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SW:JK3 Modding, Mapping and Editing
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Old August 4th, 2009   #31
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Default Re: Cloth physics

Ok well forget the lightning, but u could create an effect that moves around and simulates cloth without having to make bones, and it would just be in a shader. THAT WAS MY ORIGINAL, FORGET THE LIGHTNING!
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Old August 4th, 2009   #32
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Default Re: Cloth physics

Wait, I understand now, you say that the engine acknowledges the dimensions of the model for the lightning to wrap around? Instead of wrapping around the players hitbox, which is just a big rectangle, it recognizes each part of the model and instead wraps around that... interesting. I think, lol I might just be talkin nonsense here.

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Old August 4th, 2009   #33
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Default Re: Cloth physics

Forget the lightning! But anayway, ive looked in effectsed, and i think it might actually work well
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Old August 4th, 2009   #34
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Default Re: Cloth physics

Mhm.. I wanted to make a sword with tassles on the pummel, but ofc thats not possible because if you were to swing it would just sort of fling through the air.



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Old August 4th, 2009   #35
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Default Re: Cloth physics

Ive ben trying 2 make it myself, but im not skilled enough with effectsed, so if some one else would try it, that would help us all
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Old August 4th, 2009   #36
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Default Re: Cloth physics

Haha, I was gonna say it was a shader but just called them both effects instead.
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Old August 8th, 2009   #37
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Default Re: Cloth physics

Is no one gonna try to make this? Plz

Last edited by Pwned!; August 10th, 2009 at 09:20 AM.
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