July 16th, 2008
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| I'm too cool to Post
Join Date: July 16th, 2008 Status: Available Rep Power: 0 | the solution to "failed to parse default light radius" I will right now apologize if the solution is already known, but as far as I can tell, no one else knows it. Being very frustrated at my lack of having lights in any map, I went on a large search to find it, and here it is:
I created a caulk_nonsolid and set it at an unreachable spot in my map. I made it alone a func_group and gave it a key of light and a value of 5000. I then set a light where I wanted one, setting it to my desired value. The error "doom3lightradius: failed to parse...etc" did show up. But when I compiled my map with -light, the lighting worked. I tested with more lights, and it continued to work.
I hope this helps! 
-Fox |
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