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Questions regarding OJP I've seen a few things about it, and I'd honestly like to clear a few things up before I decide to download.I currently have a stance mod installed that I believe came with the Legend of Zelda total conversion pack. I want to know if anything in OJP will overwrite that, and if so...is it made of pure awesomeness?Also, what exactly should I download to get the most out of OJP? There are, after all, several files listed for it. >_> |
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Re: Questions regarding OJP Well, that answers one question, thanks. :) Now...which file or files would work best? |
Re: Questions regarding OJP the stance mod probably wont work for OJP as it has a new humanoid file, so new animations. You could combine the two though if you have the know how. the most recent release is right here:OJP Enhanced, Jedi Knight 3 Downloads, Jedi Knight 3 Multiplayer just please read the saber manual and the other changes made. most players leave just because they never took the time to learn the system and its not hard to pick up, then its just a matter of practice like anything else. hell 1/2 the time some of the vets are showing new guys the ropes online anyways |
Re: Questions regarding OJP Okay, what affect would it have on someone like me who only plays against NPCs because I can't play online. :P |
Re: Questions regarding OJP Why not? |
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Thanks for the help guys! |
Re: Questions regarding OJP Gah! Another question! The saber glows for OJP are....kinda 2d? Can I use another Saber mod in OJP and how do I do it? |
Re: Questions regarding OJP what do you mean by 2D? |
Re: Questions regarding OJP They're flat, at least when I use the RGB colors. If I use the standard colors though...something's wrong because I get the white core, then black around the core, surrounded by the colored corona. |
Re: Questions regarding OJP thats a problem some people have had, luckily its easily fixable. i believe its been answered in the comments on the download page |
Re: Questions regarding OJP found the answer on the OJP forums. basically remove any saber mods from the base folder and try entering this command cg_moviesabertype 1-5 |
Re: Questions regarding OJP 4, 5, and 0 work. FYI, if you have a saber mod installed, cg_moviesabertype 0 uses your saber mod. ;) |
Re: Questions regarding OJP Another question, is there a way to alter OJP so I can use saber AND two pistols? |
Re: Questions regarding OJP At the same time?! O.o |
Re: Questions regarding OJP Well, when you set up the Force powers to have all saber forms and Force powers, you can't do more than one "rank" in the guns...and pistol rank 3 gives you twin pistols. |
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second thought could try this. give your self the duel pistols then pop into the force menu. you might be able to give yourself some basic powers but you will be limited. |
Re: Questions regarding OJP Already tried...that sucks. I can understand if you're loading up on guns(which is a dumb thing to do if you use a saber anyway since you can't jump for ****), but when you're just using pistols? Sucks for Dante then, I guess. |
Re: Questions regarding OJP Not in FFA, unless you do some code changes. But you can play Holocron FFA, where everyone spawns with a lightsaber and dual pistols but no Force powers. |
Re: Questions regarding OJP Hmmm...any idea where and what code I would change specifically? I'm not exactly ignorant at that kind of thing myself. |
Re: Questions regarding OJP Oh, and one other thing. This is definitely OJP related, though why I don't know. OJP, for some reason, will not let certain things spawn. R2-D2 and other droids, tauntauns, TIE Bombers, and the Z-95 Headhunter spring to mind. Is there any reason for this? |
Re: Questions regarding OJP i can make them spawn no problem, maby you have to many NPC's in your base |
Re: Questions regarding OJP Doubtful considering that I just installed the TIE Hunter and TIE V38 with no problems....though, Luke's Speeder gave some odd texture problems, but it's gone now. |
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