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Re: i can has revan model? I'm impressed, although considering who did this maybe I shouldn't be. |
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Re: i can has revan model? With new and tocuhed up animations, so a such a good representation doesn't have a VMvader cape. |
Re: i can has revan model? Why are people thinking he made the model in the original post, I seriously doubt he did, I think he's saying he made the person who is in the picture in the first post (in the quake 3 engine) |
Re: i can has revan model? No, I'm pretty sure he made that model. |
Re: i can has revan model? It would be impossible and a waste, not that much detail can be had in the quake 3 engine, I see no reason why he would bother making that much details. |
Re: i can has revan model? he probably made it more of a "cuz" reason than anything. |
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Re: i can has revan model? Maybe he made it for something else? I mean... JK3 isn't the ONLY game out there, and no... I don't think this model could be used in anything besides CGI rendering ATM, but the one we're getting, if you missed it. because you -never- read the entire post, is much lower poly, and STILL ass-kickery defined. |
Re: i can has revan model? I doubt it's that high-poly. One of the more refined arts of high-end modelling is optimisation, after all. Things aren't always what they seem, and being able to do more with less is a treasured skill within the industry. |
Re: i can has revan model? Yes it is. But regardless, Almighty_Who did make this. |
Re: i can has revan model? I know he made the Revan model that he posted rendering pictures of in the previous pages. My argument still rests about the first picture. Just to clear up people saying "O.O that is like the greatest model ever made you are like god but in digital form!" |
Re: i can has revan model? That first picture is from ZBrush3, its the programs default red clay shader, it's the same model as in all of the pictures. He built the low poly in 3ds max and brought it into zbrush for all the fine sculpting details. Authuran, I've known Lee (Almighty_Who) for roughly 7 years, he made everything in this thread himself, I saw it before you guys did. He actually made it just cause and then later decided to put it in JA. |
Re: i can has revan model? Still... you can understand how people like me can be skeptical of things like that. Right? |
Re: i can has revan model? No because you don't model so you don't even know how to spot topology that would match another model to even tell if it was stolen/ripped. |
Re: i can has revan model? I go to this forum and expect to see models that look like they were rendered in id tech 3 (which their supposed to be since it's the game engine) I can't see why you don't understand when you post some super advanced ultra render it's going to mislead people. |
Re: i can has revan model? The first picture wasn't even a render though, it was just zbrush, a sculpting program. =p Some of the textured shots were renders but only from a game engine that would allow viewing of the normal map applied to the model that'll be the game mesh. He showed the low poly version but without textures. |
Re: i can has revan model? well I honestly can't see the point with this thread.. it's a incredibly model, but it obviously won't go with JKA. would simply be impossible to weight, atleast regulary.. :rolleyes: |
Re: i can has revan model? WHY DOESN'T ANYBODY EVER READ THE ENTIRE THREAD!?!? The Low-poly model has been created, and it looks marvelous. There's a pic of it already, but it's not done because Almighty_Who needs all of the animations for JKA ever in the game itself, to add cape bones to it, so we don't get a vader VM effect. |
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Re: i can has revan model? Angry Fanboy Outburst! But no, this is a cool model =P |
Re: i can has revan model? This is exactly why he never does things like this for anybody. People are all like... "He didn't do it!" "It's ported!" "It won't work!" "What's the point!?" "Why did you do it?" These are all things that have been said here, and I just don't get it. He's making us a low poly version, and for god's sake, TRYING TO TWEAK EVERY ANIMATION IN JKA FOR CAPE COMPATABILITY! He's doing this out of the goodness of his heart, and maybe to boost his own ego a little bit, but who DOESNT like to boost their own ego!? I know I do..! It's fine to do, and let's just be honest here... What has he done to you guys? What has he done since he got here BESIDES HELP YOU? He gave you an anatomy ref, but it was shot down by you, Authuran. He's tried to make this model'n'stuff, but again, you, are questioning it's legitamacy, Authuran. I like you, Authuran, but give this guy a god-damned break already, would you? |
Re: i can has revan model? Ok, here's the list of the animations that would seem to be used in MP (it's alphabetically sorted because of technical reasons): Spoiler: Also, there are a few animations that would have to be added for NPC support, and others that would be nice to have even though they are not used by the base game (but could be added via the animation features of sab files; e.g. BOTH_CARTWHEEL_LEFT/RIGHT, BOTH_ALORA_SPIN_SLASH, BOTH_PULL_IMPALE_STAB). If you want a list of those, just say so. |
Re: i can has revan model? Gir has a heart? |
Re: i can has revan model? Yes, because someone controls the identies. |
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Re: i can has revan model? Well, maybe therewas a time and place where he did things that weren't the best. Maybe he's been an ass. But why in the world does everyone go asshole strong on the guy, when he's trying to help? Obviously, it's all he's trying to do at the moment. Should he start becoming more of an ass, honestly, I can't blame him because of the way this thread's gone. People constantly doubting his work, even -stating- it wasn't made by him, when clearly it was. I can't imagine what it's like to be told that I didn't make something I clearly remember making. |
Re: i can has revan model? Welcome to Filefront Forums, all we do is blame modellers of LOLSTEALING models here. 1 Rule: Wireframe or GTFO |
Re: i can has revan model? I just have to luagh at people who say it is ported. It is not ported because I have the ported Revan model. It looks nothing like this. This is actually better than the ported version. We could actually port his high poly version of the Revan model instead of the Revan KOTOR model so that it is legal. This is the beginning of great new things to come. |
Re: i can has revan model? Uhh.. who said it was ported. |
Re: i can has revan model? well this is a whole mess of pointless debate anyway on topic: Model looks greta nice idea with the cape animations should be intresting to see to say the least |
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MUCH LOVE o/!!!! now, i need to figure out what the abbreviations mean. i'm aware that BOTH = legs and torso together. and i'm sure i can assume that the BOTH_A1 animations are attack set 1 (light stance?) and A2 are attack set 2 (medium?) etc. don't get me wrong fellas, this is probably going to take a while... to make statements on past issues/questions: the model i FIRST posted, was a high poly (talking 2.5 million) sculpt in z-brush. to get as much detail as i could without textures. i then made a low poly (around 7k) mesh, and baked the details down first to a normal, and then to an AO map which i could use for the basis of the textures. http://img4.imageshack.us/img4/9999/revanr.jpg NOW, in jka, you won't be able to get the dynamic shading from the normalmap, but the specular highlights and diffuse will be just as detailed. so while it won't look as good as it does rendered in Marmoset, it will still be a cut above the standard. as for me having a heart? i have several, i collect them, you see... |
Re: i can has revan model? You can use ModView to see what the animation for a certain label looks like - just use the "Sequences" branch in the right hand tree view to select one and press the play button (if you do, I'd recommend The Modview Saber - most of the animations are best viewed with an ignited saber attached to one or both hands). |
Re: i can has revan model? Also the anim.h file tells what each animation is. That will help with figuring out all the saber stuff. |
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i can also fight my own battles. can you understand what i'm trying to hint at? |
Re: i can has revan model? Yeah, I get it. I just don't get why the hell everyone seems to hate you. |
Re: i can has revan model? At the risk of bordering on spam... LOL! |
Re: i can has revan model? So anyway, i'm learning to animate all over again... not because i forgot, but because i've never animated in XSI. OH JOY!!!! i'll pimp out some new animations in the next few days. |
Re: i can has revan model? Feel free to hit me up whenever I'm online, I'm trying to be better about leaving msn online when I'm not home. =p But I guess corto would be best and hes always around. |
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Re: i can has revan model? You forgot to mention that the fully loaded shots are going to get taken anyway to go in the modeller's portfolio, so if you got them why not flaunt them a little bit? |
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i actually have 2 rigs. the first is the base JKA skeleton, with added bones. the second is my own rig. i'm going to be using the edited JKA skeleton purely because i can't be bothered dicking around with all the tags and crap needed =/ |
Re: i can has revan model? And the IK chains, have you set them up yourself? |
Re: i can has revan model? If the skeleton is built properly XSI will create the IK solvers itself. |
Re: i can has revan model? IK chains are no problem really. |
Re: i can has revan model? Ok, I guess I just have to dig into the XSI docs some more. Another thing, it just occurred to me that the list of animations I posted is rather long. What I actually do have is a file that lists animations per function; and the function names roughy tell in which context the animations are used. If that would be of any help, just drop a word and I'll clean it up a bit and post it. |
Re: i can has revan model? that would certainly be easier, knowing animations by functions means i won't have to mess around with random frame numbers. |
Re: i can has revan model? Oh my, this is so awesome. If only I still played JKA and could actually play JKA MP... Eh. The modding possibilities with an accurate Revan model not illegal to port is endless. |
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