Notices

Go Back   FileFront Forums > The Games! > Star Wars: Jedi Knight Series > Jedi Knight III: Jedi Academy > SW:JK3 Modding, Mapping and Editing

Remember Me?

SW:JK3 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

Reply
 
LinkBack Thread Tools Display Modes
Old June 6th, 2009   #1
I'm too cool to Post
 
Join Date: June 6th, 2009
Status: Available
3 posts, 0 likes.
Rep Power: 0
Yeti614 is a n00b
icon_question Voice Over?

Well, I want to put my voice into the game...like a taunt, but I don't really know how and I searched everywhere but couldn't find any tuts that worked, so I decided to post here.
Yeti614 is offline   Reply With Quote
Old June 6th, 2009   #2
Retard Hungarian Modder
 
jk3editor's Avatar
 
Join Date: August 21st, 2008
Location: Hungary
Status: Making a mod
1,506 posts, 13 likes.
Rep Power: 17
jk3editor is a regular member
icon_question Re: Voice Over?

Where do you want to put it? In SP or in MP?
Do you want to put it to an NPC, or to a global sound?
jk3editor is offline   Reply With Quote
Old June 6th, 2009   #3
Do what now?
 
MooMooMonkey's Avatar
 
Join Date: December 23rd, 2007
207 posts, 0 likes.
Rep Power: 0
MooMooMonkey is a n00b
Default Re: Voice Over?

First off, you're going to need to record your voice with a microphone and a recording program (like Windows default Sound Recorder).
MooMooMonkey is offline   Reply With Quote
Old June 6th, 2009   #4
Lt. Jake Dunn
 
M@RS's Avatar
 
Join Date: February 28th, 2009
Status: Available
90 posts, 0 likes.
Rep Power: 0
M@RS is a n00b
Default Re: Voice Over?

^ As a program, I'd recommend Audacity. It's free, and pretty easy to use.
M@RS is offline   Reply With Quote
Old June 6th, 2009   #5
I'm too cool to Post
 
Join Date: June 6th, 2009
Status: Available
3 posts, 0 likes.
Rep Power: 0
Yeti614 is a n00b
Default Re: Voice Over?

Well, I want to put it in a NPC, and I have a microphone, and I will download that Program, but after that...what to do?... EDIT: In MP

Last edited by Yeti614; June 6th, 2009 at 07:34 PM. Reason: Forgot to include some info
Yeti614 is offline   Reply With Quote
Old June 7th, 2009   #6
Retard Hungarian Modder
 
jk3editor's Avatar
 
Join Date: August 21st, 2008
Location: Hungary
Status: Making a mod
1,506 posts, 13 likes.
Rep Power: 17
jk3editor is a regular member
Smile Re: Voice Over?

Okay, and do you want to replace it with an other, or you want to make a new?

The voices are here: assets0.pk3/sound/chars/NPCname/misc.

If you want to replace, only make a new pk3 there, and give the same name to your voice in the same directory.

If you want to make a new, try to write a new name (for example if there are death1.mp3, death2.mp3, and death3.mp3, then make a death4.mp3). I never tried it, I hope it's working

jk3editor is offline   Reply With Quote
Old June 7th, 2009   #7
Go raibh grásta Dé leat
 
cloudflint's Avatar
 
Join Date: January 6th, 2008
Status: Available
124 posts, 0 likes.
Rep Power: 0
cloudflint is a n00b
Default Re: Voice Over?

BEHOLD! Dragged from the dark depths of jk3files, a tutorial on adding new soundsets to new or existing skins! (not written by me, i couldnt find the author)

Quote:
TUTORIAL

How to make a new model soundset.

Tools you will need:
-A sound editor
-Pakscape
-Notepad

NOTE: There are several sound editors you can use. I use a combination of WavePad, a completely free sound editor (found here: Audio Sound Editing Software - Edit Mp3, Music & All Audio) and ScreenBlast Sound Forge. Your software will need to do, at minimum, the following: resample, save as mono.

Step 1. This tutorial will assume you already have your sounds picked out, and that they will be or are MP3. Wave files are much simpler, however they are usually much larger than MP3s and will add unwanted bulk to your mod. I suggest always using MP3 sounds, unless you can't for some reason. If you don't have your sounds picked out, make sure to find/create your sounds first. Here are the basic rules for making your own sounds, for either a player character or a weapon:

-it must be in mono (not stereo)
-it must be at 44100hz (128 kbps)

With these two guidelines in mind, feel free to start making your sounds.

NOTE: Music is different, so keep that in mind.

Step 2. Now that you have your sounds ready, you'll want to know where to put them. This tutorial will cover player model soundsets, as they are far more complicated than weapon soundsets. This tutorial will assume you are only using a multiplayer soundset (comprised of your basic pain sounds, a fall sound, and a taunt perhaps). Using a skin from our past, Bob's Skin, we'll make a new sound folder for him called "bob_skin". Open up Pakscape, open your skin's PK3 (or make a new PK3 if you choose), and make the following: a folder called "sound" (sound, not sounds), inside make a folder called "chars", and inside make a new folder called "bob_skin" (or whatever you want to call your soundset). Inside this folder, make a folder called "misc". This is the most important step, which I must admit half the time I forget to do. It is one of the simplest errors that can cause you endless amounts of grief if you can't figure out where you went wrong.
Step 3. Put all of your sounds (if you have any concerns about what to call your sounds, open up "assets0.pk3" and look at some of the default soundsets) into the misc folder of your soundset.
Step 4. Open up notepad and make the following entry:

bob_skin
m

This will assume that your skin is a male. "f" for female, obviously. This file will direct your skin to use your new soundset.
Step 5. Save this as "sounds.cfg" (save as "all files" so it does not save as a text file) and put it in the same folder as your skin, not your soundset.
Step 6. Save your PK3 and try it out.

Hope that helps

The quality of mercy is not strain'd,
It droppeth as the gentle rain from heaven
Upon the place beneath. It is twice blest:
It blesseth him that gives and him that takes.
cloudflint is offline   Reply With Quote
Old June 7th, 2009   #8
I'm too cool to Post
 
Join Date: June 6th, 2009
Status: Available
3 posts, 0 likes.
Rep Power: 0
Yeti614 is a n00b
Default Re: Voice Over?

Yay! Party!
Yeti614 is offline   Reply With Quote
Reply

Bookmarks

Tags
mod, sound, tutorial, voice

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Voice over Wx5uuh ST:A2 Modding, Mapping and Editing 5 September 6th, 2009 07:49 AM
Voice... elfranger Soldier of Fortune 2 General Yib-Yab (Off Topic) 16 December 30th, 2002 02:56 PM
Voice Contest! Lend me your voice! AshRain General Gaming 5 March 8th, 2001 12:57 AM


All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Theme Selection
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind