Its an incredible model, i belevie its made with zbrush if im not kustaken, who have great talents, just Next gen models dont work in jka haha but if you reduc polys which i dont beleive in the end it would be as awsome then it could probabaly fit, i dont remember, guys what is the total amount of poly for a character model in jka?
Its an incredible model, i belevie its made with zbrush if im not kustaken, who have great talents, just Next gen models dont work in jka haha but if you reduc polys which i dont beleive in the end it would be as awsome then it could probabaly fit, i dont remember, guys what is the total amount of poly for a character model in jka?
actually the amount of polys is unlimited but
you may onlyhave 1000 verticesat each part of the model
actually the amount of polys is unlimited but
you may onlyhave 1000 verticesat each part of the model
Wrong, its like 32000 and that's only because your jumping through loop holes, game performance would be down right horrid. Most ZBrush models start out as a low poly version made in a 3d modeling program. Knowing him I'm sure he has a low poly version in max and just sculpted this one to bake normal maps from.
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