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SW:JK3 Modding, Mapping and Editing
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Old July 24th, 2009   #11
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Default Re: Cloth physics

Well what I described above is done in another game engine, right now in JA though the collision is merely just a box around the player.
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Old July 24th, 2009   #12
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Default Re: Cloth physics

Can the triangles of the model be made into a block shader?

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Old July 25th, 2009   #13
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Default Re: Cloth physics

From what I can tell, it is possible in JA, with a rather heavily modified game.
Is it going to happen? Well, I don't think so. It would be a monster task, and pretty much everyone who has the ability to do so is already tied up.
...But dang it would be cool x_x'
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Old July 26th, 2009   #14
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Default Re: Cloth physics

It's completely possible with minimal modification to the game, it would just require a client-side mod. Have a look over at Wudan's (creator of the Dragon animation tool) forum:

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Just have a quick read-through, though he's no longer about in the JA scene.
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Old July 26th, 2009   #15
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Default Re: Cloth physics

Um that thread is like soooooooooooooooooooooooooooooooooooo old and I don't see any in game shots leading me to believe it was never completed and never will be.
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Old July 26th, 2009   #16
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Default Re: Cloth physics

it probably is old, thouygh il try talking to Eltran creator of stalax, he can probably tell us once and for all if its possible and if someone could do it?
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Old August 1st, 2009   #17
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Default Re: Cloth physics

Isn't it possible, to add 2 or 4 bones to the normal human-skeleton? O.o

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Old August 1st, 2009   #18
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Default Re: Cloth physics

Quote:
Originally Posted by FireDragon100 View Post
Isn't it possible, to add 2 or 4 bones to the normal human-skeleton? O.o
well it IS possible
but it will be A LOT WORK we would have to recreate all anims in XSi files using the new skeleton and then we will have to re-rig & weight all models in order to get rid of the : model disappearing in cutscene glitch

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Old August 1st, 2009   #19
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Default Re: Cloth physics

Okay so how can I add more bones to the human skeleton?

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Old August 1st, 2009   #20
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Default Re: Cloth physics

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Originally Posted by minilogoguy18 View Post
Making skeletons isn't hard at all, and with XSI's GATOR tool all the animations could be transferred to this new skeleton but then you'd have to re-rig every model to it as well as make all the frames for the added bones. The Q3 engine would need some sort of physics engine incorporated into it somehow to have functioning cloth.
^^^ this.

although, for multiplayer it wouldn't be THAT much work, you'd just need to go over the animations for the MP only stuff with the new bones.

you can simulate physics within xsi/max for the new bones, to make it look realistic, and then bake those down to keyframes. it'd still be a keyframed animation, but it'd look good.
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