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SW:JK3 Modding, Mapping and Editing
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Old October 13th, 2008   #11
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Default Re: Effects Editing

Whatever happened to EffectsED? Or are you on a mac...
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Old October 13th, 2008   #12
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Default Re: Effects Editing

For the "extending fire effect", have you tried editing the fire image in GFX folder?

i.e. if it's 128x128, make it 128x256 using an image editor like GIMP to stretch it.
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Old October 13th, 2008   #13
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Default Re: Effects Editing

I understand that, that was merely an example but thank you for the help!

Does it have to be in increments of 128 or was that just an example?

And the post of the year award goes to...

Quote:
Originally Posted by joel94 View Post
so that mod is pretty much dead now? oh well, i have TFU:USE on my pc anyway. it's a much better solution than just waiting for JAU
...joel94!!
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Old October 13th, 2008   #14
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Default Re: Effects Editing

Well, I haven't personally tested it out - I was guessing about what could "stretch" the effect.

The 128 was an example. If it worked at all, the usual "power 2" rules apply.
Spoiler:
2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 etc
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Old October 13th, 2008   #15
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Default Re: Effects Editing

Ooooohhhhh...POWER of two...Everyone else told me it had to be in increments of two...

And the post of the year award goes to...

Quote:
Originally Posted by joel94 View Post
so that mod is pretty much dead now? oh well, i have TFU:USE on my pc anyway. it's a much better solution than just waiting for JAU
...joel94!!
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Old October 13th, 2008   #16
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Default Re: Effects Editing

Quote:
Originally Posted by Botdra Lar'les View Post
Exactly, and the circle is what I'm trying to edit unfortunately...
I had a quick glance on the CG_ForcePushBlur code, and this circle is the so-called ("superkewl") refraction effect, if I'm not mistaken. Things is, part of it seems to be coded, and part of it is the effects/refraction shader (to be found in effects.shader). You could try editing this shader (or at least replacing it with the refract_2 shader, which seems to be an alternative; would be interesting to know how it looks - though me personally, I'm too lazy). If it doesn't work out, you can set cg_renderToTextureFx to 0, and then - by the looks of it - the gfx/effects/forcePush shader will be used.

Last edited by N-7; October 13th, 2008 at 02:44 PM.
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Old October 13th, 2008   #17
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Default Re: Effects Editing

Hmm...okay thanks. I'll fool around with it.

But what do you mean by the cg_renderToTextureFx 0? What is that for exactly?

EDIT: Do you think I could apply that shader or something similar to something else?

And the post of the year award goes to...

Quote:
Originally Posted by joel94 View Post
so that mod is pretty much dead now? oh well, i have TFU:USE on my pc anyway. it's a much better solution than just waiting for JAU
...joel94!!

Last edited by Botdra Lar'les; October 13th, 2008 at 02:55 PM.
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Old October 13th, 2008   #18
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Default Re: Effects Editing

There are a few effects that will only be drawn if cg_renderToTextureFx is set to 1 (which is the case by default), most notably this refraction effect upon push (both sp and mp). And in mp the player spheres will be a bit different, plus the repeater altattack projectile (only if cg_repeaterOrb is also set to 1), and cloaking seems to be affected, too. That's all for mp, anyway; maybe there are a few other things in sp that are also affected (there's no telling without the sp code).
At any rate, if it's set to 0, the refraction effect upon push will be replaced with the good old (jk2 style) gfx/effects/forcePush shader.

EDIT:
Quote:
Originally Posted by Botdra Lar'les View Post
Do you think I could apply that shader or something similar to something else?
IDK, I guess so. Just try and see what happens.

Last edited by N-7; October 13th, 2008 at 03:09 PM.
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Old October 14th, 2008   #19
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Default Re: Effects Editing

Hmm...we'll see what I can do. Thanks for all your help nizwiz!

And the post of the year award goes to...

Quote:
Originally Posted by joel94 View Post
so that mod is pretty much dead now? oh well, i have TFU:USE on my pc anyway. it's a much better solution than just waiting for JAU
...joel94!!
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