Yeah, they looked a bit too soft for my touch. And honestly, it's all up for interpretation. But thanks for the interest. I'm gonna test it all in game after I'm done.
I'm just wondering though, if it's possible to make a shader for the eyes to make them sort of glow a bit? Or spec map maybe? Or does the GLM need to be recompiled for that?
Also wondering if a shader can be used to make the cloak look a bit more dirty. I'm honestly not looking forward to reskinning that. And like it the way it is actually.
Use texture overlays for the dirt. As for the glow, it's a simple shader (The texture is black where it doesn't glow, anything else where it does glow. The intensity determines the strength of the glow).
"And that was when I realized that poking a sleeping dragon in the eye was a really bad idea." My personal opinions are the opinions, viewpoints and damn near exact words of the Inter-Universal Alliance of Cornavesalionecular Medo-isethonomic Searathon Magtherium Guardians.
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