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-   -   [300] Total Conversion (http://forums.filefront.com/sw-jk3-modding-mapping-editing/358131-300-total-conversion.html)

Superfluous Curmudgeon April 13th, 2008 10:59 PM

Re: [300] Total Conversion
 
Sounds interesting, though right now my life is stuck in the Neo Dark Ages mod...

Deathspike April 17th, 2008 01:14 PM

Re: [300] Total Conversion
 
For coding just start out with basic stuff if you haven't already.
Edit: Code3Arena

Quote:

Originally Posted by Master Ridley (Post 4301014)
Once again, not possible! Use different Engine…

Everything is "impossible" these days.
Go for it, its definitely possible.
You're going have to rewrite bits of the rendering and NPC tho.

The One and Only April 17th, 2008 01:30 PM

Re: [300] Total Conversion
 
Quote:

Originally Posted by Kaito (Post 4299240)
For Persian SP side, have 50 NPC's follow you into battle

"Our NPCs will block out the connection"
"Then we will fight in the lag!"

On a serious note, though, never have this many NPCs at once, unless you're a fan of slideshows, that is.

Kaito April 17th, 2008 03:36 PM

Re: [300] Total Conversion
 
I guess 50 is a bit excessive. I was trying get the point across of lots of NPCs.

And can we move this to the forums?

Master Ridley April 17th, 2008 08:02 PM

Re: [300] Total Conversion
 
Quote:

Originally Posted by Deathspike (Post 4309187)
Everything is "impossible" these days.
Go for it, its definitely possible.
You're going have to rewrite bits of the rendering and NPC tho.

Without the SP source codes, unless you reverse engineer the game, what was suggested is as possible as escaping the Event Horizon of a Black Hole.

TFOpanda April 18th, 2008 10:05 AM

Re: [300] Total Conversion
 
Editing the NPC code is in the SDK. It's just alot of it isn't used. Like the main npc actions are in NPC_Stormtrooper, rather than NPC_Combat. It's hard to make heads or tales of which functions are actually used. Like the whole surrender code is all screwed up.

Makrin April 18th, 2008 01:59 PM

Re: [300] Total Conversion
 
Surrender code? Jaden was supposed to take stormies prisoner?

Back on topic! I got the MP sdk, and it doesn't mean crap to me. My bet is the SP code would be even harder because of mission objectives, cutscenes, the like. For SP? Even with the SDK, it'd be hard. If we do go though with this, we might be better off making it for MP; a modefied version of siege, maybe?

P.S. I've got spartan models; soldier, and Leonidas. Lemme know if you want 'em.

Kaito April 18th, 2008 02:54 PM

Re: [300] Total Conversion
 
Maverick, that would be awesome for the mod. sign up on the forums, and post.
And yea, we might have to make this MP.

FireStormz April 20th, 2008 04:21 AM

Re: [300] Total Conversion
 
Theres not really a might about it, if you want to do what you want.

Wundai April 20th, 2008 09:14 AM

Re: [300] Total Conversion
 
Quote:

Originally Posted by Maverick050598 (Post 4310399)
Surrender code? Jaden was supposed to take stormies prisoner?

Back on topic! I got the MP sdk, and it doesn't mean crap to me. My bet is the SP code would be even harder because of mission objectives, cutscenes, the like. For SP? Even with the SDK, it'd be hard. If we do go though with this, we might be better off making it for MP; a modefied version of siege, maybe?

P.S. I've got spartan models; soldier, and Leonidas. Lemme know if you want 'em.

Maverick would you mind showing some screens of those models? :)


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