I go to this forum and expect to see models that look like they were rendered in id tech 3 (which their supposed to be since it's the game engine) I can't see why you don't understand when you post some super advanced ultra render it's going to mislead people.
Btw, programs like Blender can render out models with no end of kool stuff. You can have automatic normalmaps, ambient occlusion, light diffusion, specular maps, colour overlays, motion blur, distance blur, OSA (subsampling anti aliasing), glow, fog, etc. All not hard to do. So thats why when your making a good version of it you would hit those switches.
You forgot to mention that the fully loaded shots are going to get taken anyway to go in the modeller's portfolio, so if you got them why not flaunt them a little bit?
Ok, I guess I just have to dig into the XSI docs some more.
Another thing, it just occurred to me that the list of animations I posted is rather long. What I actually do have is a file that lists animations per function; and the function names roughy tell in which context the animations are used. If that would be of any help, just drop a word and I'll clean it up a bit and post it.
Last edited by N-7; September 8th, 2009 at 01:55 PM.
Oh my, this is so awesome. If only I still played JKA and could actually play JKA MP... Eh. The modding possibilities with an accurate Revan model not illegal to port is endless.
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