![]() |
Re: Cloth physics Ok well forget the lightning, but u could create an effect that moves around and simulates cloth without having to make bones, and it would just be in a shader. THAT WAS MY ORIGINAL, FORGET THE LIGHTNING! |
Re: Cloth physics Wait, I understand now, you say that the engine acknowledges the dimensions of the model for the lightning to wrap around? Instead of wrapping around the players hitbox, which is just a big rectangle, it recognizes each part of the model and instead wraps around that... interesting. I think, lol I might just be talkin nonsense here. |
Re: Cloth physics Forget the lightning! But anayway, ive looked in effectsed, and i think it might actually work well |
Re: Cloth physics Mhm.. I wanted to make a sword with tassles on the pummel, but ofc thats not possible because if you were to swing it would just sort of fling through the air. |
Re: Cloth physics Ive ben trying 2 make it myself, but im not skilled enough with effectsed, so if some one else would try it, that would help us all |
Re: Cloth physics Haha, I was gonna say it was a shader but just called them both effects instead. |
Re: Cloth physics Is no one gonna try to make this? Plz |
| All times are GMT -7. |
Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.