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-   -   Effects Editing (http://forums.filefront.com/sw-jk3-modding-mapping-editing/381259-effects-editing.html)

NAB622 October 13th, 2008 07:03 AM

Re: Effects Editing
 
Whatever happened to EffectsED? Or are you on a mac...

Jonny2199 October 13th, 2008 09:31 AM

Re: Effects Editing
 
For the "extending fire effect", have you tried editing the fire image in GFX folder?

i.e. if it's 128x128, make it 128x256 using an image editor like GIMP to stretch it.

Botdra Lar'les October 13th, 2008 10:05 AM

Re: Effects Editing
 
I understand that, that was merely an example but thank you for the help!

Does it have to be in increments of 128 or was that just an example?

Jonny2199 October 13th, 2008 11:19 AM

Re: Effects Editing
 
Well, I haven't personally tested it out - I was guessing about what could "stretch" the effect.

The 128 was an example. If it worked at all, the usual "power 2" rules apply.
Spoiler:
2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 etc

Botdra Lar'les October 13th, 2008 11:31 AM

Re: Effects Editing
 
Ooooohhhhh...POWER of two...Everyone else told me it had to be in increments of two...:Puzzled:

N-7 October 13th, 2008 02:32 PM

Re: Effects Editing
 
Quote:

Originally Posted by Botdra Lar'les (Post 4628547)
Exactly, and the circle is what I'm trying to edit unfortunately...

I had a quick glance on the CG_ForcePushBlur code, and this circle is the so-called ("superkewl") refraction effect, if I'm not mistaken. Things is, part of it seems to be coded, and part of it is the effects/refraction shader (to be found in effects.shader). You could try editing this shader (or at least replacing it with the refract_2 shader, which seems to be an alternative; would be interesting to know how it looks - though me personally, I'm too lazy). If it doesn't work out, you can set cg_renderToTextureFx to 0, and then - by the looks of it - the gfx/effects/forcePush shader will be used.

Botdra Lar'les October 13th, 2008 02:36 PM

Re: Effects Editing
 
Hmm...okay thanks. I'll fool around with it.

But what do you mean by the cg_renderToTextureFx 0? What is that for exactly?

EDIT: Do you think I could apply that shader or something similar to something else?

N-7 October 13th, 2008 02:59 PM

Re: Effects Editing
 
There are a few effects that will only be drawn if cg_renderToTextureFx is set to 1 (which is the case by default), most notably this refraction effect upon push (both sp and mp). And in mp the player spheres will be a bit different, plus the repeater altattack projectile (only if cg_repeaterOrb is also set to 1), and cloaking seems to be affected, too. That's all for mp, anyway; maybe there are a few other things in sp that are also affected (there's no telling without the sp code).
At any rate, if it's set to 0, the refraction effect upon push will be replaced with the good old (jk2 style) gfx/effects/forcePush shader.

EDIT:
Quote:

Originally Posted by Botdra Lar'les (Post 4630087)
Do you think I could apply that shader or something similar to something else?

IDK, I guess so. Just try and see what happens.

Botdra Lar'les October 14th, 2008 05:03 PM

Re: Effects Editing
 
Hmm...we'll see what I can do. Thanks for all your help nizwiz!


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