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Re: Cloth physics Well what I described above is done in another game engine, right now in JA though the collision is merely just a box around the player. |
Re: Cloth physics Can the triangles of the model be made into a block shader? |
Re: Cloth physics From what I can tell, it is possible in JA, with a rather heavily modified game. Is it going to happen? Well, I don't think so. It would be a monster task, and pretty much everyone who has the ability to do so is already tied up. ...But dang it would be cool x_x' |
Re: Cloth physics It's completely possible with minimal modification to the game, it would just require a client-side mod. Have a look over at Wudan's (creator of the Dragon animation tool) forum: Mt-Wudan Forums (requires login) Just have a quick read-through, though he's no longer about in the JA scene. |
Re: Cloth physics Um that thread is like soooooooooooooooooooooooooooooooooooo old and I don't see any in game shots leading me to believe it was never completed and never will be. |
Re: Cloth physics it probably is old, thouygh il try talking to Eltran creator of stalax, he can probably tell us once and for all if its possible and if someone could do it? |
Re: Cloth physics Isn't it possible, to add 2 or 4 bones to the normal human-skeleton? O.o |
Re: Cloth physics Quote:
but it will be A LOT WORK we would have to recreate all anims in XSi files using the new skeleton and then we will have to re-rig & weight all models in order to get rid of the : model disappearing in cutscene glitch |
Re: Cloth physics Okay so how can I add more bones to the human skeleton? |
Re: Cloth physics Quote:
although, for multiplayer it wouldn't be THAT much work, you'd just need to go over the animations for the MP only stuff with the new bones. you can simulate physics within xsi/max for the new bones, to make it look realistic, and then bake those down to keyframes. it'd still be a keyframed animation, but it'd look good. |
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