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Re: i can has revan model? Quote:
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Re: i can has revan model? I guess we'll see. |
Re: i can has revan model? well, while i wouldn't want anyone to edit the model/textures, anyone can feel free to use the skeleton and animations on future projects =] |
Re: i can has revan model? I myself would find alot of use for that, due to the fact I've added a cape to Jaxun's outfit. Well, it only exists in my imagination. I have no artistic capabilities, but if I ever made it, then I'd love to be able to use this skeleton. |
Re: i can has revan model? Ok, here's the first part of the animations-by-function list (everything apart from PM_SetSaberMove, which accounts for most of the saber anims; I'll do that one tomorrow): Spoiler: Uhm, since you're using a rig based on the JA skeleton, you might possibly take advantage of the following package: Raven Animation and Model Source Files (Part 1). I once wrote a script to copy the animations from those xsi files to a second skeleton using MatchTransform. Alas, the second skeleton was only set up for FK; I suspect it wouldn't work too well with an IK rig. |
Re: i can has revan model? I'm sure he probably has those, we grabbed them right as they first were released. XSI also has 2 awesome functions called GATOR and MOTOR that allow attribute transfers which will help with transferring existing animations from 1 skeleton to another. |
Re: i can has revan model? Cool, gotta try those out. Have you ever used 'em to transfer Raven's anims? If so, which of these tools would be better suited for the task? |
Re: i can has revan model? I haven't tried to use them for that, haven't really messed with MOTOR before, that's the one that does animation transfer. |
Re: i can has revan model? ok, awesome... we're getting somewhere! now, questions: could it be assumed that Code: LEGS_LEFTUP1 |
Re: i can has revan model? I'm thinking that maybe it's a five frame animation, which actually does make sense. |
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