![]() |
Re: i can has revan model? Quote:
|
Re: i can has revan model? Quote:
|
Re: i can has revan model? You forgot to mention that the fully loaded shots are going to get taken anyway to go in the modeller's portfolio, so if you got them why not flaunt them a little bit? |
Re: i can has revan model? Quote:
i actually have 2 rigs. the first is the base JKA skeleton, with added bones. the second is my own rig. i'm going to be using the edited JKA skeleton purely because i can't be bothered dicking around with all the tags and crap needed =/ |
Re: i can has revan model? And the IK chains, have you set them up yourself? |
Re: i can has revan model? If the skeleton is built properly XSI will create the IK solvers itself. |
Re: i can has revan model? IK chains are no problem really. |
Re: i can has revan model? Ok, I guess I just have to dig into the XSI docs some more. Another thing, it just occurred to me that the list of animations I posted is rather long. What I actually do have is a file that lists animations per function; and the function names roughy tell in which context the animations are used. If that would be of any help, just drop a word and I'll clean it up a bit and post it. |
Re: i can has revan model? that would certainly be easier, knowing animations by functions means i won't have to mess around with random frame numbers. |
Re: i can has revan model? Oh my, this is so awesome. If only I still played JKA and could actually play JKA MP... Eh. The modding possibilities with an accurate Revan model not illegal to port is endless. |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.