Looking at those 5 in ModView, it looks like thats whats used when the left leg is on a ledge and the right leg is hanging behind the ledge. Number one is a small ledge with the left leg slighly bent at the knee and the right leg barely hanging, and as the numbers progress, the left knee gets bent more, the right leg hangs lower, and the whole body gets a tad lower. It may not be for that, but I think you get the point. Looks like its using the blue saber stance.
The LEGS_RIGHTUP series are just opposite legs. The others with the numbers are the same things, just holding different weapons or nothing at all.
LEGS_S1 is with no weapon
LEGS_S3 is with a gun
LEGS_S4 looks like no weapon, or a relaxed saber stance, or possibly a thermal detonator or something
LEGS_S6 is dual saber stance
LEGS_S7 is a staff saber
Last edited by -Samurai-; September 10th, 2009 at 11:49 AM.
They're used while standing on slopes. Basically the LEGS_...UP1 anim is used for nearly flat slopes, LEGS_...UP5 for really steep ones, and those in between - you can figure. The difference is by how much one foot is offset against the other.
BTW, you can try them out quite well on the map yavin1b.
LEGS_Sx_L/RUPy anims correspond to the BOTH_STANDx animations, however BOTH_STAND3/4/5 don't seem to be used in MP (well, actually BOTH_STAND4 is used, but only for NPCs of class rancor or imperial, and the slope adjustment only seems to be done while using a saber). So you can in fact forget about all but BOTH_S1_L/RUPy and BOTH_LEFT/RIGHTUPy (the latter are used to adjust single saber stances and crouching).
Sorry that this totally slipped by me (one really needs to dig the source code to notice such subtleties). I hope you haven't done any of the useless anims, yet.
As for the breakdown of PM_SetSaberMove, I'll have to leave that for the weekend (came home late from work, sorry).
Last edited by N-7; September 10th, 2009 at 02:18 PM.
I just want to tell you this model is so amazing, you have amazing modeling talents and im still wondering why you asked someone to skin it in the first place cause i can see that your skinning skills are remarkable.
I read this topic and understood that u want to make your own animations.
But i have a question:
Can you make an another version that will use standart JA animations?
I just want to tell you this model is so amazing, you have amazing modeling talents and im still wondering why you asked someone to skin it in the first place cause i can see that your skinning skills are remarkable.
He enjoys pushing people (in a good way). For instance if he had not asked people to skin his Malak model, which he is fully capable of doing himself, I would not have realized I almost have talent as a texture artist. Almost...
Yea talking about the malak model i saw the thread but i mean is the model done. Ingame and all , is he still on it or stopped.
Cause if he stopped i would ask permissio to continue the weighing oart of it.
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