June 30th, 2009
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#5 |
| MovieBattles II Modeler
Join Date: January 14th, 2008 Status: Available Rep Power: 0 | Re: [help] model compiling Quote:
Originally Posted by Revo1 Sorry to tell you i have trouble understanding. usually i just select my parts like hips legs and weigh them to the bone so i have trouble understaing why one vertex (dot) would be apart from the other ones? and that i would need to weigh it apart?
sorry my thing is more mapping and i have trouble with this whole weighing so sorry again.  | To make it a little easier on anyone who's trying to help you, please tell us what you mean with "weight them to the bone", because obviously you're making a mistake there (otherwise compiling with carcass.exe would work).
Also, tell us which modelling program you use please. The actual process of weighting varies a bit between Max and the XSi tool, so knowing which one you use is crucial here.
Generally, weighting is a process that happens on the vertex level of a mesh, so if you don't know yet how to manipulate the weight of a single vertex, you likely want to re-read the tutorial you've been using as that's the most fundamental and important part of the process. |
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