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Rotating Trigger? Hi, I've messed around with the func_rotating but i can't seem to find a way to make it do what I want. What I want is to have a platform that rotates 180 degrees every time a trigger is used. Is this possible? |
Re: Rotating Trigger? That has to be scriptable. You need to script it as a door that rotates 180 degrees. |
Re: Rotating Trigger? Actually I think using target_activate and target_deactivate entities works for the func_rotating, though I could be wrong. |
Re: Rotating Trigger? Generally speaking target_activate and _deactivate control whether something can be triggered (activated) or not, like their names suggest. So, logic alone dictates they should have no bearing on whether something that's already moving stops or continues to move. Rather, they control whether you can trigger it anymore to change the behavior or not. |
Re: Rotating Trigger? So can anyone help me with this or show an example if they understand it? My xfire is zerotm. |
Re: Rotating Trigger? If you can come up with nothing else, you can have a look at the rotating doors tutorial that some bloody n00b wrote a long time ago. It should be easy enough to apply to make what you are trying to make. |
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Re: Rotating Trigger? "Some bloody n00b" is the name of the person who wrote it... |
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