/uploads/72c396e788.jpg The thing that says access denied is of course two different panels inside each other. This is the trigger entity itself (although it says 'ammo_blaster'): http://www.freeimagehosting.net/uploads/b6945cae60.jpg |
Re: Is 1.5 able to handle triggers? You checked 'Facing', but you didn't give 'angle' parameter. You must to give a good 'angle', or remove the 'Facing'. Btw I think you should ude system/trigger texture on the trigger brush. And it don't show, it's an ammo_blaster, you can change there the entity's type. |
Re: Is 1.5 able to handle triggers? I did use system/trigger on the brush, the image is just missing (dunno why). What value for 'angle' do you recommend? |
Re: Is 1.5 able to handle triggers? Quote:
|
Re: Is 1.5 able to handle triggers? Only the system shaders' images are missing, as you can see in the screenshot. I don't really mind, actually. I rarely use system shaders other than caulk or trigger or physics_clip. |
Re: Is 1.5 able to handle triggers? Quote:
I think first time, you should check, to is this working, if you deselect the Facing flag? Btw the angle must to see to the button. I can't tell you, what should you set, because I don't see this in 2D :D Quote:
|
Re: Is 1.5 able to handle triggers? Well, here is a 2d screenie, but how would you tell from this what angle you need? http://www.freeimagehosting.net/uploads/bbaec85ff4.jpg |
Re: Is 1.5 able to handle triggers? If you check the facing, that means, you can't activate the trigger, unless your angle isn't the same, than the trigger, or +/- 45 degress. So it's angle must be 90, because it should to 'see' the trigger. |
Re: Is 1.5 able to handle triggers? Huh? You mean that if you check the 'facing' box, you have to give angle the value 90? |
Re: Is 1.5 able to handle triggers? No. If you check the 'facing', you must to give an 'angle' with any value. I saw your 2D view, and you should to set 'angle 90' on your map, to it could works well. |
Re: Is 1.5 able to handle triggers? Okay, thanks, I'll try it. But I'm wondering: how do you know I should use 90 and not another value? |
Re: Is 1.5 able to handle triggers? |
Re: Is 1.5 able to handle triggers? Quote:
|
Re: Is 1.5 able to handle triggers? So if this is the brush in 2d: 90 __ I I 180 I_I 270 Right? Since I don't see the angles anywhere when I hit N |
Re: Is 1.5 able to handle triggers? 1.4 can, 1.5 can't :P These are the angles: 135 -90- 45 180 - - - 360 225 270 315 //The '-' characters only decorations. I hope you understand it:) |
Re: Is 1.5 able to handle triggers? Yes, I do now, thanks a lot. I wonder what crazy guy removed that in 1.5, |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.