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SW:JK3 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old April 20th, 2008   #41
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Default Re: [300] Total Conversion

Huh...I would totally download this if it were to really happen, I would say I could help because I used to be a pretty decent mapper, but I removed most of the files and now many of the textures don't work, so...yeah...I'm a little bit useless. Soz =/
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Old April 21st, 2008   #42
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Default Re: [300] Total Conversion

Quote:
Originally Posted by Maverick050598 View Post
Surrender code? Jaden was supposed to take stormies prisoner?

Back on topic! I got the MP sdk, and it doesn't mean crap to me. My bet is the SP code would be even harder because of mission objectives, cutscenes, the like. For SP? Even with the SDK, it'd be hard. If we do go though with this, we might be better off making it for MP; a modefied version of siege, maybe?

P.S. I've got spartan models; soldier, and Leonidas. Lemme know if you want 'em.
It's the npcs surrending. In singleplayer, if rodians and stuff saw rancors, they would drop their weapon, run around, and lift their hands. in the MP SDK, it's pretty screwed up.

Guys, if you wanted single player stuff in multiplayer, then try out OJP Enhanced, Basic. They already have made alot of SP features in MP that you can use (OJP is open source). It's alot more stable, so more npcs can be used.
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