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Re: i can has revan model? Quote:
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Re: i can has revan model? I guess we'll see. |
Re: i can has revan model? well, while i wouldn't want anyone to edit the model/textures, anyone can feel free to use the skeleton and animations on future projects =] |
Re: i can has revan model? I myself would find alot of use for that, due to the fact I've added a cape to Jaxun's outfit. Well, it only exists in my imagination. I have no artistic capabilities, but if I ever made it, then I'd love to be able to use this skeleton. |
Re: i can has revan model? Ok, here's the first part of the animations-by-function list (everything apart from PM_SetSaberMove, which accounts for most of the saber anims; I'll do that one tomorrow): Spoiler: Uhm, since you're using a rig based on the JA skeleton, you might possibly take advantage of the following package: Raven Animation and Model Source Files (Part 1). I once wrote a script to copy the animations from those xsi files to a second skeleton using MatchTransform. Alas, the second skeleton was only set up for FK; I suspect it wouldn't work too well with an IK rig. |
Re: i can has revan model? I'm sure he probably has those, we grabbed them right as they first were released. XSI also has 2 awesome functions called GATOR and MOTOR that allow attribute transfers which will help with transferring existing animations from 1 skeleton to another. |
Re: i can has revan model? Cool, gotta try those out. Have you ever used 'em to transfer Raven's anims? If so, which of these tools would be better suited for the task? |
Re: i can has revan model? I haven't tried to use them for that, haven't really messed with MOTOR before, that's the one that does animation transfer. |
Re: i can has revan model? ok, awesome... we're getting somewhere! now, questions: could it be assumed that Code: LEGS_LEFTUP1 |
Re: i can has revan model? I'm thinking that maybe it's a five frame animation, which actually does make sense. |
Re: i can has revan model? Looking at those 5 in ModView, it looks like thats whats used when the left leg is on a ledge and the right leg is hanging behind the ledge. Number one is a small ledge with the left leg slighly bent at the knee and the right leg barely hanging, and as the numbers progress, the left knee gets bent more, the right leg hangs lower, and the whole body gets a tad lower. It may not be for that, but I think you get the point. Looks like its using the blue saber stance. The LEGS_RIGHTUP series are just opposite legs. The others with the numbers are the same things, just holding different weapons or nothing at all. LEGS_S1 is with no weapon LEGS_S3 is with a gun LEGS_S4 looks like no weapon, or a relaxed saber stance, or possibly a thermal detonator or something LEGS_S6 is dual saber stance LEGS_S7 is a staff saber |
Re: i can has revan model? They're used while standing on slopes. Basically the LEGS_...UP1 anim is used for nearly flat slopes, LEGS_...UP5 for really steep ones, and those in between - you can figure. The difference is by how much one foot is offset against the other. BTW, you can try them out quite well on the map yavin1b. LEGS_Sx_L/RUPy anims correspond to the BOTH_STANDx animations, however BOTH_STAND3/4/5 don't seem to be used in MP (well, actually BOTH_STAND4 is used, but only for NPCs of class rancor or imperial, and the slope adjustment only seems to be done while using a saber). So you can in fact forget about all but BOTH_S1_L/RUPy and BOTH_LEFT/RIGHTUPy (the latter are used to adjust single saber stances and crouching). Sorry that this totally slipped by me (one really needs to dig the source code to notice such subtleties). I hope you haven't done any of the useless anims, yet. As for the breakdown of PM_SetSaberMove, I'll have to leave that for the weekend (came home late from work, sorry). |
Re: i can has revan model? Quote:
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Re: i can has revan model? No frame by frame? Oh, that's pretty cool..! |
Re: i can has revan model? Dude, you're freaken gifted - that model is amazing, i really hope that gets released! |
Re: i can has revan model? Quote:
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Re: i can has revan model? I just want to tell you this model is so amazing, you have amazing modeling talents and im still wondering why you asked someone to skin it in the first place cause i can see that your skinning skills are remarkable. |
Re: i can has revan model? I read this topic and understood that u want to make your own animations. But i have a question: Can you make an another version that will use standart JA animations? |
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Re: i can has revan model? Yea talking about the malak model i saw the thread but i mean is the model done. Ingame and all , is he still on it or stopped. Cause if he stopped i would ask permissio to continue the weighing oart of it. |
Re: i can has revan model? I am going to get it taken care of as soon as I get his OK. |
Re: i can has revan model? Nice!, cause its a really good model and skin, not finishing this would be a shame |
Re: i can has revan model? So.... about this Revan model. Its the most gorgeous model I've ever seen, and I was wondering.... will it be released? |
Re: i can has revan model? Whenever someone ask Gir 'when will it be released' he always delays it by a week. So keep that in mind for the future. No problem right now if you didn't know that. Secondly, Gir comes and goes. If he shows back up he may have something done, or he may not. At this point it is best to wait for him to come back. |
Re: i can has revan model? Oh. Ok. I did not realize that. My apologies. |
Re: i can has revan model? Its okay but don't be surprised if this isn't finished.You always risk that possibility. |
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