December 28th, 2008
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#33 |
| I like Pikachu
Join Date: September 15th, 2005 Location: Brazil Status: Available Rep Power: 22 | Re: My next project Doing something mechanic, or a design (cars), with moving parts... well, it depends ... on a low poly model , go with whatever polies fit, triangles, squares, pentagons whatever...
a high poly on the other hand... basically you can't have corners on a high poly model (diferent smoothing groups dividing the 2 sides of an edge), what you want is a set of polies that bends into a smooth but VERY thin corner (lighting will look perfect there), but to achieve that with meshsmooth, requires quad-modeling, and setting quads on edges of a non-organic model... THAT's where your head is probably gonna "pow"... (and where every quad'll be a reason to hide your mesh) |
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