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Old June 21st, 2009   #1
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Default Ahsoka's Lightsaber

I've modeled Ahsoka's lightsaber I think I'll lget it done today
here's a quick render of the finished model from 3ds max :

Spoiler:

Last edited by AshuraDX; June 21st, 2009 at 02:47 AM.
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Old June 21st, 2009   #2
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Default Re: Ahsoka's Lightsaber

collaborate with hirman on this.

Do the evolution, baby.

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Old June 22nd, 2009   #3
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Default Re: Ahsoka's Lightsaber

Spoiler:

Spoiler:

Spoiler:


the saber is done and I want to say a few things :
-it's different than other Backhand lightsaber because this one can use 2 different fighting styles in multiplayer and 1 style in single player
-I'f also included a normal version of the saber
-there's 1 small bug sometimes the backhand version will have the fast saber style when you start a game in multiplayer just switch the style and it's fixed

Last edited by AshuraDX; June 22nd, 2009 at 05:08 AM.
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Old June 22nd, 2009   #4
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Default Re: Ahsoka's Lightsaber

I'll change a few thigs before i release it i'll try to write a script which allows you to switch between the Backhand and normal version

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Old June 22nd, 2009   #5
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Default Re: Ahsoka's Lightsaber

so here it is I've fixed all bugs exept that the backhand version sometimes uses an Regular saber style when you draw it for the first time
other than that it works fine

http://www.sendspace.com/file/it5rio

and sadly I couldnt get the script for changing between both sabers to work

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Old June 22nd, 2009   #6
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Default Re: Ahsoka's Lightsaber

just make a seperate .pk3 for the normal, and make a .cfg for the player to execute that uses like... /bind [ model ashoka_b and /bind ] model ashoka (b for backhand), and then it will look for the two different model settings.



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Old June 23rd, 2009   #7
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Default Re: Ahsoka's Lightsaber

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Originally Posted by Pande View Post
just make a seperate .pk3 for the normal, and make a .cfg for the player to execute that uses like... /bind [ model ashoka_b and /bind ] model ashoka (b for backhand), and then it will look for the two different model settings.
I just got a new idea would it be possible to make that the regular saber swiches tobackhand and reversed if when you change the saber style ?

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Old June 23rd, 2009   #8
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Default Re: Ahsoka's Lightsaber

Quote:
Originally Posted by AshuraDX View Post
I just got a new idea would it be possible to make that the regular saber swiches tobackhand and reversed if when you change the saber style ?
Just if you remake the animations. Changing from normal to backhand is considered by the engine as a model change actually, not a stance change. Unless you create a backhand stance creating all the animations for it (and dude that's gonna take LONG) I guess it won't be possible.

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Old June 23rd, 2009   #9
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Default Re: Ahsoka's Lightsaber

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Originally Posted by Savet View Post
Just if you remake the animations. Changing from normal to backhand is considered by the engine as a model change actually, not a stance change. Unless you create a backhand stance creating all the animations for it (and dude that's gonna take LONG) I guess it won't be possible.
I meat a script that switches the normal saber with the backhand one
BTW my backhand lightsaber dont use the Staff style

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Old June 23rd, 2009   #10
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Default Re: Ahsoka's Lightsaber

you should upload it to Jedi Knight 3 Demos, Mods, Patches & File Downloads

Do the evolution, baby.

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