heres some of the pics of the buildings, theyre going to be one solid texture so people get better fps, im thinking of maybe adding a switch to add furniture maybe too.
this is what the void i was talking about looks like
heres the first building type, there might be a few of these on the final map.
its a deul ring with the default texture
heres what the duel ring looks like after i press the texture switch for buildings
this is the medium building showing how the buildings appear on the map(by coming out of the ground) and also showing what it looks like when the texture switch is on.
heres what the skybox and ground look like after i use their texture switches
this is the small building with the second texture
and here is the large building type from different angles, and an internal view of one of the rooms

the idea is that this is a simple looking map that can be altered in multiple ways to however people like it. so please dont get on my case about how bland it looks or about how the buildings are one texture, i dont want to mess up the fps, its going to be a big map with many changing and moving parts, theres a reason for the way it is.