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Shadowknight1 July 16th, 2008 06:29 PM

Questions regarding OJP
 
I've seen a few things about it, and I'd honestly like to clear a few things up before I decide to download.I currently have a stance mod installed that I believe came with the Legend of Zelda total conversion pack. I want to know if anything in OJP will overwrite that, and if so...is it made of pure awesomeness?Also, what exactly should I download to get the most out of OJP? There are, after all, several files listed for it. >_>

eezstreet July 16th, 2008 06:32 PM

Re: Questions regarding OJP
 
Quote:

Originally Posted by Shadowknight1 (Post 4440598)
I want to know if anything in OJP will overwrite that

It shouldn't, if your launching the stance mod as a seperate mod. If the file is in your base folder, it probably will.

Shadowknight1 July 16th, 2008 08:48 PM

Re: Questions regarding OJP
 
Well, that answers one question, thanks. :)

Now...which file or files would work best?

Mad Cat MkII July 16th, 2008 09:21 PM

Re: Questions regarding OJP
 
the stance mod probably wont work for OJP as it has a new humanoid file, so new animations. You could combine the two though if you have the know how.

the most recent release is right here:OJP Enhanced, Jedi Knight 3 Downloads, Jedi Knight 3 Multiplayer
just please read the saber manual and the other changes made. most players leave just because they never took the time to learn the system and its not hard to pick up, then its just a matter of practice like anything else. hell 1/2 the time some of the vets are showing new guys the ropes online anyways

Shadowknight1 July 16th, 2008 09:37 PM

Re: Questions regarding OJP
 
Okay, what affect would it have on someone like me who only plays against NPCs because I can't play online. :P

Vince July 17th, 2008 03:54 AM

Re: Questions regarding OJP
 
Why not?

Mad Cat MkII July 17th, 2008 08:51 AM

Re: Questions regarding OJP
 
Quote:

Originally Posted by Shadowknight1 (Post 4440866)
Okay, what affect would it have on someone like me who only plays against NPCs because I can't play online. :P

you would still be able to enjoy all the features of OJP, the NPC's probably wont use the combat system like the tabbots which were made for the mod

Shadowknight1 July 18th, 2008 03:14 PM

Re: Questions regarding OJP
 
Quote:

Originally Posted by Vince (Post 4441202)
Why not?

I have dial up internet. I once dueled with someone online, the lag made it last a lot longer than any respectable duel should.

Thanks for the help guys!

Shadowknight1 July 18th, 2008 09:22 PM

Re: Questions regarding OJP
 
Gah! Another question! The saber glows for OJP are....kinda 2d? Can I use another Saber mod in OJP and how do I do it?

Mad Cat MkII July 19th, 2008 12:42 PM

Re: Questions regarding OJP
 
what do you mean by 2D?

Shadowknight1 July 19th, 2008 02:01 PM

Re: Questions regarding OJP
 
They're flat, at least when I use the RGB colors. If I use the standard colors though...something's wrong because I get the white core, then black around the core, surrounded by the colored corona.

Mad Cat MkII July 19th, 2008 08:19 PM

Re: Questions regarding OJP
 
thats a problem some people have had, luckily its easily fixable. i believe its been answered in the comments on the download page

Mad Cat MkII July 20th, 2008 02:15 PM

Re: Questions regarding OJP
 
found the answer on the OJP forums. basically remove any saber mods from the base folder and try entering this command cg_moviesabertype 1-5

Shadowknight1 July 21st, 2008 07:22 PM

Re: Questions regarding OJP
 
4, 5, and 0 work. FYI, if you have a saber mod installed, cg_moviesabertype 0 uses your saber mod. ;)

Shadowknight1 July 26th, 2008 07:38 PM

Re: Questions regarding OJP
 
Another question, is there a way to alter OJP so I can use saber AND two pistols?

Botdra Lar'les July 26th, 2008 08:01 PM

Re: Questions regarding OJP
 
At the same time?!

O.o

Shadowknight1 July 26th, 2008 08:44 PM

Re: Questions regarding OJP
 
Well, when you set up the Force powers to have all saber forms and Force powers, you can't do more than one "rank" in the guns...and pistol rank 3 gives you twin pistols.

Mad Cat MkII July 26th, 2008 08:45 PM

Re: Questions regarding OJP
 
Quote:

Originally Posted by Shadowknight1 (Post 4461727)
Another question, is there a way to alter OJP so I can use saber AND two pistols?

no the duel pistols are reserved for the pure gunners in an attempt to prevent hybrids from being to imbalanced.


second thought could try this. give your self the duel pistols then pop into the force menu. you might be able to give yourself some basic powers but you will be limited.

Shadowknight1 July 26th, 2008 09:13 PM

Re: Questions regarding OJP
 
Already tried...that sucks. I can understand if you're loading up on guns(which is a dumb thing to do if you use a saber anyway since you can't jump for ****), but when you're just using pistols? Sucks for Dante then, I guess.

Kahn D'halaine July 27th, 2008 07:26 AM

Re: Questions regarding OJP
 
Not in FFA, unless you do some code changes. But you can play Holocron FFA, where everyone spawns with a lightsaber and dual pistols but no Force powers.

Shadowknight1 July 27th, 2008 09:39 PM

Re: Questions regarding OJP
 
Hmmm...any idea where and what code I would change specifically? I'm not exactly ignorant at that kind of thing myself.

Shadowknight1 July 28th, 2008 11:11 AM

Re: Questions regarding OJP
 
Oh, and one other thing. This is definitely OJP related, though why I don't know. OJP, for some reason, will not let certain things spawn. R2-D2 and other droids, tauntauns, TIE Bombers, and the Z-95 Headhunter spring to mind. Is there any reason for this?

Mad Cat MkII July 28th, 2008 01:09 PM

Re: Questions regarding OJP
 
i can make them spawn no problem, maby you have to many NPC's in your base

Shadowknight1 July 28th, 2008 01:12 PM

Re: Questions regarding OJP
 
Doubtful considering that I just installed the TIE Hunter and TIE V38 with no problems....though, Luke's Speeder gave some odd texture problems, but it's gone now.


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