![]() |
Re: i can has revan model? I'm impressed, although considering who did this maybe I shouldn't be. |
Re: i can has revan model? Quote:
|
Re: i can has revan model? With new and tocuhed up animations, so a such a good representation doesn't have a VMvader cape. |
Re: i can has revan model? Why are people thinking he made the model in the original post, I seriously doubt he did, I think he's saying he made the person who is in the picture in the first post (in the quake 3 engine) |
Re: i can has revan model? No, I'm pretty sure he made that model. |
Re: i can has revan model? It would be impossible and a waste, not that much detail can be had in the quake 3 engine, I see no reason why he would bother making that much details. |
Re: i can has revan model? he probably made it more of a "cuz" reason than anything. |
Re: i can has revan model? Quote:
|
Re: i can has revan model? Maybe he made it for something else? I mean... JK3 isn't the ONLY game out there, and no... I don't think this model could be used in anything besides CGI rendering ATM, but the one we're getting, if you missed it. because you -never- read the entire post, is much lower poly, and STILL ass-kickery defined. |
Re: i can has revan model? I doubt it's that high-poly. One of the more refined arts of high-end modelling is optimisation, after all. Things aren't always what they seem, and being able to do more with less is a treasured skill within the industry. |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.