FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   SW:JK3 Modding, Mapping and Editing (http://forums.filefront.com/sw-jk3-modding-mapping-editing-528/)
-   -   Effects Editing (http://forums.filefront.com/sw-jk3-modding-mapping-editing/381259-effects-editing.html)

Botdra Lar'les October 12th, 2008 01:26 PM

Effects Editing
 
Mkay. Here we go...

I want to edit some pre-made effects in the base folder in a certain way...I want to stretch it and warp it. Does anyone know how I would do something like that?

Example would be taking the fire effect and then pulling it to make it taller.

Second, can I create brand new effects and have them work in-game?

Lastly, can I set an effect to play on a certain area of the body (in this case, hand) while an event is happening? Say I wanted an effect to play on the players hand when he uses force push, something like that.

Echoo7 October 12th, 2008 02:03 PM

Re: Effects Editing
 
If you can, you MUST make everything pink and fluffy. So when you blow up a gas canister on the mutant rancor level, there is cherry blossom explosion that kills everyone nearby. Yeaaaaahhhh...

Botdra Lar'les October 12th, 2008 02:09 PM

Re: Effects Editing
 
Quote:

Originally Posted by Echoo7 (Post 4627927)
If you can, you MUST make everything pink and fluffy. So when you blow up a gas canister on the mutant rancor level, there is cherry blossom explosion that kills everyone nearby. Yeaaaaahhhh...

I...you...

...:Puzzled:

Echoo7 October 12th, 2008 02:34 PM

Re: Effects Editing
 
Mehehehhh

^Pirate October 12th, 2008 03:32 PM

Re: Effects Editing
 
Use EffectsEd, it came with the SDK.

Botdra Lar'les October 12th, 2008 03:34 PM

Re: Effects Editing
 
I have it, I've been playing around with it somewhat for quite some time, just no idea how to do a couple specific things.

NAB622 October 12th, 2008 07:06 PM

Re: Effects Editing
 
I can help with that.

1: I don't think you can accomplish that without changing the shader it uses.

2: Absolutely. What would make you think otherwise?

3. I think that would be a code mod thing. Far as I know, effects can only be used by an fx_runner in a map, unless the game's code says otherwise.

Botdra Lar'les October 12th, 2008 07:58 PM

Re: Effects Editing
 
Mkay, thanks for all the help ov_nab662.

EDIT:

Okay, so I found a couple things to work with as far as Force Push...

Quote:

gfx/effects/forcePush
{
cull twosided
{
map gfx/effects/force_push
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
}
...I found that in...

Quote:

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base\shaders\shaders
So it should be in one of the assets.pk3's and then I just extracted it. Any ideas on what I can do with that? That's the share for it, here's the .efx...

Quote:

repeatDelay 50

Particle
{
spawnFlags evenDistribution

count 3

life 300

delay 0 50

rotation 0 360

rgb
{
start 0.09412 0.1255 0.1569
}

alpha
{
end 0
flags linear
}

size
{
start 10
}

shaders
[
gfx/effects/forcePush
]
}
So, now that I know what is what...I'm still confused on what to edit. I know parts of this like what the filepaths are for and how to adjust the size, the problem is I want to adjust the shape and area of it. Any ideas?

^Pirate October 12th, 2008 09:30 PM

Re: Effects Editing
 
It says right there, you need to edit the gfx/effects/force_push.jpg. Then you can make it any shape you'd like. Though that particular effect is only for the push and pull effect on the person you push, not the circle at the hand.

Botdra Lar'les October 12th, 2008 09:47 PM

Re: Effects Editing
 
Exactly, and the circle is what I'm trying to edit unfortunately...


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.