the saber is done and I want to say a few things :
-it's different than other Backhand lightsaber because this one can use 2 different fighting styles in multiplayer and 1 style in single player
-I'f also included a normal version of the saber
-there's 1 small bug sometimes the backhand version will have the fast saber style when you start a game in multiplayer just switch the style and it's fixed
Last edited by AshuraDX; June 22nd, 2009 at 05:08 AM.
so here it is I've fixed all bugs exept that the backhand version sometimes uses an Regular saber style when you draw it for the first time
other than that it works fine
just make a seperate .pk3 for the normal, and make a .cfg for the player to execute that uses like... /bind [ model ashoka_b and /bind ] model ashoka (b for backhand), and then it will look for the two different model settings.
just make a seperate .pk3 for the normal, and make a .cfg for the player to execute that uses like... /bind [ model ashoka_b and /bind ] model ashoka (b for backhand), and then it will look for the two different model settings.
I just got a new idea would it be possible to make that the regular saber swiches tobackhand and reversed if when you change the saber style ?
I just got a new idea would it be possible to make that the regular saber swiches tobackhand and reversed if when you change the saber style ?
Just if you remake the animations. Changing from normal to backhand is considered by the engine as a model change actually, not a stance change. Unless you create a backhand stance creating all the animations for it (and dude that's gonna take LONG) I guess it won't be possible.
Just if you remake the animations. Changing from normal to backhand is considered by the engine as a model change actually, not a stance change. Unless you create a backhand stance creating all the animations for it (and dude that's gonna take LONG) I guess it won't be possible.
I meat a script that switches the normal saber with the backhand one
BTW my backhand lightsaber dont use the Staff style
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