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SW:JK3 Modding, Mapping and Editing
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Old April 13th, 2008   #31
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Default Re: [300] Total Conversion

Sounds interesting, though right now my life is stuck in the Neo Dark Ages mod...

"I feel like sometimes you can only do so many things you don't want to do before you just accidentally eat a whole ice cream cake"
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Old April 17th, 2008   #32
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Default Re: [300] Total Conversion

For coding just start out with basic stuff if you haven't already.
Edit: Code3Arena

Quote:
Originally Posted by Master Ridley View Post
Once again, not possible! Use different Engine…
Everything is "impossible" these days.
Go for it, its definitely possible.
You're going have to rewrite bits of the rendering and NPC tho.
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Old April 17th, 2008   #33
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Default Re: [300] Total Conversion

Quote:
Originally Posted by Kaito View Post
For Persian SP side, have 50 NPC's follow you into battle
"Our NPCs will block out the connection"
"Then we will fight in the lag!"

On a serious note, though, never have this many NPCs at once, unless you're a fan of slideshows, that is.
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Old April 17th, 2008   #34
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Default Re: [300] Total Conversion

I guess 50 is a bit excessive. I was trying get the point across of lots of NPCs.

And can we move this to the forums?
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Old April 17th, 2008   #35
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Default Re: [300] Total Conversion

Quote:
Originally Posted by Deathspike View Post
Everything is "impossible" these days.
Go for it, its definitely possible.
You're going have to rewrite bits of the rendering and NPC tho.
Without the SP source codes, unless you reverse engineer the game, what was suggested is as possible as escaping the Event Horizon of a Black Hole.

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Old April 18th, 2008   #36
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Default Re: [300] Total Conversion

Editing the NPC code is in the SDK. It's just alot of it isn't used. Like the main npc actions are in NPC_Stormtrooper, rather than NPC_Combat. It's hard to make heads or tales of which functions are actually used. Like the whole surrender code is all screwed up.
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Old April 18th, 2008   #37
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Default Re: [300] Total Conversion

Surrender code? Jaden was supposed to take stormies prisoner?

Back on topic! I got the MP sdk, and it doesn't mean crap to me. My bet is the SP code would be even harder because of mission objectives, cutscenes, the like. For SP? Even with the SDK, it'd be hard. If we do go though with this, we might be better off making it for MP; a modefied version of siege, maybe?

P.S. I've got spartan models; soldier, and Leonidas. Lemme know if you want 'em.

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Old April 18th, 2008   #38
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Default Re: [300] Total Conversion

Maverick, that would be awesome for the mod. sign up on the forums, and post.
And yea, we might have to make this MP.
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Old April 20th, 2008   #39
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Default Re: [300] Total Conversion

Theres not really a might about it, if you want to do what you want.

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Old April 20th, 2008   #40
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Default Re: [300] Total Conversion

Quote:
Originally Posted by Maverick050598 View Post
Surrender code? Jaden was supposed to take stormies prisoner?

Back on topic! I got the MP sdk, and it doesn't mean crap to me. My bet is the SP code would be even harder because of mission objectives, cutscenes, the like. For SP? Even with the SDK, it'd be hard. If we do go though with this, we might be better off making it for MP; a modefied version of siege, maybe?

P.S. I've got spartan models; soldier, and Leonidas. Lemme know if you want 'em.
Maverick would you mind showing some screens of those models?

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