Notices

Go Back   FileFront Forums > The Games! > Star Wars: Jedi Knight Series > Jedi Knight III: Jedi Academy > SW:JK3 Modding, Mapping and Editing

Remember Me?

SW:JK3 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

Reply
 
LinkBack Thread Tools Display Modes
Old August 17th, 2009   #161
Queef Richards
 
Authuran's Avatar
 
Join Date: October 2nd, 2005
Location: on Mr. Bone's Wild Ride
Status: America is #1
2,042 posts, 172 likes.
Rep Power: 0
Authuran is everybody’s bitchAuthuran is everybody’s bitchAuthuran is everybody’s bitchAuthuran is everybody’s bitchAuthuran is everybody’s bitch
Default Re: i can has revan model?

There's actually a pretty intense number of anims but if I were making a caped model I would just wait for someone to make a cloth physics shader.

~AKA bilk glinton
Authuran is offline   Reply With Quote
Old August 17th, 2009   #162
Fencer, Lifter, & Dancer
 
katanamaru's Avatar
 
Join Date: February 2nd, 2006
Location: Houston, Civilian again baby!
Status: Just posting
1,428 posts, 16 likes.
Rep Power: 22
katanamaru knows it's spelt 'colour'katanamaru knows it's spelt 'colour'katanamaru knows it's spelt 'colour'
Default Re: i can has revan model?

Yeah sorry I meant thousands of frames. Sorry my bad.

There are multiple walks and runs to do. 7 lightsaber forms. Lots of force powers. Note: most force powers are broken up like lightning and drain. Lots of dying animations. So there is a little more to it than just saying '30 sequences or such.'

Has anybody ever got an animation from max or xsi into ja? I know minilogoguy made a tool that I haven't tried yet, but has anybody else tried it and succeeded? I'm still using dragon and think it is fine but if the xsi tools are better and easier to use I may switch over.

I honestly don't believe he can pull it off. He has announced large projects in the past like the Shinra tower, that have never panned out. He can model, but he is not the modeling god of JA. He knows what he's talking about, I'll give him that, but he isn't the best.
katanamaru is offline   Reply With Quote
Old August 17th, 2009   #163
....what?
 
Mikouen's Avatar
 
Join Date: September 3rd, 2005
Location: United Kingdom
Status: Available
9,513 posts, 68 likes.
Rep Power: 32
Mikouen is as cool as a ModeratorMikouen is as cool as a ModeratorMikouen is as cool as a ModeratorMikouen is as cool as a ModeratorMikouen is as cool as a ModeratorMikouen is as cool as a ModeratorMikouen is as cool as a ModeratorMikouen is as cool as a ModeratorMikouen is as cool as a ModeratorMikouen is as cool as a ModeratorMikouen is as cool as a Moderator
Default Re: i can has revan model?

The Shinra tower never panned out because Squeenix C&D'd it, along with the attached character model pack and scripted mission. I remember that because of the significant amount of bitching about Square Enix's Nazi temperament we all did over on FileFreak.
Mikouen is online now   Reply With Quote
Old August 17th, 2009   #164
Fencer, Lifter, & Dancer
 
katanamaru's Avatar
 
Join Date: February 2nd, 2006
Location: Houston, Civilian again baby!
Status: Just posting
1,428 posts, 16 likes.
Rep Power: 22
katanamaru knows it's spelt 'colour'katanamaru knows it's spelt 'colour'katanamaru knows it's spelt 'colour'
Default Re: i can has revan model?

Well that's good to know thanks. So he was making progress with it? I may have to reevaluate Gir's potential then.
katanamaru is offline   Reply With Quote
Old August 17th, 2009   #165
kitty dances for rep!
Council Elder
 
minilogoguy18's Avatar
 
Join Date: September 3rd, 2004
Location: Jacksonville Beach, FL
2,658 posts, 29 likes.
Rep Power: 26
minilogoguy18 does a good jobminilogoguy18 does a good jobminilogoguy18 does a good jobminilogoguy18 does a good jobminilogoguy18 does a good job
Default Re: i can has revan model?

I don't even know if XSI Mod Tool will get animations in game, I use XSI Advanced. Keshire got lots of animations for characters working using max 5 but any version past that can't do it.

What are you talking about? Lightning and drain use the same animations except in SP. XSI Mod Tool even for being a freeware version of XSI is still superior to dragon in every single way.
minilogoguy18 is offline   Reply With Quote
Old August 17th, 2009   #166
Fencer, Lifter, & Dancer
 
katanamaru's Avatar
 
Join Date: February 2nd, 2006
Location: Houston, Civilian again baby!
Status: Just posting
1,428 posts, 16 likes.
Rep Power: 22
katanamaru knows it's spelt 'colour'katanamaru knows it's spelt 'colour'katanamaru knows it's spelt 'colour'
Default Re: i can has revan model?

This is what I meant with lightning:
BOTH_FORCELIGHTNING 5874 19 -1 20
BOTH_FORCELIGHTNING_HOLD 5877 7 0 20
BOTH_FORCELIGHTNING_RELEASE 5885 8 -1 20
BOTH_FORCELIGHTNING_START 5874 3 -1 20
He will just have to make sure to break it up correctly. If he's up to the task of redoing the animations then this will be no problem. It's just something I thought should be pointed out just in case he was unaware.

I just remeber you made a tool for xsi I believe that could do animations very nicely. I was blown away by your demo footage. I just don't know if I used your tools for animating if I could then get them in game. By tools I think you made a skeleton or something. I'm unsure if that can get them in game.

Thing is if it can't then it doesn't matter how good xsi or max is if they can't get animations in game.
katanamaru is offline   Reply With Quote
Old August 17th, 2009   #167
What does the Fox say?
 
Monster_user's Avatar
 
Join Date: November 23rd, 2002
Location: Arkham Asylum
Status: Always Smiling >:)
6,276 posts, 86 likes.
Rep Power: 35
Monster_user is almost as leet as RevengeMonster_user is almost as leet as RevengeMonster_user is almost as leet as RevengeMonster_user is almost as leet as RevengeMonster_user is almost as leet as RevengeMonster_user is almost as leet as RevengeMonster_user is almost as leet as RevengeMonster_user is almost as leet as RevengeMonster_user is almost as leet as RevengeMonster_user is almost as leet as Revenge
Default Re: i can has revan model?

Quote:
Originally Posted by Authuran View Post
There's actually a pretty intense number of anims but if I were making a caped model I would just wait for someone to make a cloth physics shader.
Do you have a link that shows exactly how many their are? Both for a single model, and the number of different "anim" sets in the game?

Quote:
Originally Posted by katanamaru View Post
There are multiple walks and runs to do. 7 lightsaber forms. Lots of force powers. Note: most force powers are broken up like lightning and drain. Lots of dying animations. So there is a little more to it than just saying '30 sequences or such.'
I forgot how many lightsaber forms there were. That probably pushes it closer to the 40-60 mark. However, some of those sequences can be tweaked, or even reused. Little more than a quick C&P.

The animation for Force Push could conceivable be used for Force Pull, Force Sight, Force Speed, or Mind Trick. Possibly even for Force Grip, if you don't pay it too much attention.

I don't think anyone would blame a content creator for not having the same level of variety in a single model, as is available in the game. Considering that most of the models in the game use the same animations. There are likely to be less than 10 different sets of anims in the game, likely less than 6.
Monster_user is offline   Reply With Quote
Old August 17th, 2009   #168
Queef Richards
 
Authuran's Avatar
 
Join Date: October 2nd, 2005
Location: on Mr. Bone's Wild Ride
Status: America is #1
2,042 posts, 172 likes.
Rep Power: 0
Authuran is everybody’s bitchAuthuran is everybody’s bitchAuthuran is everybody’s bitchAuthuran is everybody’s bitchAuthuran is everybody’s bitch
Default Re: i can has revan model?

No link necessary, it's pretty obvious if you've played all versions of the game (JA+, Lugormod, Makermod and other serverside mods) that there are a crapload of animation.

~AKA bilk glinton
Authuran is offline   Reply With Quote
Old August 17th, 2009   #169
Fencer, Lifter, & Dancer
 
katanamaru's Avatar
 
Join Date: February 2nd, 2006
Location: Houston, Civilian again baby!
Status: Just posting
1,428 posts, 16 likes.
Rep Power: 22
katanamaru knows it's spelt 'colour'katanamaru knows it's spelt 'colour'katanamaru knows it's spelt 'colour'
Default Re: i can has revan model?

I can't upload a file here but if you have a stance mod open it up and look at the animations.cfg located in models/players/_humanoid folders. Some of those are some JO cinematics like sleep and kiss, but even those are used in mp mods as emotes.
Quote:
I don't think anyone would blame a content creator for not having the same level of variety in a single model, as is available in the game. Considering that most of the models in the game use the same animations. There are likely to be less than 10 different sets of anims in the game, likely less than 6.
I agree with you there, but a lot of other players would not. To remake or edit all those animations would require lots of work. I would not hold it against Gir if he decided functionality over detail. At least to a certain extent.
katanamaru is offline   Reply With Quote
Old August 17th, 2009   #170
Addicted to GF
 
Almighty_who?'s Avatar
 
Join Date: July 26th, 2009
Status: Available
266 posts, 8 likes.
Rep Power: 0
Almighty_who? is familiar with GFAlmighty_who? is familiar with GFAlmighty_who? is familiar with GF
Default Re: i can has revan model?

Quote:
Originally Posted by katanamaru View Post
This is what I meant with lightning:
BOTH_FORCELIGHTNING 5874 19 -1 20
BOTH_FORCELIGHTNING_HOLD 5877 7 0 20
BOTH_FORCELIGHTNING_RELEASE 5885 8 -1 20
BOTH_FORCELIGHTNING_START 5874 3 -1 20
He will just have to make sure to break it up correctly. If he's up to the task of redoing the animations then this will be no problem. It's just something I thought should be pointed out just in case he was unaware.

I just remeber you made a tool for xsi I believe that could do animations very nicely. I was blown away by your demo footage. I just don't know if I used your tools for animating if I could then get them in game. By tools I think you made a skeleton or something. I'm unsure if that can get them in game.

Thing is if it can't then it doesn't matter how good xsi or max is if they can't get animations in game.
uh...

basically, when you create the animations, you also need to create a file telling the game which frames to use for each animation.

essentially it goes like this:
you hit the force lightning button - input command is given - game looks up command and output sequence - game displays output sequence.

doesn't matter whether they're broken up or not in the ORIGINAL animation files, since any new animations would over-ride them anyway.

if i do make a new skeleton for this, which yeah i DO want to do. it'd be multiplayer compatible only. in order to make a SP compatible skeleton i'd need to redo all the cutscene animations and blah blah.

frame wise, yes, for multiplayer and/or singleplayer, you're looking at thousands of frames.
sequence wise, it's 1 sequence per action.

all i need is a COMPLETE list of MULTIPLAYER actions, so that i can get cracking.
Almighty_who? is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Revan Vs Darth Revan???? Fyurii SW:KOTOR Off-Topic 7 February 8th, 2009 01:31 PM
What do you think of Revan? Fyurii The Death Star 25 February 22nd, 2008 12:48 PM
Looking for a Darth Revan model/skin Dark_Sword75 SW:JK3 Modding, Mapping and Editing 3 August 16th, 2006 11:41 AM
darth revan model at jk3files Lupus87 SW:JK3 Modding, Mapping and Editing 3 August 13th, 2004 11:45 PM


All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Theme Selection
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind