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-   -   [Alpha Mod] ArbModding - Multiplayer team-based modification [WIP] (http://forums.filefront.com/sw-jk3-modding-mapping-editing/404468-arbmodding-multiplayer-team-based-modification-wip.html)

Raz0r July 30th, 2009 11:29 AM

ArbModding - Multiplayer team-based modification [WIP]
 
ArbModding is a multi-player modification that aims to recreate JKA in a fast-paced, team-based environment.
Game-play is loosely based off Star Wars: Battlefront II



:: About The Mod ::
There will be two teams, split up into 5 classes. The classes abilities and specifications can all be changed on a map-by-map basis to create a custom battle environment. (So a Mustafar map can have Clones vs Droids, and an Endor map can be Empire vs Rebels, etc.)
Each team has a reinforcement count, and depending on the gametype this will be the primary way to win a round.
We will have an 'experience points' system, command posts to capture, and other things like that.
Weapons will be severely modified (and customisable to reflect what each class would have, like giving a clone trooper a rifle that can scope/zoom)



:: The Gametypes ::
We will start out by having two gametypes.

Team deathmath
: This includes the reinforcement system and classes.
: The only way to win the match is by eliminating all enemy reinforcements

Conquest
: This includes everything in team deathmatch, but there will also be command posts on the map.
: Command posts can be captured by standing in the near-radius. The more of your team there is, the faster you capture it!
: The round will end once either the enemy reinforcements run out, or your team owns every command post on the map for ~40 seconds



:: How To Apply ::
So, you think you can help us? It would greatly be appreciated, of-course.
You can read this topic to find out how to make an application.
NOTE: We will not be taking beta testers currently, so don't even ask.



:: Release Date ::
We originally planned to release this on November 5th, but due to a lack of contributions, we've post-poned the date until we feel we're ready to release something enjoyable.



:: Useful Links ::
Main site
How to make an application [forum link]
IRC Channel [forum link]



:: Other Notes ::
We're always looking for developers, and we want to get this done as soon and as best as possible, so sign up if you can!
Most of the gameplay is done, and there's a lot of internal work only the developers get to see until everything is polished.
Please, do sign up on the forums even if you can't become a developer - We'd love to build a community there and put your ideas into the mod.

* This post will become outdated as I don't have the time to regularly update it

TritonUnit July 30th, 2009 11:33 AM

Re: ArbModding - Multiplayer team-based modification [WIP]
 
This is just a suggestion for the heavy weapons class's abilities maybe can give them a time bomb of some sort?

Tx606 July 30th, 2009 11:35 AM

Re: ArbModding - Multiplayer team-based modification [WIP]
 
Quote:

Originally Posted by TritonUnit (Post 4962331)
This is just a suggestion for the heavy weapons class's abilities maybe can give them a time bomb of some sort?

Feel free to post suggestions at our forum. =p

Mikouen July 30th, 2009 11:35 AM

Re: ArbModding - Multiplayer team-based modification [WIP]
 
Someone's gonna do this eventually, may as well get it over with quick and painless.

BATTLEFRONT CLONE!!!!!
It's INTENTIONAL! That's like, the whole point.

http://www.lmame-bug.com/forum/files...mbnail_345.jpg
The obvious just isn't obvious until it's stated in big flourescent letters.

Heh. Almost feels good to be the meme-troll for a change.

TritonUnit July 30th, 2009 11:37 AM

Re: ArbModding - Multiplayer team-based modification [WIP]
 
Quote:

Originally Posted by Tx606 (Post 4962337)
Feel free to post suggestions at our forum. =p

But i'd need to make a account and do e-mail registration check D:

Raz0r July 30th, 2009 11:38 AM

Re: ArbModding - Multiplayer team-based modification [WIP]
 
I'm keeping that in mind, Mikouen.
So, we're adding in things to specifically make it unique.
So maybe the bases and classes were heavily influenced by Battlefront, but the mod itself won't be a copy.
I don't want that at all. >_>'

I also understand many of these things have been done in MB2
So again, I'm doing my own things to make it different.

Mikouen July 30th, 2009 11:40 AM

Re: ArbModding - Multiplayer team-based modification [WIP]
 
Yeah, but you just know someone would've only read every other word and had a BSOD moment screaming about how it's a rip-off. At least my rendition had a polar bear.

TritonUnit July 30th, 2009 11:44 AM

Re: ArbModding - Multiplayer team-based modification [WIP]
 
this is a bit a suggestion but more of a tip, If your going to let players choose a character model thats based on their class like mb2 did (imo sry for a mb2 idea) and your gonna try to stick to a specific time period the Imperial civil war would have alot more models you could choose for both sides clones and droids are mostly the same just different paint jobs while rebels could be almost most of the base models and have anyone without much of a uniform. While the Empire could have all the Evo troopers pyro troopers as almost any class they all have the same look but have different paint and added gear to them. and yes i think ill make a thread in suggestions >_>

Raz0r July 30th, 2009 11:48 AM

Re: ArbModding - Multiplayer team-based modification [WIP]
 
At this stage, we're thinking of having one or two RGB models per class.
There are many variations of both Republic and CIS 'troops' plus characters like bounty hunters.

AshuraDX July 30th, 2009 01:34 PM

Re: ArbModding - Multiplayer team-based modification [WIP]
 
I could help out with weapon models :nodding:


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