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-   -   Cloth physics (http://forums.filefront.com/sw-jk3-modding-mapping-editing/404045-cloth-physics.html)

Pwned! August 4th, 2009 09:29 AM

Re: Cloth physics
 
Ok well forget the lightning, but u could create an effect that moves around and simulates cloth without having to make bones, and it would just be in a shader. THAT WAS MY ORIGINAL, FORGET THE LIGHTNING!

Authuran August 4th, 2009 09:31 AM

Re: Cloth physics
 
Wait, I understand now, you say that the engine acknowledges the dimensions of the model for the lightning to wrap around? Instead of wrapping around the players hitbox, which is just a big rectangle, it recognizes each part of the model and instead wraps around that... interesting. I think, lol I might just be talkin nonsense here.

Pwned! August 4th, 2009 12:59 PM

Re: Cloth physics
 
Forget the lightning! But anayway, ive looked in effectsed, and i think it might actually work well

Pande August 4th, 2009 01:46 PM

Re: Cloth physics
 
Mhm.. I wanted to make a sword with tassles on the pummel, but ofc thats not possible because if you were to swing it would just sort of fling through the air.

Pwned! August 4th, 2009 06:20 PM

Re: Cloth physics
 
Ive ben trying 2 make it myself, but im not skilled enough with effectsed, so if some one else would try it, that would help us all

minilogoguy18 August 4th, 2009 07:47 PM

Re: Cloth physics
 
Haha, I was gonna say it was a shader but just called them both effects instead.

Pwned! August 8th, 2009 11:54 AM

Re: Cloth physics
 
Is no one gonna try to make this? Plz


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