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-   -   Geonosis: Models, help, etc... (http://forums.filefront.com/sw-jk3-modding-mapping-editing/388086-geonosis-models-help-etc.html)

Evatar December 16th, 2008 02:07 PM

Re: Geonosis: Models, help, etc...
 
Thank you thank you, I was a little lazy there, but thank you for directing me in the right direction! The hailfire is win, the at-te = POWHAA, and gunship, w00t. This is hopefully gonna turn out nicely, and thank you wytch, for telling me about your model.

movielou December 16th, 2008 05:35 PM

Re: Geonosis: Models, help, etc...
 
this is a rly good idea id definatly would help if i still skinned and played jka but i dont unfortunatly as for ur sig does Slipknot count as real music

Wytchking December 17th, 2008 11:12 AM

Re: Geonosis: Models, help, etc...
 
Quote:

Wytchking i can help with weighting
Thank you for the offer but I know how to weight even if the number of player models I have actually weighted is currently countable on one hand.

Quote:

and thank you wytch, for telling me about your model
I might, repeat might be able to get a version of my Geonosian out for the end of the christmas holidays but as already mentioned I have other work for MBII that is of a higher priority.

GlitchMasterShmit December 17th, 2008 01:08 PM

Re: Geonosis: Models, help, etc...
 
Quote:

Originally Posted by movielou (Post 4728095)
as for ur sig does Slipknot count as real music

no. real music is something that you can understand without having to either look up the lyrics or play it 1,000 times.

Evatar December 20th, 2008 03:00 PM

Re: Geonosis: Models, help, etc...
 
Yeah, thanks for all that and your so called "real Music" definition, but the remainder of needs is:

1. Spider Walker
http://tbn1.google.com/images?q=tbn:...px-OG-9_CG.jpg
2. Dwarf Spider Droid
http://tbn2.google.com/images?q=tbn:...roid-CHRON.jpg
3. Successful Geonosis Sky
http://tbn3.google.com/images?q=tbn:...sKUSFlotte.jpgish

Get these, and I'll have a map ready'd in NO time.

Zaon December 21st, 2008 06:56 AM

Re: Geonosis: Models, help, etc...
 
the Geonosis Sky i think you may have a problem with in game for you map. Simply because from the sounds of it you want it to be a vehicle and here's the problem. You would need a rather large sky in order for that thing to be a success. You would need a lot of room to fly that thing so maybe just make it a prop already in the sky or something.

AngelisFX December 22nd, 2008 08:04 AM

Re: Geonosis: Models, help, etc...
 
I think I have that sky model but it needs to be turn into a vehicle and as for the map I have one that would work great and wytchking give me a email man I haven't heard from you in awhile and let me know what's going on with that naboo crusier and gunship if you read this and I'll give you a email before xmas.

Evatar December 26th, 2008 05:44 PM

Re: Geonosis: Models, help, etc...
 
First off, I don't really think the geonosis sky is necessary, because there is a sky in the original textures that easily looks like geonosis.

:Puzzled: Second off, there IS enough room to fly the LAAT around ( without a wall of mirrors :mad:), and unless it should take more than 30 seconds to fly across a small ground based battlefield, then I assure you, it IS fine.

You must remember, this is ment to turn out as a small experimental siege across a small section of geonosis (currently decided to turn out as a mission to get to a powerless but functional SPHA-T and bring a powercell to it and fire it at a CIS ship.) gotit?:)


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