ka-BUMP!
Well, we're moving on to a 'Developer Diary' approach of giving updates etc, so for the first one, we're going to cover a bit of what we've released already alongside some fresh new content.
Oh, also, we had to scrap the November 5th release because nobody is helping out =\
Written by Tx606
Well, yay for being the first one to do an official "diary". Since I honestly don't know what's public and what's not anymore, I'll just give you guys an update of what we're working on and what's done already.
Beware - I'll also show you some older work, because I'm quite sure not much people saw it. Most of the things are probably unfinished, but you'll get an idea of what the people worked on here.
Coding
Obviously - I can't really show you code here. Three reasons: 1. I'm not allowed to leak, 2. I'm not allowed to show, and 3. I don't even know how to access the code :lol: But don't worry, I'll tell you what I know!
Our coders Didz and Raz0r have been working hard to get ArbModding working better and better. Several bugs have been fixed, and things are going better.
I know that they have been working on both command posts and interaction like reloading.
Didz has also worked on an ArbModding launcher. This is a rather useful tool which will allow you to update, launch ArbModding, install ArbModding, access the readme, and of course go to our site - with one simple click.
A preview of how the launcher looks
right now. (It's still W.I.P. and the layout will probably be changed, but it gives you an idea).
Image (URL)
Some other things, such as the .csf (Class Specifics File) were created too. We can use the .csf to define classes with health, armor, ammo, and several other things with it.
Quote:
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Originally Posted by Raz0r CSF files will load health/armor/weapons/model/skin/etc per class per team. |
Here's an example of how the file looks:
Like I said - can't really tell you much about this part of the team, for me it's all magic and secrets anyway.
Graphics
Our graphics designer TheLOLipop has been practicing on creating and editing effects for some time now. Although most of the work is still unfinished, I still decided to show you a thing or two.
Anyway, here are some images you can preview of some effects:
Note: images taken in basejka
Explosion:
Image #1 (URL) Image #2 (URL)
Fire Effect:
Image #1 (URL) Image #2 (URL)
Wallimpact Effect:
Image #1 (URL) Image #2 (URL)
Some Splash images made by Runner:
Image #1 (URL)
Image #2 (URL)
Image #3 (URL)
Image #4 (URL)
Image #5 (URL)
Image #6 (URL)
Some older images (scopes) by TheLOLipop:
Image #1 (URL) Image #2 (URL) Models
Senbou is working on a republic gunship map object. I can show you the latest screenshot he posted on the internal forums. Keep in mind, it's far from finished!
Image (URL)
Senbou is also working on a command post model. Warning: W.I.P. material here:
Image (URL)
2 BaseJKA images to preview it ingame (different versions/sizes)
Image #1 (URL) Image #2 (URL)
More work of Senbou! This time, a DC-17m rifle.
Image #1 (URL) Image #2 (URL) Image #3 (URL)
Here are some older models which were shown to the public a month or two ago already (decided to show anyway).
Silverfang's D-15S Blaster Rifle:
Image (URL)
TD, Tusken Rifle and a smoke grenade by Killop5:
Thermal Detonator:
Image (URL)
Tusken Rifle:
Image (URL)
Smoke Grenade:
Image (URL)
So... that's it for now! In the next diary, we will most likely show you some screenshots of a map that our mappers (Alpha, Nab622 and Silverfang) have been working on!
End diary.
For those wondering, the serverside binaries will be for Windows and Linux, but currently the clientside binaries will only work on Windows (Though it will probably work through WINE for those poor Linux souls)
I'll have to update the original post here to reflect what this mod is really about - we've changed a few specifics like time-line etc.
Link to the website is in my signature.
Any questions <_>?!