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Old July 14th, 2008   #1
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Default Rotating Trigger?

Hi, I've messed around with the func_rotating but i can't seem to find a way to make it do what I want.

What I want is to have a platform that rotates 180 degrees every time a trigger is used.

Is this possible?

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Old July 15th, 2008   #2
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Default Re: Rotating Trigger?

That has to be scriptable. You need to script it as a door that rotates 180 degrees.




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Old July 15th, 2008   #3
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Default Re: Rotating Trigger?

Actually I think using target_activate and target_deactivate entities works for the func_rotating, though I could be wrong.
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Old July 15th, 2008   #4
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Default Re: Rotating Trigger?

Generally speaking target_activate and _deactivate control whether something can be triggered (activated) or not, like their names suggest. So, logic alone dictates they should have no bearing on whether something that's already moving stops or continues to move. Rather, they control whether you can trigger it anymore to change the behavior or not.

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Old July 15th, 2008   #5
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Default Re: Rotating Trigger?

So can anyone help me with this or show an example if they understand it?

My xfire is zerotm.

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Old July 15th, 2008   #6
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Default Re: Rotating Trigger?

If you can come up with nothing else, you can have a look at the rotating doors tutorial that some bloody n00b wrote a long time ago. It should be easy enough to apply to make what you are trying to make.

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Old July 16th, 2008   #7
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Default Re: Rotating Trigger?

Quote:
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(...) that some bloody n00b wrote a long time ago.
LOL!

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Old July 16th, 2008   #8
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Default Re: Rotating Trigger?

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LOL!
I noticed that too lol.

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Old July 16th, 2008   #9
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Default Re: Rotating Trigger?

"Some bloody n00b" is the name of the person who wrote it...
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Old July 16th, 2008   #10
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Default Re: Rotating Trigger?

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"Some bloody n00b" is the name of the person who wrote it...
No, lassev wrote it.

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