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-   -   i can has revan model? (http://forums.filefront.com/sw-jk3-modding-mapping-editing/404213-i-can-has-revan-model.html)

sithlord6 August 28th, 2009 09:12 AM

Re: i can has revan model?
 
I'm impressed, although considering who did this maybe I shouldn't be.

GlitchMasterShmit August 28th, 2009 10:02 AM

Re: i can has revan model?
 
Quote:

Originally Posted by sithlord6 (Post 4989007)
I'm impressed, although considering who did this maybe I shouldn't be.

you should be; he's actually planning on finishing and releasing it.

General Jaxun August 28th, 2009 12:10 PM

Re: i can has revan model?
 
With new and tocuhed up animations, so a such a good representation doesn't have a VMvader cape.

Authuran August 28th, 2009 02:15 PM

Re: i can has revan model?
 
Why are people thinking he made the model in the original post, I seriously doubt he did, I think he's saying he made the person who is in the picture in the first post (in the quake 3 engine)

General Jaxun August 28th, 2009 02:19 PM

Re: i can has revan model?
 
No, I'm pretty sure he made that model.

Authuran August 28th, 2009 02:26 PM

Re: i can has revan model?
 
It would be impossible and a waste, not that much detail can be had in the quake 3 engine, I see no reason why he would bother making that much details.

GlitchMasterShmit August 28th, 2009 02:44 PM

Re: i can has revan model?
 
he probably made it more of a "cuz" reason than anything.

Last Wish August 28th, 2009 03:41 PM

Re: i can has revan model?
 
Quote:

It would be impossible and a waste, not that much detail can be had in the quake 3 engine, I see no reason why he would bother making that much details.
THE ENTIRE GAME WOULD JUST EXPLODE! :eek::eek::eek::eek:

General Jaxun August 28th, 2009 03:48 PM

Re: i can has revan model?
 
Maybe he made it for something else? I mean... JK3 isn't the ONLY game out there, and no... I don't think this model could be used in anything besides CGI rendering ATM, but the one we're getting, if you missed it. because you -never- read the entire post, is much lower poly, and STILL ass-kickery defined.

Mikouen August 28th, 2009 04:29 PM

Re: i can has revan model?
 
I doubt it's that high-poly. One of the more refined arts of high-end modelling is optimisation, after all. Things aren't always what they seem, and being able to do more with less is a treasured skill within the industry.

General Jaxun August 28th, 2009 05:13 PM

Re: i can has revan model?
 
Yes it is. But regardless, Almighty_Who did make this.

Authuran August 28th, 2009 05:23 PM

Re: i can has revan model?
 
I know he made the Revan model that he posted rendering pictures of in the previous pages. My argument still rests about the first picture. Just to clear up people saying "O.O that is like the greatest model ever made you are like god but in digital form!"

minilogoguy18 August 28th, 2009 05:36 PM

Re: i can has revan model?
 
That first picture is from ZBrush3, its the programs default red clay shader, it's the same model as in all of the pictures. He built the low poly in 3ds max and brought it into zbrush for all the fine sculpting details. Authuran, I've known Lee (Almighty_Who) for roughly 7 years, he made everything in this thread himself, I saw it before you guys did. He actually made it just cause and then later decided to put it in JA.

Authuran August 28th, 2009 05:39 PM

Re: i can has revan model?
 
Still... you can understand how people like me can be skeptical of things like that. Right?

minilogoguy18 August 28th, 2009 05:44 PM

Re: i can has revan model?
 
No because you don't model so you don't even know how to spot topology that would match another model to even tell if it was stolen/ripped.

Authuran August 28th, 2009 05:52 PM

Re: i can has revan model?
 
I go to this forum and expect to see models that look like they were rendered in id tech 3 (which their supposed to be since it's the game engine) I can't see why you don't understand when you post some super advanced ultra render it's going to mislead people.

minilogoguy18 August 28th, 2009 07:11 PM

Re: i can has revan model?
 
The first picture wasn't even a render though, it was just zbrush, a sculpting program. =p

Some of the textured shots were renders but only from a game engine that would allow viewing of the normal map applied to the model that'll be the game mesh. He showed the low poly version but without textures.

Last Wish August 28th, 2009 07:15 PM

Re: i can has revan model?
 
well I honestly can't see the point with this thread..
it's a incredibly model, but it obviously won't go with JKA.
would simply be impossible to weight, atleast regulary.. :rolleyes:

General Jaxun August 28th, 2009 07:22 PM

Re: i can has revan model?
 
WHY DOESN'T ANYBODY EVER READ THE ENTIRE THREAD!?!?

The Low-poly model has been created, and it looks marvelous. There's a pic of it already, but it's not done because Almighty_Who needs all of the animations for JKA ever in the game itself, to add cape bones to it, so we don't get a vader VM effect.

Authuran August 28th, 2009 07:32 PM

Re: i can has revan model?
 
Quote:

Originally Posted by minilogoguy18 (Post 4989588)
The first picture wasn't even a render though, it was just zbrush, a sculpting program. =p

Some of the textured shots were renders but only from a game engine that would allow viewing of the normal map applied to the model that'll be the game mesh. He showed the low poly version but without textures.

I know he did a low poly one, but to create an extremely high quality model, and then post it here, will just confuse people into actually thinking that the model was for Jedi Academy. I'm done.

Kalek_Dakar August 28th, 2009 09:51 PM

Re: i can has revan model?
 
Angry Fanboy Outburst!

But no, this is a cool model =P

General Jaxun August 28th, 2009 10:41 PM

Re: i can has revan model?
 
This is exactly why he never does things like this for anybody. People are all like...

"He didn't do it!"

"It's ported!"

"It won't work!"

"What's the point!?"

"Why did you do it?"

These are all things that have been said here, and I just don't get it. He's making us a low poly version, and for god's sake, TRYING TO TWEAK EVERY ANIMATION IN JKA FOR CAPE COMPATABILITY! He's doing this out of the goodness of his heart, and maybe to boost his own ego a little bit, but who DOESNT like to boost their own ego!? I know I do..! It's fine to do, and let's just be honest here...


What has he done to you guys? What has he done since he got here BESIDES HELP YOU? He gave you an anatomy ref, but it was shot down by you, Authuran. He's tried to make this model'n'stuff, but again, you, are questioning it's legitamacy, Authuran.

I like you, Authuran, but give this guy a god-damned break already, would you?

N-7 August 28th, 2009 11:19 PM

Re: i can has revan model?
 
Ok, here's the list of the animations that would seem to be used in MP (it's alphabetically sorted because of technical reasons):
Spoiler:
BOTH_A1__L__R
BOTH_A1__R__L
BOTH_A1_BL_TR
BOTH_A1_BR_TL
BOTH_A1_SPECIAL
BOTH_A1_T__B_
BOTH_A1_TL_BR
BOTH_A1_TR_BL
BOTH_A2__L__R
BOTH_A2__R__L
BOTH_A2_BL_TR
BOTH_A2_BR_TL
BOTH_A2_SPECIAL
BOTH_A2_STABBACK1
BOTH_A2_T__B_
BOTH_A2_TL_BR
BOTH_A2_TR_BL
BOTH_A3__L__R
BOTH_A3__R__L
BOTH_A3_BL_TR
BOTH_A3_BR_TL
BOTH_A3_SPECIAL
BOTH_A3_T__B_
BOTH_A3_TL_BR
BOTH_A3_TR_BL
BOTH_A4__L__R
BOTH_A4__R__L
BOTH_A4_BL_TR
BOTH_A4_BR_TL
BOTH_A4_T__B_
BOTH_A4_TL_BR
BOTH_A4_TR_BL
BOTH_A5__L__R
BOTH_A5__R__L
BOTH_A5_BL_TR
BOTH_A5_BR_TL
BOTH_A5_T__B_
BOTH_A5_TL_BR
BOTH_A5_TR_BL
BOTH_A6__L__R
BOTH_A6__R__L
BOTH_A6_BL_TR
BOTH_A6_BR_TL
BOTH_A6_FB
BOTH_A6_LR
BOTH_A6_SABERPROTECT
BOTH_A6_T__B_
BOTH_A6_TL_BR
BOTH_A6_TR_BL
BOTH_A7__L__R
BOTH_A7__R__L
BOTH_A7_BL_TR
BOTH_A7_BR_TL
BOTH_A7_KICK_B
BOTH_A7_KICK_B_AIR
BOTH_A7_KICK_F
BOTH_A7_KICK_F_AIR
BOTH_A7_KICK_L
BOTH_A7_KICK_L_AIR
BOTH_A7_KICK_R
BOTH_A7_KICK_R_AIR
BOTH_A7_SOULCAL
BOTH_A7_T__B_
BOTH_A7_TL_BR
BOTH_A7_TR_BL
BOTH_ARIAL_LEFT
BOTH_ARIAL_RIGHT
BOTH_ATTACK_BACK
BOTH_ATTACK1
BOTH_ATTACK2
BOTH_ATTACK3
BOTH_ATTACK4
BOTH_B1__L___
BOTH_B1__R___
BOTH_B1_BL___
BOTH_B1_BR___
BOTH_B1_T____
BOTH_B1_TL___
BOTH_B1_TR___
BOTH_B2__L___
BOTH_B2__R___
BOTH_B2_BL___
BOTH_B2_BR___
BOTH_B2_T____
BOTH_B2_TL___
BOTH_B2_TR___
BOTH_B3__L___
BOTH_B3__R___
BOTH_B3_BL___
BOTH_B3_BR___
BOTH_B3_T____
BOTH_B3_TL___
BOTH_B3_TR___
BOTH_B4__L___
BOTH_B4__R___
BOTH_B4_BL___
BOTH_B4_BR___
BOTH_B4_T____
BOTH_B4_TL___
BOTH_B4_TR___
BOTH_B5__L___
BOTH_B5__R___
BOTH_B5_BL___
BOTH_B5_BR___
BOTH_B5_T____
BOTH_B5_TL___
BOTH_B5_TR___
BOTH_B6__L___
BOTH_B6__R___
BOTH_B6_BL___
BOTH_B6_BR___
BOTH_B6_T____
BOTH_B6_TL___
BOTH_B6_TR___
BOTH_B7__L___
BOTH_B7__R___
BOTH_B7_BL___
BOTH_B7_BR___
BOTH_B7_T____
BOTH_B7_TL___
BOTH_B7_TR___
BOTH_BF1BREAK
BOTH_BF1LOCK
BOTH_BF2LOCK
BOTH_BOW
BOTH_BUTTERFLY_FR1
BOTH_BUTTERFLY_LEFT
BOTH_BUTTERFLY_RIGHT
BOTH_BUTTON_HOLD
BOTH_CCWCIRCLEBREAK
BOTH_CCWCIRCLELOCK
BOTH_CHOKE3
BOTH_CONSOLE1
BOTH_CROUCH1IDLE
BOTH_CROUCH1WALK
BOTH_CROUCH1WALKBACK
BOTH_CROUCHATTACKBACK1
BOTH_CWCIRCLEBREAK
BOTH_CWCIRCLELOCK
BOTH_D1__L___
BOTH_D1__R___
BOTH_D1_B____
BOTH_D1_BL___
BOTH_D1_BR___
BOTH_D1_TL___
BOTH_D1_TR___
BOTH_D2__L___
BOTH_D2__R___
BOTH_D2_B____
BOTH_D2_BL___
BOTH_D2_BR___
BOTH_D2_TL___
BOTH_D2_TR___
BOTH_D3__L___
BOTH_D3__R___
BOTH_D3_B____
BOTH_D3_BL___
BOTH_D3_BR___
BOTH_D3_TL___
BOTH_D3_TR___
BOTH_D4__L___
BOTH_D4__R___
BOTH_D4_B____
BOTH_D4_BL___
BOTH_D4_BR___
BOTH_D4_TL___
BOTH_D4_TR___
BOTH_D5__L___
BOTH_D5__R___
BOTH_D5_B____
BOTH_D5_BL___
BOTH_D5_BR___
BOTH_D5_TL___
BOTH_D5_TR___
BOTH_D6__L___
BOTH_D6__R___
BOTH_D6_B____
BOTH_D6_BL___
BOTH_D6_BR___
BOTH_D6_TL___
BOTH_D6_TR___
BOTH_D7__L___
BOTH_D7__R___
BOTH_D7_B____
BOTH_D7_BL___
BOTH_D7_BR___
BOTH_D7_TL___
BOTH_D7_TR___
BOTH_DEAD1
BOTH_DEADFLOP1
BOTH_DEATH_CROUCHED
BOTH_DEATH_FALLING_DN
BOTH_DEATH_FALLING_UP
BOTH_DEATH_FLIP
BOTH_DEATH_LYING_DN
BOTH_DEATH_LYING_UP
BOTH_DEATH_ROLL
BOTH_DEATH_SPIN_180
BOTH_DEATH1
BOTH_DEATH10
BOTH_DEATH11
BOTH_DEATH12
BOTH_DEATH13
BOTH_DEATH14
BOTH_DEATH15
BOTH_DEATH16
BOTH_DEATH17
BOTH_DEATH18
BOTH_DEATH19
BOTH_DEATH2
BOTH_DEATH20
BOTH_DEATH21
BOTH_DEATH22
BOTH_DEATH23
BOTH_DEATH24
BOTH_DEATH25
BOTH_DEATH3
BOTH_DEATH4
BOTH_DEATH5
BOTH_DEATH6
BOTH_DEATH7
BOTH_DEATH8
BOTH_DEATH9
BOTH_DEATHBACKWARD1
BOTH_DEATHBACKWARD2
BOTH_DODGE_FL
BOTH_DODGE_FR
BOTH_DODGE_L
BOTH_DODGE_R
BOTH_DUAL_TAUNT
BOTH_ENGAGETAUNT
BOTH_FLIP_B
BOTH_FLIP_BACK1
BOTH_FLIP_F
BOTH_FLIP_L
BOTH_FLIP_R
BOTH_FORCE_2HANDEDLIGHTNING_HOLD
BOTH_FORCE_GETUP_B1
BOTH_FORCE_GETUP_B3
BOTH_FORCE_GETUP_F2
BOTH_FORCEGRIP_HOLD
BOTH_FORCEINAIR1
BOTH_FORCEINAIRBACK1
BOTH_FORCEINAIRLEFT1
BOTH_FORCEINAIRRIGHT1
BOTH_FORCEJUMP1
BOTH_FORCEJUMPBACK1
BOTH_FORCEJUMPLEFT1
BOTH_FORCEJUMPRIGHT1
BOTH_FORCELAND1
BOTH_FORCELANDBACK1
BOTH_FORCELANDLEFT1
BOTH_FORCELANDRIGHT1
BOTH_FORCELEAP2_T__B_
BOTH_FORCELIGHTNING_HOLD
BOTH_FORCEPULL
BOTH_FORCEPUSH
BOTH_FORCEWALLHOLD_BACK
BOTH_FORCEWALLHOLD_FORWARD
BOTH_FORCEWALLHOLD_LEFT
BOTH_FORCEWALLHOLD_RIGHT
BOTH_FORCEWALLREBOUND_BACK
BOTH_FORCEWALLREBOUND_FORWARD
BOTH_FORCEWALLREBOUND_LEFT
BOTH_FORCEWALLREBOUND_RIGHT
BOTH_FORCEWALLRUNFLIP_ALT
BOTH_FORCEWALLRUNFLIP_END
BOTH_FORCEWALLRUNFLIP_START
BOTH_GESTURE1
BOTH_GETUP_BROLL_B
BOTH_GETUP_BROLL_F
BOTH_GETUP_BROLL_L
BOTH_GETUP_BROLL_R
BOTH_GETUP1
BOTH_GUNSIT1
BOTH_H1_S1_B_
BOTH_H1_S1_BL
BOTH_H1_S1_BR
BOTH_H1_S1_T_
BOTH_H1_S1_TL
BOTH_H1_S1_TR
BOTH_H6_S6_B_
BOTH_H6_S6_BL
BOTH_H6_S6_BR
BOTH_H6_S6_T_
BOTH_H6_S6_TL
BOTH_H6_S6_TR
BOTH_H7_S7_B_
BOTH_H7_S7_BL
BOTH_H7_S7_BR
BOTH_H7_S7_T_
BOTH_H7_S7_TL
BOTH_H7_S7_TR
BOTH_INAIR1
BOTH_INAIRBACK1
BOTH_INAIRLEFT1
BOTH_INAIRRIGHT1
BOTH_JUMP1
BOTH_JUMPATTACK6
BOTH_JUMPATTACK7
BOTH_JUMPBACK1
BOTH_JUMPFLIPSLASHDOWN1
BOTH_JUMPLEFT1
BOTH_JUMPRIGHT1
BOTH_K1_S1_T_
BOTH_K1_S1_TR
BOTH_K6_S6_T_
BOTH_K6_S6_TR
BOTH_K7_S7_T_
BOTH_K7_S7_TR
BOTH_KNEES1
BOTH_KNOCKDOWN1
BOTH_KNOCKDOWN4
BOTH_KNOCKDOWN5
BOTH_KYLE_GRAB
BOTH_KYLE_MISS
BOTH_KYLE_PA_1
BOTH_KYLE_PA_2
BOTH_LAND1
BOTH_LANDBACK1
BOTH_LANDLEFT1
BOTH_LANDRIGHT1
BOTH_LK_DL_DL_S_B_1_L
BOTH_LK_DL_DL_S_B_1_W
BOTH_LK_DL_DL_S_L_1
BOTH_LK_DL_DL_S_L_2
BOTH_LK_DL_DL_S_SB_1_L
BOTH_LK_DL_DL_S_SB_1_W
BOTH_LK_DL_DL_T_B_1_L
BOTH_LK_DL_DL_T_B_1_W
BOTH_LK_DL_DL_T_L_1
BOTH_LK_DL_DL_T_L_2
BOTH_LK_DL_DL_T_SB_1_L
BOTH_LK_DL_DL_T_SB_1_W
BOTH_LK_DL_S_S_B_1_L
BOTH_LK_DL_S_S_B_1_W
BOTH_LK_DL_S_S_L_1
BOTH_LK_DL_S_S_SB_1_L
BOTH_LK_DL_S_S_SB_1_W
BOTH_LK_DL_S_T_B_1_L
BOTH_LK_DL_S_T_B_1_W
BOTH_LK_DL_S_T_L_1
BOTH_LK_DL_S_T_SB_1_L
BOTH_LK_DL_S_T_SB_1_W
BOTH_LK_DL_ST_S_B_1_L
BOTH_LK_DL_ST_S_B_1_W
BOTH_LK_DL_ST_S_L_1
BOTH_LK_DL_ST_S_SB_1_L
BOTH_LK_DL_ST_S_SB_1_W
BOTH_LK_DL_ST_T_B_1_L
BOTH_LK_DL_ST_T_B_1_W
BOTH_LK_DL_ST_T_L_1
BOTH_LK_DL_ST_T_SB_1_L
BOTH_LK_DL_ST_T_SB_1_W
BOTH_LK_S_DL_S_B_1_L
BOTH_LK_S_DL_S_B_1_W
BOTH_LK_S_DL_S_L_1
BOTH_LK_S_DL_S_SB_1_L
BOTH_LK_S_DL_S_SB_1_W
BOTH_LK_S_DL_T_B_1_L
BOTH_LK_S_DL_T_B_1_W
BOTH_LK_S_DL_T_L_1
BOTH_LK_S_DL_T_SB_1_L
BOTH_LK_S_DL_T_SB_1_W
BOTH_LK_S_S_S_B_1_L
BOTH_LK_S_S_S_B_1_W
BOTH_LK_S_S_S_L_1
BOTH_LK_S_S_S_L_2
BOTH_LK_S_S_S_SB_1_L
BOTH_LK_S_S_S_SB_1_W
BOTH_LK_S_S_T_B_1_L
BOTH_LK_S_S_T_B_1_W
BOTH_LK_S_S_T_L_1
BOTH_LK_S_S_T_L_2
BOTH_LK_S_S_T_SB_1_L
BOTH_LK_S_S_T_SB_1_W
BOTH_LK_S_ST_S_B_1_L
BOTH_LK_S_ST_S_B_1_W
BOTH_LK_S_ST_S_L_1
BOTH_LK_S_ST_S_SB_1_L
BOTH_LK_S_ST_S_SB_1_W
BOTH_LK_S_ST_T_B_1_L
BOTH_LK_S_ST_T_B_1_W
BOTH_LK_S_ST_T_L_1
BOTH_LK_S_ST_T_SB_1_L
BOTH_LK_S_ST_T_SB_1_W
BOTH_LK_ST_DL_S_B_1_L
BOTH_LK_ST_DL_S_B_1_W
BOTH_LK_ST_DL_S_L_1
BOTH_LK_ST_DL_S_SB_1_L
BOTH_LK_ST_DL_S_SB_1_W
BOTH_LK_ST_DL_T_B_1_L
BOTH_LK_ST_DL_T_B_1_W
BOTH_LK_ST_DL_T_L_1
BOTH_LK_ST_DL_T_SB_1_L
BOTH_LK_ST_DL_T_SB_1_W
BOTH_LK_ST_S_S_B_1_L
BOTH_LK_ST_S_S_B_1_W
BOTH_LK_ST_S_S_L_1
BOTH_LK_ST_S_S_SB_1_L
BOTH_LK_ST_S_S_SB_1_W
BOTH_LK_ST_S_T_B_1_L
BOTH_LK_ST_S_T_B_1_W
BOTH_LK_ST_S_T_L_1
BOTH_LK_ST_S_T_SB_1_L
BOTH_LK_ST_S_T_SB_1_W
BOTH_LK_ST_ST_S_B_1_L
BOTH_LK_ST_ST_S_B_1_W
BOTH_LK_ST_ST_S_L_1
BOTH_LK_ST_ST_S_L_2
BOTH_LK_ST_ST_S_SB_1_L
BOTH_LK_ST_ST_S_SB_1_W
BOTH_LK_ST_ST_T_B_1_L
BOTH_LK_ST_ST_T_B_1_W
BOTH_LK_ST_ST_T_L_1
BOTH_LK_ST_ST_T_L_2
BOTH_LK_ST_ST_T_SB_1_L
BOTH_LK_ST_ST_T_SB_1_W
BOTH_LUNGE2_B__T_
BOTH_MEDITATE
BOTH_MEDITATE_END
BOTH_MELEE1
BOTH_MELEE2
BOTH_P1_S1_BL
BOTH_P1_S1_BR
BOTH_P1_S1_T_
BOTH_P1_S1_TL
BOTH_P1_S1_TR
BOTH_P6_S6_BL
BOTH_P6_S6_BR
BOTH_P6_S6_T_
BOTH_P6_S6_TL
BOTH_P6_S6_TR
BOTH_P7_S7_BL
BOTH_P7_S7_BR
BOTH_P7_S7_T_
BOTH_P7_S7_TL
BOTH_P7_S7_TR
BOTH_PAIN2
BOTH_PAIN3
BOTH_PLAYER_PA_1
BOTH_PLAYER_PA_2
BOTH_R1__L_S1
BOTH_R1__R_S1
BOTH_R1_B__S1
BOTH_R1_BL_S1
BOTH_R1_BR_S1
BOTH_R1_TL_S1
BOTH_R1_TR_S1
BOTH_R2__L_S1
BOTH_R2__R_S1
BOTH_R2_B__S1
BOTH_R2_BL_S1
BOTH_R2_BR_S1
BOTH_R2_TL_S1
BOTH_R2_TR_S1
BOTH_R3__L_S1
BOTH_R3__R_S1
BOTH_R3_B__S1
BOTH_R3_BL_S1
BOTH_R3_BR_S1
BOTH_R3_TL_S1
BOTH_R3_TR_S1
BOTH_R4__L_S1
BOTH_R4__R_S1
BOTH_R4_B__S1
BOTH_R4_BL_S1
BOTH_R4_BR_S1
BOTH_R4_TL_S1
BOTH_R4_TR_S1
BOTH_R5__L_S1
BOTH_R5__R_S1
BOTH_R5_B__S1
BOTH_R5_BL_S1
BOTH_R5_BR_S1
BOTH_R5_TL_S1
BOTH_R5_TR_S1
BOTH_R6__L_S6
BOTH_R6__R_S6
BOTH_R6_B__S6
BOTH_R6_BL_S6
BOTH_R6_BR_S6
BOTH_R6_TL_S6
BOTH_R6_TR_S6
BOTH_R7__L_S7
BOTH_R7__R_S7
BOTH_R7_B__S7
BOTH_R7_BL_S7
BOTH_R7_BR_S7
BOTH_R7_TL_S7
BOTH_R7_TR_S7
BOTH_RIGHTHANDCHOPPEDOFF
BOTH_ROLL_B
BOTH_ROLL_F
BOTH_ROLL_L
BOTH_ROLL_R
BOTH_ROLL_STAB
BOTH_RUN_DUAL
BOTH_RUN_STAFF
BOTH_RUN1
BOTH_RUN2
BOTH_RUNBACK1
BOTH_RUNBACK2
BOTH_S1_S1__L
BOTH_S1_S1__R
BOTH_S1_S1_BL
BOTH_S1_S1_BR
BOTH_S1_S1_T_
BOTH_S1_S1_TL
BOTH_S1_S1_TR
BOTH_S1_S6
BOTH_S1_S7
BOTH_S2_S1__L
BOTH_S2_S1__R
BOTH_S2_S1_BL
BOTH_S2_S1_BR
BOTH_S2_S1_T_
BOTH_S2_S1_TL
BOTH_S2_S1_TR
BOTH_S3_S1__L
BOTH_S3_S1__R
BOTH_S3_S1_BL
BOTH_S3_S1_BR
BOTH_S3_S1_T_
BOTH_S3_S1_TL
BOTH_S3_S1_TR
BOTH_S4_S1__L
BOTH_S4_S1__R
BOTH_S4_S1_BL
BOTH_S4_S1_BR
BOTH_S4_S1_T_
BOTH_S4_S1_TL
BOTH_S4_S1_TR
BOTH_S5_S1__L
BOTH_S5_S1__R
BOTH_S5_S1_BL
BOTH_S5_S1_BR
BOTH_S5_S1_T_
BOTH_S5_S1_TL
BOTH_S5_S1_TR
BOTH_S6_S6__L
BOTH_S6_S6__R
BOTH_S6_S6_BL
BOTH_S6_S6_BR
BOTH_S6_S6_T_
BOTH_S6_S6_TL
BOTH_S6_S6_TR
BOTH_S7_S7__L
BOTH_S7_S7__R
BOTH_S7_S7_BL
BOTH_S7_S7_BR
BOTH_S7_S7_T_
BOTH_S7_S7_TL
BOTH_S7_S7_TR
BOTH_SABERDUAL_STANCE
BOTH_SABERFAST_STANCE
BOTH_SABERPULL
BOTH_SABERSLOW_STANCE
BOTH_SABERSTAFF_STANCE
BOTH_SHOWOFF_DUAL
BOTH_SHOWOFF_FAST
BOTH_SHOWOFF_MEDIUM
BOTH_SHOWOFF_STAFF
BOTH_SHOWOFF_STRONG
BOTH_SPINATTACK6
BOTH_SPINATTACK7
BOTH_STABDOWN
BOTH_STABDOWN_DUAL
BOTH_STABDOWN_STAFF
BOTH_STAFF_TAUNT
BOTH_STAND1
BOTH_STAND1IDLE1
BOTH_STAND1TO2
BOTH_STAND2
BOTH_STAND2IDLE1
BOTH_STAND2IDLE2
BOTH_STAND6
BOTH_STRAFE_LEFT1
BOTH_STRAFE_RIGHT1
BOTH_SWIM_IDLE1
BOTH_SWIMFORWARD
BOTH_T1__L__R
BOTH_T1__L_BL
BOTH_T1__L_BR
BOTH_T1__L_T_
BOTH_T1__L_TL
BOTH_T1__L_TR
BOTH_T1__R__L
BOTH_T1__R_BL
BOTH_T1__R_BR
BOTH_T1__R_T_
BOTH_T1__R_TL
BOTH_T1__R_TR
BOTH_T1_BL__L
BOTH_T1_BL__R
BOTH_T1_BL_BR
BOTH_T1_BL_T_
BOTH_T1_BL_TL
BOTH_T1_BL_TR
BOTH_T1_BR__L
BOTH_T1_BR__R
BOTH_T1_BR_BL
BOTH_T1_BR_T_
BOTH_T1_BR_TL
BOTH_T1_BR_TR
BOTH_T1_T___L
BOTH_T1_T___R
BOTH_T1_T__BL
BOTH_T1_T__BR
BOTH_T1_T__TL
BOTH_T1_T__TR
BOTH_T1_TL__L
BOTH_T1_TL__R
BOTH_T1_TL_BL
BOTH_T1_TL_BR
BOTH_T1_TL_T_
BOTH_T1_TL_TR
BOTH_T1_TR__L
BOTH_T1_TR__R
BOTH_T1_TR_BL
BOTH_T1_TR_BR
BOTH_T1_TR_T_
BOTH_T1_TR_TL
BOTH_T2__L__R
BOTH_T2__L_BL
BOTH_T2__L_BR
BOTH_T2__L_T_
BOTH_T2__L_TL
BOTH_T2__L_TR
BOTH_T2__R__L
BOTH_T2__R_BL
BOTH_T2__R_BR
BOTH_T2__R_T_
BOTH_T2__R_TL
BOTH_T2__R_TR
BOTH_T2_BL__L
BOTH_T2_BL__R
BOTH_T2_BL_BR
BOTH_T2_BL_T_
BOTH_T2_BL_TL
BOTH_T2_BL_TR
BOTH_T2_BR__L
BOTH_T2_BR__R
BOTH_T2_BR_BL
BOTH_T2_BR_T_
BOTH_T2_BR_TL
BOTH_T2_BR_TR
BOTH_T2_T___L
BOTH_T2_T___R
BOTH_T2_T__BL
BOTH_T2_T__BR
BOTH_T2_T__TL
BOTH_T2_T__TR
BOTH_T2_TL__L
BOTH_T2_TL__R
BOTH_T2_TL_BL
BOTH_T2_TL_BR
BOTH_T2_TL_T_
BOTH_T2_TL_TR
BOTH_T2_TR__L
BOTH_T2_TR__R
BOTH_T2_TR_BL
BOTH_T2_TR_BR
BOTH_T2_TR_T_
BOTH_T2_TR_TL
BOTH_T3__L__R
BOTH_T3__L_BL
BOTH_T3__L_BR
BOTH_T3__L_T_
BOTH_T3__L_TL
BOTH_T3__L_TR
BOTH_T3__R__L
BOTH_T3__R_BL
BOTH_T3__R_BR
BOTH_T3__R_T_
BOTH_T3__R_TL
BOTH_T3__R_TR
BOTH_T3_BL__L
BOTH_T3_BL__R
BOTH_T3_BL_BR
BOTH_T3_BL_T_
BOTH_T3_BL_TL
BOTH_T3_BL_TR
BOTH_T3_BR__L
BOTH_T3_BR__R
BOTH_T3_BR_BL
BOTH_T3_BR_T_
BOTH_T3_BR_TL
BOTH_T3_BR_TR
BOTH_T3_T___L
BOTH_T3_T___R
BOTH_T3_T__BL
BOTH_T3_T__BR
BOTH_T3_T__TL
BOTH_T3_T__TR
BOTH_T3_TL__L
BOTH_T3_TL__R
BOTH_T3_TL_BL
BOTH_T3_TL_BR
BOTH_T3_TL_T_
BOTH_T3_TL_TR
BOTH_T3_TR__L
BOTH_T3_TR__R
BOTH_T3_TR_BL
BOTH_T3_TR_BR
BOTH_T3_TR_T_
BOTH_T3_TR_TL
BOTH_T4__L__R
BOTH_T4__L_BL
BOTH_T4__L_BR
BOTH_T4__L_T_
BOTH_T4__L_TL
BOTH_T4__L_TR
BOTH_T4__R__L
BOTH_T4__R_BL
BOTH_T4__R_BR
BOTH_T4__R_T_
BOTH_T4__R_TL
BOTH_T4__R_TR
BOTH_T4_BL__L
BOTH_T4_BL__R
BOTH_T4_BL_BR
BOTH_T4_BL_T_
BOTH_T4_BL_TL
BOTH_T4_BL_TR
BOTH_T4_BR__L
BOTH_T4_BR__R
BOTH_T4_BR_BL
BOTH_T4_BR_T_
BOTH_T4_BR_TL
BOTH_T4_BR_TR
BOTH_T4_T___L
BOTH_T4_T___R
BOTH_T4_T__BL
BOTH_T4_T__BR
BOTH_T4_T__TL
BOTH_T4_T__TR
BOTH_T4_TL__L
BOTH_T4_TL__R
BOTH_T4_TL_BL
BOTH_T4_TL_BR
BOTH_T4_TL_T_
BOTH_T4_TL_TR
BOTH_T4_TR__L
BOTH_T4_TR__R
BOTH_T4_TR_BL
BOTH_T4_TR_BR
BOTH_T4_TR_T_
BOTH_T4_TR_TL
BOTH_T5__L__R
BOTH_T5__L_BL
BOTH_T5__L_BR
BOTH_T5__L_T_
BOTH_T5__L_TL
BOTH_T5__L_TR
BOTH_T5__R__L
BOTH_T5__R_BL
BOTH_T5__R_BR
BOTH_T5__R_T_
BOTH_T5__R_TL
BOTH_T5__R_TR
BOTH_T5_BL__L
BOTH_T5_BL__R
BOTH_T5_BL_BR
BOTH_T5_BL_T_
BOTH_T5_BL_TL
BOTH_T5_BL_TR
BOTH_T5_BR__L
BOTH_T5_BR__R
BOTH_T5_BR_BL
BOTH_T5_BR_T_
BOTH_T5_BR_TL
BOTH_T5_BR_TR
BOTH_T5_T___L
BOTH_T5_T___R
BOTH_T5_T__BL
BOTH_T5_T__BR
BOTH_T5_T__TL
BOTH_T5_T__TR
BOTH_T5_TL__L
BOTH_T5_TL__R
BOTH_T5_TL_BL
BOTH_T5_TL_BR
BOTH_T5_TL_T_
BOTH_T5_TL_TR
BOTH_T5_TR__L
BOTH_T5_TR__R
BOTH_T5_TR_BL
BOTH_T5_TR_BR
BOTH_T5_TR_T_
BOTH_T5_TR_TL
BOTH_T6__L__R
BOTH_T6__L_BL
BOTH_T6__L_BR
BOTH_T6__L_T_
BOTH_T6__L_TL
BOTH_T6__L_TR
BOTH_T6__R__L
BOTH_T6__R_BL
BOTH_T6__R_BR
BOTH_T6__R_T_
BOTH_T6__R_TL
BOTH_T6__R_TR
BOTH_T6_BL__L
BOTH_T6_BL__R
BOTH_T6_BL_BR
BOTH_T6_BL_T_
BOTH_T6_BL_TL
BOTH_T6_BL_TR
BOTH_T6_BR__L
BOTH_T6_BR__R
BOTH_T6_BR_BL
BOTH_T6_BR_T_
BOTH_T6_BR_TL
BOTH_T6_BR_TR
BOTH_T6_T___L
BOTH_T6_T___R
BOTH_T6_T__BL
BOTH_T6_T__BR
BOTH_T6_T__TL
BOTH_T6_T__TR
BOTH_T6_TL__L
BOTH_T6_TL__R
BOTH_T6_TL_BL
BOTH_T6_TL_BR
BOTH_T6_TL_T_
BOTH_T6_TL_TR
BOTH_T6_TR__L
BOTH_T6_TR__R
BOTH_T6_TR_BL
BOTH_T6_TR_BR
BOTH_T6_TR_T_
BOTH_T6_TR_TL
BOTH_T7__L__R
BOTH_T7__L_BL
BOTH_T7__L_BR
BOTH_T7__L_T_
BOTH_T7__L_TL
BOTH_T7__L_TR
BOTH_T7__R__L
BOTH_T7__R_BL
BOTH_T7__R_BR
BOTH_T7__R_T_
BOTH_T7__R_TL
BOTH_T7__R_TR
BOTH_T7_BL__L
BOTH_T7_BL__R
BOTH_T7_BL_BR
BOTH_T7_BL_T_
BOTH_T7_BL_TL
BOTH_T7_BL_TR
BOTH_T7_BR__L
BOTH_T7_BR__R
BOTH_T7_BR_BL
BOTH_T7_BR_T_
BOTH_T7_BR_TL
BOTH_T7_BR_TR
BOTH_T7_T___L
BOTH_T7_T___R
BOTH_T7_T__BL
BOTH_T7_T__BR
BOTH_T7_T__TL
BOTH_T7_T__TR
BOTH_T7_TL__L
BOTH_T7_TL__R
BOTH_T7_TL_BL
BOTH_T7_TL_BR
BOTH_T7_TL_T_
BOTH_T7_TL_TR
BOTH_T7_TR__L
BOTH_T7_TR__R
BOTH_T7_TR_BL
BOTH_T7_TR_BR
BOTH_T7_TR_T_
BOTH_T7_TR_TL
BOTH_THERMAL_THROW
BOTH_V1__L_S1
BOTH_V1__R_S1
BOTH_V1_B__S1
BOTH_V1_BL_S1
BOTH_V1_BR_S1
BOTH_V1_T__S1
BOTH_V1_TL_S1
BOTH_V1_TR_S1
BOTH_V6__L_S6
BOTH_V6__R_S6
BOTH_V6_B__S6
BOTH_V6_BL_S6
BOTH_V6_BR_S6
BOTH_V6_T__S6
BOTH_V6_TL_S6
BOTH_V6_TR_S6
BOTH_V7__L_S7
BOTH_V7__R_S7
BOTH_V7_B__S7
BOTH_V7_BL_S7
BOTH_V7_BR_S7
BOTH_V7_T__S7
BOTH_V7_TL_S7
BOTH_V7_TR_S7
BOTH_VICTORY_DUAL
BOTH_VICTORY_FAST
BOTH_VICTORY_MEDIUM
BOTH_VICTORY_STAFF
BOTH_VICTORY_STRONG
BOTH_VS_ATF_G
BOTH_VS_ATL_G
BOTH_VS_ATL_S
BOTH_VS_ATR_G
BOTH_VS_ATR_S
BOTH_VS_DISMOUNT_L
BOTH_VS_DISMOUNT_R
BOTH_VS_IDLE
BOTH_VS_IDLE_G
BOTH_VS_IDLE_SR
BOTH_VS_MOUNT_L
BOTH_VS_MOUNT_R
BOTH_VS_MOUNTJUMP_L
BOTH_VS_MOUNTTHROW_L
BOTH_VS_MOUNTTHROW_R
BOTH_VS_REV
BOTH_VT_ATF_G
BOTH_VT_ATL_G
BOTH_VT_ATL_S
BOTH_VT_ATL_TO_R_S
BOTH_VT_ATR_G
BOTH_VT_ATR_S
BOTH_VT_ATR_TO_L_S
BOTH_VT_IDLE
BOTH_VT_IDLE_G
BOTH_VT_IDLE_S
BOTH_VT_IDLE_SL
BOTH_VT_IDLE_SR
BOTH_VT_IDLE1
BOTH_VT_MOUNT_B
BOTH_VT_MOUNT_L
BOTH_VT_MOUNT_R
BOTH_VT_RUN_FWD
BOTH_VT_TURBO
BOTH_VT_WALK_FWD
BOTH_VT_WALK_REV
BOTH_WALK_DUAL
BOTH_WALK_STAFF
BOTH_WALK1
BOTH_WALK2
BOTH_WALKBACK_DUAL
BOTH_WALKBACK_STAFF
BOTH_WALKBACK1
BOTH_WALKBACK2
BOTH_WALL_FLIP_BACK1
BOTH_WALL_FLIP_LEFT
BOTH_WALL_FLIP_RIGHT
BOTH_WALL_RUN_LEFT
BOTH_WALL_RUN_LEFT_FLIP
BOTH_WALL_RUN_LEFT_STOP
BOTH_WALL_RUN_RIGHT
BOTH_WALL_RUN_RIGHT_FLIP
BOTH_WALL_RUN_RIGHT_STOP
FACE_ALERT
FACE_DEAD
FACE_FROWN
FACE_TALK1
FACE_TALK2
FACE_TALK3
FACE_TALK4
LEGS_LEFTUP1
LEGS_LEFTUP2
LEGS_LEFTUP3
LEGS_LEFTUP4
LEGS_LEFTUP5
LEGS_RIGHTUP1
LEGS_RIGHTUP2
LEGS_RIGHTUP3
LEGS_RIGHTUP4
LEGS_RIGHTUP5
LEGS_S1_LUP1
LEGS_S1_LUP2
LEGS_S1_LUP3
LEGS_S1_LUP4
LEGS_S1_LUP5
LEGS_S1_RUP1
LEGS_S1_RUP2
LEGS_S1_RUP3
LEGS_S1_RUP4
LEGS_S1_RUP5
LEGS_S3_LUP1
LEGS_S3_LUP2
LEGS_S3_LUP3
LEGS_S3_LUP4
LEGS_S3_LUP5
LEGS_S3_RUP1
LEGS_S3_RUP2
LEGS_S3_RUP3
LEGS_S3_RUP4
LEGS_S3_RUP5
LEGS_S4_LUP1
LEGS_S4_LUP2
LEGS_S4_LUP3
LEGS_S4_LUP4
LEGS_S4_LUP5
LEGS_S4_RUP1
LEGS_S4_RUP2
LEGS_S4_RUP3
LEGS_S4_RUP4
LEGS_S4_RUP5
LEGS_S5_LUP1
LEGS_S5_LUP2
LEGS_S5_LUP3
LEGS_S5_LUP4
LEGS_S5_LUP5
LEGS_S5_RUP1
LEGS_S5_RUP2
LEGS_S5_RUP3
LEGS_S5_RUP4
LEGS_S5_RUP5
TORSO_DROPWEAP1
TORSO_RAISEWEAP1
TORSO_WEAPONREADY1
TORSO_WEAPONREADY10
TORSO_WEAPONREADY2
TORSO_WEAPONREADY3
TORSO_WEAPONREADY4
Of course, probably a few of those aren't actually used and maybe some are missing, but there's only so much you can do by analyzing the source code.

Also, there are a few animations that would have to be added for NPC support, and others that would be nice to have even though they are not used by the base game (but could be added via the animation features of sab files; e.g. BOTH_CARTWHEEL_LEFT/RIGHT, BOTH_ALORA_SPIN_SLASH, BOTH_PULL_IMPALE_STAB). If you want a list of those, just say so.

GlitchMasterShmit August 28th, 2009 11:27 PM

Re: i can has revan model?
 
Gir has a heart?

General Jaxun August 28th, 2009 11:29 PM

Re: i can has revan model?
 
Yes, because someone controls the identies.

Mikouen August 29th, 2009 03:52 AM

Re: i can has revan model?
 
Quote:

Originally Posted by General Jaxun (Post 4989815)
What has he done to you guys? What has he done since he got here BESIDES HELP YOU?

I don't even know where to begin with that one, but you are right in that under the attitude he usually does give solid advice.

General Jaxun August 29th, 2009 08:44 AM

Re: i can has revan model?
 
Well, maybe therewas a time and place where he did things that weren't the best. Maybe he's been an ass.

But why in the world does everyone go asshole strong on the guy, when he's trying to help? Obviously, it's all he's trying to do at the moment. Should he start becoming more of an ass, honestly, I can't blame him because of the way this thread's gone. People constantly doubting his work, even -stating- it wasn't made by him, when clearly it was.

I can't imagine what it's like to be told that I didn't make something I clearly remember making.

iZero August 29th, 2009 03:25 PM

Re: i can has revan model?
 
Welcome to Filefront Forums, all we do is blame modellers of LOLSTEALING models here. 1 Rule: Wireframe or GTFO

Silent_Blade August 29th, 2009 03:39 PM

Re: i can has revan model?
 
I just have to luagh at people who say it is ported. It is not ported because I have the ported Revan model. It looks nothing like this. This is actually better than the ported version. We could actually port his high poly version of the Revan model instead of the Revan KOTOR model so that it is legal. This is the beginning of great new things to come.

Authuran August 29th, 2009 03:51 PM

Re: i can has revan model?
 
Uhh.. who said it was ported.

Raziel2121 August 29th, 2009 04:33 PM

Re: i can has revan model?
 
well this is a whole mess of pointless debate
anyway on topic:
Model looks greta nice idea with the cape animations should be intresting to see to say the least

Almighty_who? September 1st, 2009 01:51 AM

Re: i can has revan model?
 
Quote:

Originally Posted by N-7 (Post 4989853)
Ok, here's the list of the animations that would seem to be used in MP (it's alphabetically sorted because of technical reasons):
Spoiler:
BOTH_A1__L__R
BOTH_A1__R__L
BOTH_A1_BL_TR
BOTH_A1_BR_TL
BOTH_A1_SPECIAL
BOTH_A1_T__B_
BOTH_A1_TL_BR
BOTH_A1_TR_BL
BOTH_A2__L__R
BOTH_A2__R__L
BOTH_A2_BL_TR
BOTH_A2_BR_TL
BOTH_A2_SPECIAL
BOTH_A2_STABBACK1
BOTH_A2_T__B_
BOTH_A2_TL_BR
BOTH_A2_TR_BL
BOTH_A3__L__R
BOTH_A3__R__L
BOTH_A3_BL_TR
BOTH_A3_BR_TL
BOTH_A3_SPECIAL
BOTH_A3_T__B_
BOTH_A3_TL_BR
BOTH_A3_TR_BL
BOTH_A4__L__R
BOTH_A4__R__L
BOTH_A4_BL_TR
BOTH_A4_BR_TL
BOTH_A4_T__B_
BOTH_A4_TL_BR
BOTH_A4_TR_BL
BOTH_A5__L__R
BOTH_A5__R__L
BOTH_A5_BL_TR
BOTH_A5_BR_TL
BOTH_A5_T__B_
BOTH_A5_TL_BR
BOTH_A5_TR_BL
BOTH_A6__L__R
BOTH_A6__R__L
BOTH_A6_BL_TR
BOTH_A6_BR_TL
BOTH_A6_FB
BOTH_A6_LR
BOTH_A6_SABERPROTECT
BOTH_A6_T__B_
BOTH_A6_TL_BR
BOTH_A6_TR_BL
BOTH_A7__L__R
BOTH_A7__R__L
BOTH_A7_BL_TR
BOTH_A7_BR_TL
BOTH_A7_KICK_B
BOTH_A7_KICK_B_AIR
BOTH_A7_KICK_F
BOTH_A7_KICK_F_AIR
BOTH_A7_KICK_L
BOTH_A7_KICK_L_AIR
BOTH_A7_KICK_R
BOTH_A7_KICK_R_AIR
BOTH_A7_SOULCAL
BOTH_A7_T__B_
BOTH_A7_TL_BR
BOTH_A7_TR_BL
BOTH_ARIAL_LEFT
BOTH_ARIAL_RIGHT
BOTH_ATTACK_BACK
BOTH_ATTACK1
BOTH_ATTACK2
BOTH_ATTACK3
BOTH_ATTACK4
BOTH_B1__L___
BOTH_B1__R___
BOTH_B1_BL___
BOTH_B1_BR___
BOTH_B1_T____
BOTH_B1_TL___
BOTH_B1_TR___
BOTH_B2__L___
BOTH_B2__R___
BOTH_B2_BL___
BOTH_B2_BR___
BOTH_B2_T____
BOTH_B2_TL___
BOTH_B2_TR___
BOTH_B3__L___
BOTH_B3__R___
BOTH_B3_BL___
BOTH_B3_BR___
BOTH_B3_T____
BOTH_B3_TL___
BOTH_B3_TR___
BOTH_B4__L___
BOTH_B4__R___
BOTH_B4_BL___
BOTH_B4_BR___
BOTH_B4_T____
BOTH_B4_TL___
BOTH_B4_TR___
BOTH_B5__L___
BOTH_B5__R___
BOTH_B5_BL___
BOTH_B5_BR___
BOTH_B5_T____
BOTH_B5_TL___
BOTH_B5_TR___
BOTH_B6__L___
BOTH_B6__R___
BOTH_B6_BL___
BOTH_B6_BR___
BOTH_B6_T____
BOTH_B6_TL___
BOTH_B6_TR___
BOTH_B7__L___
BOTH_B7__R___
BOTH_B7_BL___
BOTH_B7_BR___
BOTH_B7_T____
BOTH_B7_TL___
BOTH_B7_TR___
BOTH_BF1BREAK
BOTH_BF1LOCK
BOTH_BF2LOCK
BOTH_BOW
BOTH_BUTTERFLY_FR1
BOTH_BUTTERFLY_LEFT
BOTH_BUTTERFLY_RIGHT
BOTH_BUTTON_HOLD
BOTH_CCWCIRCLEBREAK
BOTH_CCWCIRCLELOCK
BOTH_CHOKE3
BOTH_CONSOLE1
BOTH_CROUCH1IDLE
BOTH_CROUCH1WALK
BOTH_CROUCH1WALKBACK
BOTH_CROUCHATTACKBACK1
BOTH_CWCIRCLEBREAK
BOTH_CWCIRCLELOCK
BOTH_D1__L___
BOTH_D1__R___
BOTH_D1_B____
BOTH_D1_BL___
BOTH_D1_BR___
BOTH_D1_TL___
BOTH_D1_TR___
BOTH_D2__L___
BOTH_D2__R___
BOTH_D2_B____
BOTH_D2_BL___
BOTH_D2_BR___
BOTH_D2_TL___
BOTH_D2_TR___
BOTH_D3__L___
BOTH_D3__R___
BOTH_D3_B____
BOTH_D3_BL___
BOTH_D3_BR___
BOTH_D3_TL___
BOTH_D3_TR___
BOTH_D4__L___
BOTH_D4__R___
BOTH_D4_B____
BOTH_D4_BL___
BOTH_D4_BR___
BOTH_D4_TL___
BOTH_D4_TR___
BOTH_D5__L___
BOTH_D5__R___
BOTH_D5_B____
BOTH_D5_BL___
BOTH_D5_BR___
BOTH_D5_TL___
BOTH_D5_TR___
BOTH_D6__L___
BOTH_D6__R___
BOTH_D6_B____
BOTH_D6_BL___
BOTH_D6_BR___
BOTH_D6_TL___
BOTH_D6_TR___
BOTH_D7__L___
BOTH_D7__R___
BOTH_D7_B____
BOTH_D7_BL___
BOTH_D7_BR___
BOTH_D7_TL___
BOTH_D7_TR___
BOTH_DEAD1
BOTH_DEADFLOP1
BOTH_DEATH_CROUCHED
BOTH_DEATH_FALLING_DN
BOTH_DEATH_FALLING_UP
BOTH_DEATH_FLIP
BOTH_DEATH_LYING_DN
BOTH_DEATH_LYING_UP
BOTH_DEATH_ROLL
BOTH_DEATH_SPIN_180
BOTH_DEATH1
BOTH_DEATH10
BOTH_DEATH11
BOTH_DEATH12
BOTH_DEATH13
BOTH_DEATH14
BOTH_DEATH15
BOTH_DEATH16
BOTH_DEATH17
BOTH_DEATH18
BOTH_DEATH19
BOTH_DEATH2
BOTH_DEATH20
BOTH_DEATH21
BOTH_DEATH22
BOTH_DEATH23
BOTH_DEATH24
BOTH_DEATH25
BOTH_DEATH3
BOTH_DEATH4
BOTH_DEATH5
BOTH_DEATH6
BOTH_DEATH7
BOTH_DEATH8
BOTH_DEATH9
BOTH_DEATHBACKWARD1
BOTH_DEATHBACKWARD2
BOTH_DODGE_FL
BOTH_DODGE_FR
BOTH_DODGE_L
BOTH_DODGE_R
BOTH_DUAL_TAUNT
BOTH_ENGAGETAUNT
BOTH_FLIP_B
BOTH_FLIP_BACK1
BOTH_FLIP_F
BOTH_FLIP_L
BOTH_FLIP_R
BOTH_FORCE_2HANDEDLIGHTNING_HOLD
BOTH_FORCE_GETUP_B1
BOTH_FORCE_GETUP_B3
BOTH_FORCE_GETUP_F2
BOTH_FORCEGRIP_HOLD
BOTH_FORCEINAIR1
BOTH_FORCEINAIRBACK1
BOTH_FORCEINAIRLEFT1
BOTH_FORCEINAIRRIGHT1
BOTH_FORCEJUMP1
BOTH_FORCEJUMPBACK1
BOTH_FORCEJUMPLEFT1
BOTH_FORCEJUMPRIGHT1
BOTH_FORCELAND1
BOTH_FORCELANDBACK1
BOTH_FORCELANDLEFT1
BOTH_FORCELANDRIGHT1
BOTH_FORCELEAP2_T__B_
BOTH_FORCELIGHTNING_HOLD
BOTH_FORCEPULL
BOTH_FORCEPUSH
BOTH_FORCEWALLHOLD_BACK
BOTH_FORCEWALLHOLD_FORWARD
BOTH_FORCEWALLHOLD_LEFT
BOTH_FORCEWALLHOLD_RIGHT
BOTH_FORCEWALLREBOUND_BACK
BOTH_FORCEWALLREBOUND_FORWARD
BOTH_FORCEWALLREBOUND_LEFT
BOTH_FORCEWALLREBOUND_RIGHT
BOTH_FORCEWALLRUNFLIP_ALT
BOTH_FORCEWALLRUNFLIP_END
BOTH_FORCEWALLRUNFLIP_START
BOTH_GESTURE1
BOTH_GETUP_BROLL_B
BOTH_GETUP_BROLL_F
BOTH_GETUP_BROLL_L
BOTH_GETUP_BROLL_R
BOTH_GETUP1
BOTH_GUNSIT1
BOTH_H1_S1_B_
BOTH_H1_S1_BL
BOTH_H1_S1_BR
BOTH_H1_S1_T_
BOTH_H1_S1_TL
BOTH_H1_S1_TR
BOTH_H6_S6_B_
BOTH_H6_S6_BL
BOTH_H6_S6_BR
BOTH_H6_S6_T_
BOTH_H6_S6_TL
BOTH_H6_S6_TR
BOTH_H7_S7_B_
BOTH_H7_S7_BL
BOTH_H7_S7_BR
BOTH_H7_S7_T_
BOTH_H7_S7_TL
BOTH_H7_S7_TR
BOTH_INAIR1
BOTH_INAIRBACK1
BOTH_INAIRLEFT1
BOTH_INAIRRIGHT1
BOTH_JUMP1
BOTH_JUMPATTACK6
BOTH_JUMPATTACK7
BOTH_JUMPBACK1
BOTH_JUMPFLIPSLASHDOWN1
BOTH_JUMPLEFT1
BOTH_JUMPRIGHT1
BOTH_K1_S1_T_
BOTH_K1_S1_TR
BOTH_K6_S6_T_
BOTH_K6_S6_TR
BOTH_K7_S7_T_
BOTH_K7_S7_TR
BOTH_KNEES1
BOTH_KNOCKDOWN1
BOTH_KNOCKDOWN4
BOTH_KNOCKDOWN5
BOTH_KYLE_GRAB
BOTH_KYLE_MISS
BOTH_KYLE_PA_1
BOTH_KYLE_PA_2
BOTH_LAND1
BOTH_LANDBACK1
BOTH_LANDLEFT1
BOTH_LANDRIGHT1
BOTH_LK_DL_DL_S_B_1_L
BOTH_LK_DL_DL_S_B_1_W
BOTH_LK_DL_DL_S_L_1
BOTH_LK_DL_DL_S_L_2
BOTH_LK_DL_DL_S_SB_1_L
BOTH_LK_DL_DL_S_SB_1_W
BOTH_LK_DL_DL_T_B_1_L
BOTH_LK_DL_DL_T_B_1_W
BOTH_LK_DL_DL_T_L_1
BOTH_LK_DL_DL_T_L_2
BOTH_LK_DL_DL_T_SB_1_L
BOTH_LK_DL_DL_T_SB_1_W
BOTH_LK_DL_S_S_B_1_L
BOTH_LK_DL_S_S_B_1_W
BOTH_LK_DL_S_S_L_1
BOTH_LK_DL_S_S_SB_1_L
BOTH_LK_DL_S_S_SB_1_W
BOTH_LK_DL_S_T_B_1_L
BOTH_LK_DL_S_T_B_1_W
BOTH_LK_DL_S_T_L_1
BOTH_LK_DL_S_T_SB_1_L
BOTH_LK_DL_S_T_SB_1_W
BOTH_LK_DL_ST_S_B_1_L
BOTH_LK_DL_ST_S_B_1_W
BOTH_LK_DL_ST_S_L_1
BOTH_LK_DL_ST_S_SB_1_L
BOTH_LK_DL_ST_S_SB_1_W
BOTH_LK_DL_ST_T_B_1_L
BOTH_LK_DL_ST_T_B_1_W
BOTH_LK_DL_ST_T_L_1
BOTH_LK_DL_ST_T_SB_1_L
BOTH_LK_DL_ST_T_SB_1_W
BOTH_LK_S_DL_S_B_1_L
BOTH_LK_S_DL_S_B_1_W
BOTH_LK_S_DL_S_L_1
BOTH_LK_S_DL_S_SB_1_L
BOTH_LK_S_DL_S_SB_1_W
BOTH_LK_S_DL_T_B_1_L
BOTH_LK_S_DL_T_B_1_W
BOTH_LK_S_DL_T_L_1
BOTH_LK_S_DL_T_SB_1_L
BOTH_LK_S_DL_T_SB_1_W
BOTH_LK_S_S_S_B_1_L
BOTH_LK_S_S_S_B_1_W
BOTH_LK_S_S_S_L_1
BOTH_LK_S_S_S_L_2
BOTH_LK_S_S_S_SB_1_L
BOTH_LK_S_S_S_SB_1_W
BOTH_LK_S_S_T_B_1_L
BOTH_LK_S_S_T_B_1_W
BOTH_LK_S_S_T_L_1
BOTH_LK_S_S_T_L_2
BOTH_LK_S_S_T_SB_1_L
BOTH_LK_S_S_T_SB_1_W
BOTH_LK_S_ST_S_B_1_L
BOTH_LK_S_ST_S_B_1_W
BOTH_LK_S_ST_S_L_1
BOTH_LK_S_ST_S_SB_1_L
BOTH_LK_S_ST_S_SB_1_W
BOTH_LK_S_ST_T_B_1_L
BOTH_LK_S_ST_T_B_1_W
BOTH_LK_S_ST_T_L_1
BOTH_LK_S_ST_T_SB_1_L
BOTH_LK_S_ST_T_SB_1_W
BOTH_LK_ST_DL_S_B_1_L
BOTH_LK_ST_DL_S_B_1_W
BOTH_LK_ST_DL_S_L_1
BOTH_LK_ST_DL_S_SB_1_L
BOTH_LK_ST_DL_S_SB_1_W
BOTH_LK_ST_DL_T_B_1_L
BOTH_LK_ST_DL_T_B_1_W
BOTH_LK_ST_DL_T_L_1
BOTH_LK_ST_DL_T_SB_1_L
BOTH_LK_ST_DL_T_SB_1_W
BOTH_LK_ST_S_S_B_1_L
BOTH_LK_ST_S_S_B_1_W
BOTH_LK_ST_S_S_L_1
BOTH_LK_ST_S_S_SB_1_L
BOTH_LK_ST_S_S_SB_1_W
BOTH_LK_ST_S_T_B_1_L
BOTH_LK_ST_S_T_B_1_W
BOTH_LK_ST_S_T_L_1
BOTH_LK_ST_S_T_SB_1_L
BOTH_LK_ST_S_T_SB_1_W
BOTH_LK_ST_ST_S_B_1_L
BOTH_LK_ST_ST_S_B_1_W
BOTH_LK_ST_ST_S_L_1
BOTH_LK_ST_ST_S_L_2
BOTH_LK_ST_ST_S_SB_1_L
BOTH_LK_ST_ST_S_SB_1_W
BOTH_LK_ST_ST_T_B_1_L
BOTH_LK_ST_ST_T_B_1_W
BOTH_LK_ST_ST_T_L_1
BOTH_LK_ST_ST_T_L_2
BOTH_LK_ST_ST_T_SB_1_L
BOTH_LK_ST_ST_T_SB_1_W
BOTH_LUNGE2_B__T_
BOTH_MEDITATE
BOTH_MEDITATE_END
BOTH_MELEE1
BOTH_MELEE2
BOTH_P1_S1_BL
BOTH_P1_S1_BR
BOTH_P1_S1_T_
BOTH_P1_S1_TL
BOTH_P1_S1_TR
BOTH_P6_S6_BL
BOTH_P6_S6_BR
BOTH_P6_S6_T_
BOTH_P6_S6_TL
BOTH_P6_S6_TR
BOTH_P7_S7_BL
BOTH_P7_S7_BR
BOTH_P7_S7_T_
BOTH_P7_S7_TL
BOTH_P7_S7_TR
BOTH_PAIN2
BOTH_PAIN3
BOTH_PLAYER_PA_1
BOTH_PLAYER_PA_2
BOTH_R1__L_S1
BOTH_R1__R_S1
BOTH_R1_B__S1
BOTH_R1_BL_S1
BOTH_R1_BR_S1
BOTH_R1_TL_S1
BOTH_R1_TR_S1
BOTH_R2__L_S1
BOTH_R2__R_S1
BOTH_R2_B__S1
BOTH_R2_BL_S1
BOTH_R2_BR_S1
BOTH_R2_TL_S1
BOTH_R2_TR_S1
BOTH_R3__L_S1
BOTH_R3__R_S1
BOTH_R3_B__S1
BOTH_R3_BL_S1
BOTH_R3_BR_S1
BOTH_R3_TL_S1
BOTH_R3_TR_S1
BOTH_R4__L_S1
BOTH_R4__R_S1
BOTH_R4_B__S1
BOTH_R4_BL_S1
BOTH_R4_BR_S1
BOTH_R4_TL_S1
BOTH_R4_TR_S1
BOTH_R5__L_S1
BOTH_R5__R_S1
BOTH_R5_B__S1
BOTH_R5_BL_S1
BOTH_R5_BR_S1
BOTH_R5_TL_S1
BOTH_R5_TR_S1
BOTH_R6__L_S6
BOTH_R6__R_S6
BOTH_R6_B__S6
BOTH_R6_BL_S6
BOTH_R6_BR_S6
BOTH_R6_TL_S6
BOTH_R6_TR_S6
BOTH_R7__L_S7
BOTH_R7__R_S7
BOTH_R7_B__S7
BOTH_R7_BL_S7
BOTH_R7_BR_S7
BOTH_R7_TL_S7
BOTH_R7_TR_S7
BOTH_RIGHTHANDCHOPPEDOFF
BOTH_ROLL_B
BOTH_ROLL_F
BOTH_ROLL_L
BOTH_ROLL_R
BOTH_ROLL_STAB
BOTH_RUN_DUAL
BOTH_RUN_STAFF
BOTH_RUN1
BOTH_RUN2
BOTH_RUNBACK1
BOTH_RUNBACK2
BOTH_S1_S1__L
BOTH_S1_S1__R
BOTH_S1_S1_BL
BOTH_S1_S1_BR
BOTH_S1_S1_T_
BOTH_S1_S1_TL
BOTH_S1_S1_TR
BOTH_S1_S6
BOTH_S1_S7
BOTH_S2_S1__L
BOTH_S2_S1__R
BOTH_S2_S1_BL
BOTH_S2_S1_BR
BOTH_S2_S1_T_
BOTH_S2_S1_TL
BOTH_S2_S1_TR
BOTH_S3_S1__L
BOTH_S3_S1__R
BOTH_S3_S1_BL
BOTH_S3_S1_BR
BOTH_S3_S1_T_
BOTH_S3_S1_TL
BOTH_S3_S1_TR
BOTH_S4_S1__L
BOTH_S4_S1__R
BOTH_S4_S1_BL
BOTH_S4_S1_BR
BOTH_S4_S1_T_
BOTH_S4_S1_TL
BOTH_S4_S1_TR
BOTH_S5_S1__L
BOTH_S5_S1__R
BOTH_S5_S1_BL
BOTH_S5_S1_BR
BOTH_S5_S1_T_
BOTH_S5_S1_TL
BOTH_S5_S1_TR
BOTH_S6_S6__L
BOTH_S6_S6__R
BOTH_S6_S6_BL
BOTH_S6_S6_BR
BOTH_S6_S6_T_
BOTH_S6_S6_TL
BOTH_S6_S6_TR
BOTH_S7_S7__L
BOTH_S7_S7__R
BOTH_S7_S7_BL
BOTH_S7_S7_BR
BOTH_S7_S7_T_
BOTH_S7_S7_TL
BOTH_S7_S7_TR
BOTH_SABERDUAL_STANCE
BOTH_SABERFAST_STANCE
BOTH_SABERPULL
BOTH_SABERSLOW_STANCE
BOTH_SABERSTAFF_STANCE
BOTH_SHOWOFF_DUAL
BOTH_SHOWOFF_FAST
BOTH_SHOWOFF_MEDIUM
BOTH_SHOWOFF_STAFF
BOTH_SHOWOFF_STRONG
BOTH_SPINATTACK6
BOTH_SPINATTACK7
BOTH_STABDOWN
BOTH_STABDOWN_DUAL
BOTH_STABDOWN_STAFF
BOTH_STAFF_TAUNT
BOTH_STAND1
BOTH_STAND1IDLE1
BOTH_STAND1TO2
BOTH_STAND2
BOTH_STAND2IDLE1
BOTH_STAND2IDLE2
BOTH_STAND6
BOTH_STRAFE_LEFT1
BOTH_STRAFE_RIGHT1
BOTH_SWIM_IDLE1
BOTH_SWIMFORWARD
BOTH_T1__L__R
BOTH_T1__L_BL
BOTH_T1__L_BR
BOTH_T1__L_T_
BOTH_T1__L_TL
BOTH_T1__L_TR
BOTH_T1__R__L
BOTH_T1__R_BL
BOTH_T1__R_BR
BOTH_T1__R_T_
BOTH_T1__R_TL
BOTH_T1__R_TR
BOTH_T1_BL__L
BOTH_T1_BL__R
BOTH_T1_BL_BR
BOTH_T1_BL_T_
BOTH_T1_BL_TL
BOTH_T1_BL_TR
BOTH_T1_BR__L
BOTH_T1_BR__R
BOTH_T1_BR_BL
BOTH_T1_BR_T_
BOTH_T1_BR_TL
BOTH_T1_BR_TR
BOTH_T1_T___L
BOTH_T1_T___R
BOTH_T1_T__BL
BOTH_T1_T__BR
BOTH_T1_T__TL
BOTH_T1_T__TR
BOTH_T1_TL__L
BOTH_T1_TL__R
BOTH_T1_TL_BL
BOTH_T1_TL_BR
BOTH_T1_TL_T_
BOTH_T1_TL_TR
BOTH_T1_TR__L
BOTH_T1_TR__R
BOTH_T1_TR_BL
BOTH_T1_TR_BR
BOTH_T1_TR_T_
BOTH_T1_TR_TL
BOTH_T2__L__R
BOTH_T2__L_BL
BOTH_T2__L_BR
BOTH_T2__L_T_
BOTH_T2__L_TL
BOTH_T2__L_TR
BOTH_T2__R__L
BOTH_T2__R_BL
BOTH_T2__R_BR
BOTH_T2__R_T_
BOTH_T2__R_TL
BOTH_T2__R_TR
BOTH_T2_BL__L
BOTH_T2_BL__R
BOTH_T2_BL_BR
BOTH_T2_BL_T_
BOTH_T2_BL_TL
BOTH_T2_BL_TR
BOTH_T2_BR__L
BOTH_T2_BR__R
BOTH_T2_BR_BL
BOTH_T2_BR_T_
BOTH_T2_BR_TL
BOTH_T2_BR_TR
BOTH_T2_T___L
BOTH_T2_T___R
BOTH_T2_T__BL
BOTH_T2_T__BR
BOTH_T2_T__TL
BOTH_T2_T__TR
BOTH_T2_TL__L
BOTH_T2_TL__R
BOTH_T2_TL_BL
BOTH_T2_TL_BR
BOTH_T2_TL_T_
BOTH_T2_TL_TR
BOTH_T2_TR__L
BOTH_T2_TR__R
BOTH_T2_TR_BL
BOTH_T2_TR_BR
BOTH_T2_TR_T_
BOTH_T2_TR_TL
BOTH_T3__L__R
BOTH_T3__L_BL
BOTH_T3__L_BR
BOTH_T3__L_T_
BOTH_T3__L_TL
BOTH_T3__L_TR
BOTH_T3__R__L
BOTH_T3__R_BL
BOTH_T3__R_BR
BOTH_T3__R_T_
BOTH_T3__R_TL
BOTH_T3__R_TR
BOTH_T3_BL__L
BOTH_T3_BL__R
BOTH_T3_BL_BR
BOTH_T3_BL_T_
BOTH_T3_BL_TL
BOTH_T3_BL_TR
BOTH_T3_BR__L
BOTH_T3_BR__R
BOTH_T3_BR_BL
BOTH_T3_BR_T_
BOTH_T3_BR_TL
BOTH_T3_BR_TR
BOTH_T3_T___L
BOTH_T3_T___R
BOTH_T3_T__BL
BOTH_T3_T__BR
BOTH_T3_T__TL
BOTH_T3_T__TR
BOTH_T3_TL__L
BOTH_T3_TL__R
BOTH_T3_TL_BL
BOTH_T3_TL_BR
BOTH_T3_TL_T_
BOTH_T3_TL_TR
BOTH_T3_TR__L
BOTH_T3_TR__R
BOTH_T3_TR_BL
BOTH_T3_TR_BR
BOTH_T3_TR_T_
BOTH_T3_TR_TL
BOTH_T4__L__R
BOTH_T4__L_BL
BOTH_T4__L_BR
BOTH_T4__L_T_
BOTH_T4__L_TL
BOTH_T4__L_TR
BOTH_T4__R__L
BOTH_T4__R_BL
BOTH_T4__R_BR
BOTH_T4__R_T_
BOTH_T4__R_TL
BOTH_T4__R_TR
BOTH_T4_BL__L
BOTH_T4_BL__R
BOTH_T4_BL_BR
BOTH_T4_BL_T_
BOTH_T4_BL_TL
BOTH_T4_BL_TR
BOTH_T4_BR__L
BOTH_T4_BR__R
BOTH_T4_BR_BL
BOTH_T4_BR_T_
BOTH_T4_BR_TL
BOTH_T4_BR_TR
BOTH_T4_T___L
BOTH_T4_T___R
BOTH_T4_T__BL
BOTH_T4_T__BR
BOTH_T4_T__TL
BOTH_T4_T__TR
BOTH_T4_TL__L
BOTH_T4_TL__R
BOTH_T4_TL_BL
BOTH_T4_TL_BR
BOTH_T4_TL_T_
BOTH_T4_TL_TR
BOTH_T4_TR__L
BOTH_T4_TR__R
BOTH_T4_TR_BL
BOTH_T4_TR_BR
BOTH_T4_TR_T_
BOTH_T4_TR_TL
BOTH_T5__L__R
BOTH_T5__L_BL
BOTH_T5__L_BR
BOTH_T5__L_T_
BOTH_T5__L_TL
BOTH_T5__L_TR
BOTH_T5__R__L
BOTH_T5__R_BL
BOTH_T5__R_BR
BOTH_T5__R_T_
BOTH_T5__R_TL
BOTH_T5__R_TR
BOTH_T5_BL__L
BOTH_T5_BL__R
BOTH_T5_BL_BR
BOTH_T5_BL_T_
BOTH_T5_BL_TL
BOTH_T5_BL_TR
BOTH_T5_BR__L
BOTH_T5_BR__R
BOTH_T5_BR_BL
BOTH_T5_BR_T_
BOTH_T5_BR_TL
BOTH_T5_BR_TR
BOTH_T5_T___L
BOTH_T5_T___R
BOTH_T5_T__BL
BOTH_T5_T__BR
BOTH_T5_T__TL
BOTH_T5_T__TR
BOTH_T5_TL__L
BOTH_T5_TL__R
BOTH_T5_TL_BL
BOTH_T5_TL_BR
BOTH_T5_TL_T_
BOTH_T5_TL_TR
BOTH_T5_TR__L
BOTH_T5_TR__R
BOTH_T5_TR_BL
BOTH_T5_TR_BR
BOTH_T5_TR_T_
BOTH_T5_TR_TL
BOTH_T6__L__R
BOTH_T6__L_BL
BOTH_T6__L_BR
BOTH_T6__L_T_
BOTH_T6__L_TL
BOTH_T6__L_TR
BOTH_T6__R__L
BOTH_T6__R_BL
BOTH_T6__R_BR
BOTH_T6__R_T_
BOTH_T6__R_TL
BOTH_T6__R_TR
BOTH_T6_BL__L
BOTH_T6_BL__R
BOTH_T6_BL_BR
BOTH_T6_BL_T_
BOTH_T6_BL_TL
BOTH_T6_BL_TR
BOTH_T6_BR__L
BOTH_T6_BR__R
BOTH_T6_BR_BL
BOTH_T6_BR_T_
BOTH_T6_BR_TL
BOTH_T6_BR_TR
BOTH_T6_T___L
BOTH_T6_T___R
BOTH_T6_T__BL
BOTH_T6_T__BR
BOTH_T6_T__TL
BOTH_T6_T__TR
BOTH_T6_TL__L
BOTH_T6_TL__R
BOTH_T6_TL_BL
BOTH_T6_TL_BR
BOTH_T6_TL_T_
BOTH_T6_TL_TR
BOTH_T6_TR__L
BOTH_T6_TR__R
BOTH_T6_TR_BL
BOTH_T6_TR_BR
BOTH_T6_TR_T_
BOTH_T6_TR_TL
BOTH_T7__L__R
BOTH_T7__L_BL
BOTH_T7__L_BR
BOTH_T7__L_T_
BOTH_T7__L_TL
BOTH_T7__L_TR
BOTH_T7__R__L
BOTH_T7__R_BL
BOTH_T7__R_BR
BOTH_T7__R_T_
BOTH_T7__R_TL
BOTH_T7__R_TR
BOTH_T7_BL__L
BOTH_T7_BL__R
BOTH_T7_BL_BR
BOTH_T7_BL_T_
BOTH_T7_BL_TL
BOTH_T7_BL_TR
BOTH_T7_BR__L
BOTH_T7_BR__R
BOTH_T7_BR_BL
BOTH_T7_BR_T_
BOTH_T7_BR_TL
BOTH_T7_BR_TR
BOTH_T7_T___L
BOTH_T7_T___R
BOTH_T7_T__BL
BOTH_T7_T__BR
BOTH_T7_T__TL
BOTH_T7_T__TR
BOTH_T7_TL__L
BOTH_T7_TL__R
BOTH_T7_TL_BL
BOTH_T7_TL_BR
BOTH_T7_TL_T_
BOTH_T7_TL_TR
BOTH_T7_TR__L
BOTH_T7_TR__R
BOTH_T7_TR_BL
BOTH_T7_TR_BR
BOTH_T7_TR_T_
BOTH_T7_TR_TL
BOTH_THERMAL_THROW
BOTH_V1__L_S1
BOTH_V1__R_S1
BOTH_V1_B__S1
BOTH_V1_BL_S1
BOTH_V1_BR_S1
BOTH_V1_T__S1
BOTH_V1_TL_S1
BOTH_V1_TR_S1
BOTH_V6__L_S6
BOTH_V6__R_S6
BOTH_V6_B__S6
BOTH_V6_BL_S6
BOTH_V6_BR_S6
BOTH_V6_T__S6
BOTH_V6_TL_S6
BOTH_V6_TR_S6
BOTH_V7__L_S7
BOTH_V7__R_S7
BOTH_V7_B__S7
BOTH_V7_BL_S7
BOTH_V7_BR_S7
BOTH_V7_T__S7
BOTH_V7_TL_S7
BOTH_V7_TR_S7
BOTH_VICTORY_DUAL
BOTH_VICTORY_FAST
BOTH_VICTORY_MEDIUM
BOTH_VICTORY_STAFF
BOTH_VICTORY_STRONG
BOTH_VS_ATF_G
BOTH_VS_ATL_G
BOTH_VS_ATL_S
BOTH_VS_ATR_G
BOTH_VS_ATR_S
BOTH_VS_DISMOUNT_L
BOTH_VS_DISMOUNT_R
BOTH_VS_IDLE
BOTH_VS_IDLE_G
BOTH_VS_IDLE_SR
BOTH_VS_MOUNT_L
BOTH_VS_MOUNT_R
BOTH_VS_MOUNTJUMP_L
BOTH_VS_MOUNTTHROW_L
BOTH_VS_MOUNTTHROW_R
BOTH_VS_REV
BOTH_VT_ATF_G
BOTH_VT_ATL_G
BOTH_VT_ATL_S
BOTH_VT_ATL_TO_R_S
BOTH_VT_ATR_G
BOTH_VT_ATR_S
BOTH_VT_ATR_TO_L_S
BOTH_VT_IDLE
BOTH_VT_IDLE_G
BOTH_VT_IDLE_S
BOTH_VT_IDLE_SL
BOTH_VT_IDLE_SR
BOTH_VT_IDLE1
BOTH_VT_MOUNT_B
BOTH_VT_MOUNT_L
BOTH_VT_MOUNT_R
BOTH_VT_RUN_FWD
BOTH_VT_TURBO
BOTH_VT_WALK_FWD
BOTH_VT_WALK_REV
BOTH_WALK_DUAL
BOTH_WALK_STAFF
BOTH_WALK1
BOTH_WALK2
BOTH_WALKBACK_DUAL
BOTH_WALKBACK_STAFF
BOTH_WALKBACK1
BOTH_WALKBACK2
BOTH_WALL_FLIP_BACK1
BOTH_WALL_FLIP_LEFT
BOTH_WALL_FLIP_RIGHT
BOTH_WALL_RUN_LEFT
BOTH_WALL_RUN_LEFT_FLIP
BOTH_WALL_RUN_LEFT_STOP
BOTH_WALL_RUN_RIGHT
BOTH_WALL_RUN_RIGHT_FLIP
BOTH_WALL_RUN_RIGHT_STOP
FACE_ALERT
FACE_DEAD
FACE_FROWN
FACE_TALK1
FACE_TALK2
FACE_TALK3
FACE_TALK4
LEGS_LEFTUP1
LEGS_LEFTUP2
LEGS_LEFTUP3
LEGS_LEFTUP4
LEGS_LEFTUP5
LEGS_RIGHTUP1
LEGS_RIGHTUP2
LEGS_RIGHTUP3
LEGS_RIGHTUP4
LEGS_RIGHTUP5
LEGS_S1_LUP1
LEGS_S1_LUP2
LEGS_S1_LUP3
LEGS_S1_LUP4
LEGS_S1_LUP5
LEGS_S1_RUP1
LEGS_S1_RUP2
LEGS_S1_RUP3
LEGS_S1_RUP4
LEGS_S1_RUP5
LEGS_S3_LUP1
LEGS_S3_LUP2
LEGS_S3_LUP3
LEGS_S3_LUP4
LEGS_S3_LUP5
LEGS_S3_RUP1
LEGS_S3_RUP2
LEGS_S3_RUP3
LEGS_S3_RUP4
LEGS_S3_RUP5
LEGS_S4_LUP1
LEGS_S4_LUP2
LEGS_S4_LUP3
LEGS_S4_LUP4
LEGS_S4_LUP5
LEGS_S4_RUP1
LEGS_S4_RUP2
LEGS_S4_RUP3
LEGS_S4_RUP4
LEGS_S4_RUP5
LEGS_S5_LUP1
LEGS_S5_LUP2
LEGS_S5_LUP3
LEGS_S5_LUP4
LEGS_S5_LUP5
LEGS_S5_RUP1
LEGS_S5_RUP2
LEGS_S5_RUP3
LEGS_S5_RUP4
LEGS_S5_RUP5
TORSO_DROPWEAP1
TORSO_RAISEWEAP1
TORSO_WEAPONREADY1
TORSO_WEAPONREADY10
TORSO_WEAPONREADY2
TORSO_WEAPONREADY3
TORSO_WEAPONREADY4
Of course, probably a few of those aren't actually used and maybe some are missing, but there's only so much you can do by analyzing the source code.

Also, there are a few animations that would have to be added for NPC support, and others that would be nice to have even though they are not used by the base game (but could be added via the animation features of sab files; e.g. BOTH_CARTWHEEL_LEFT/RIGHT, BOTH_ALORA_SPIN_SLASH, BOTH_PULL_IMPALE_STAB). If you want a list of those, just say so.


MUCH LOVE o/!!!!

now, i need to figure out what the abbreviations mean. i'm aware that BOTH = legs and torso together. and i'm sure i can assume that the BOTH_A1 animations are attack set 1 (light stance?) and A2 are attack set 2 (medium?) etc.

don't get me wrong fellas, this is probably going to take a while...


to make statements on past issues/questions: the model i FIRST posted, was a high poly (talking 2.5 million) sculpt in z-brush. to get as much detail as i could without textures.

i then made a low poly (around 7k) mesh, and baked the details down first to a normal, and then to an AO map which i could use for the basis of the textures.
http://img4.imageshack.us/img4/9999/revanr.jpg

NOW, in jka, you won't be able to get the dynamic shading from the normalmap, but the specular highlights and diffuse will be just as detailed. so while it won't look as good as it does rendered in Marmoset, it will still be a cut above the standard.

as for me having a heart? i have several, i collect them, you see...

N-7 September 1st, 2009 03:22 AM

Re: i can has revan model?
 
You can use ModView to see what the animation for a certain label looks like - just use the "Sequences" branch in the right hand tree view to select one and press the play button (if you do, I'd recommend The Modview Saber - most of the animations are best viewed with an ignited saber attached to one or both hands).

katanamaru September 1st, 2009 08:23 AM

Re: i can has revan model?
 
Also the anim.h file tells what each animation is. That will help with figuring out all the saber stuff.

General Jaxun September 2nd, 2009 07:17 AM

Re: i can has revan model?
 
Quote:

as for me having a heart? i have several, i collect them, you see...
This is why Almighty_Who is just plain WIN. That sounds like something Averus would say...

Almighty_who? September 2nd, 2009 11:13 AM

Re: i can has revan model?
 
Quote:

Originally Posted by General Jaxun (Post 4994868)
This is why Almighty_Who is just plain WIN. That sounds like something Averus would say...

dude, i have a girlfriend who sucks my dick on an almost quarter-of-a-daily basis.

i can also fight my own battles.

can you understand what i'm trying to hint at?

General Jaxun September 2nd, 2009 11:21 AM

Re: i can has revan model?
 
Yeah, I get it. I just don't get why the hell everyone seems to hate you.

The 95 Headhunter September 2nd, 2009 03:59 PM

Re: i can has revan model?
 
At the risk of bordering on spam...

LOL!

Almighty_who? September 7th, 2009 09:00 AM

Re: i can has revan model?
 
So anyway, i'm learning to animate all over again...

not because i forgot, but because i've never animated in XSI. OH JOY!!!!

i'll pimp out some new animations in the next few days.

minilogoguy18 September 7th, 2009 10:55 AM

Re: i can has revan model?
 
Feel free to hit me up whenever I'm online, I'm trying to be better about leaving msn online when I'm not home. =p

But I guess corto would be best and hes always around.

N-7 September 7th, 2009 02:55 PM

Re: i can has revan model?
 
Quote:

Originally Posted by Almighty_who? (Post 4999905)
So anyway, i'm learning to animate all over again...

not because i forgot, but because i've never animated in XSI. OH JOY!!!!

i'll pimp out some new animations in the next few days.

Which rig are you using, if I may ask?

Pande September 7th, 2009 03:15 PM

Re: i can has revan model?
 
Quote:

Originally Posted by Authuran (Post 4989495)
I go to this forum and expect to see models that look like they were rendered in id tech 3 (which their supposed to be since it's the game engine) I can't see why you don't understand when you post some super advanced ultra render it's going to mislead people.

Btw, programs like Blender can render out models with no end of kool stuff. You can have automatic normalmaps, ambient occlusion, light diffusion, specular maps, colour overlays, motion blur, distance blur, OSA (subsampling anti aliasing), glow, fog, etc. All not hard to do. So thats why when your making a good version of it you would hit those switches.

Mikouen September 7th, 2009 04:03 PM

Re: i can has revan model?
 
You forgot to mention that the fully loaded shots are going to get taken anyway to go in the modeller's portfolio, so if you got them why not flaunt them a little bit?

Almighty_who? September 7th, 2009 11:58 PM

Re: i can has revan model?
 
Quote:

Originally Posted by N-7 (Post 5000260)
Which rig are you using, if I may ask?

well, this is a little more difficult to answer...

i actually have 2 rigs. the first is the base JKA skeleton, with added bones.

the second is my own rig.


i'm going to be using the edited JKA skeleton purely because i can't be bothered dicking around with all the tags and crap needed =/

N-7 September 8th, 2009 11:12 AM

Re: i can has revan model?
 
And the IK chains, have you set them up yourself?

minilogoguy18 September 8th, 2009 11:40 AM

Re: i can has revan model?
 
If the skeleton is built properly XSI will create the IK solvers itself.

Almighty_who? September 8th, 2009 01:25 PM

Re: i can has revan model?
 
IK chains are no problem really.

N-7 September 8th, 2009 01:49 PM

Re: i can has revan model?
 
Ok, I guess I just have to dig into the XSI docs some more.

Another thing, it just occurred to me that the list of animations I posted is rather long. What I actually do have is a file that lists animations per function; and the function names roughy tell in which context the animations are used. If that would be of any help, just drop a word and I'll clean it up a bit and post it.

Almighty_who? September 8th, 2009 05:36 PM

Re: i can has revan model?
 
that would certainly be easier, knowing animations by functions means i won't have to mess around with random frame numbers.

Silent_Blade September 8th, 2009 08:04 PM

Re: i can has revan model?
 
Oh my, this is so awesome. If only I still played JKA and could actually play JKA MP... Eh. The modding possibilities with an accurate Revan model not illegal to port is endless.


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