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Re: [300] Total Conversion Sounds interesting, though right now my life is stuck in the Neo Dark Ages mod... |
Re: [300] Total Conversion For coding just start out with basic stuff if you haven't already. Edit: Code3Arena Quote:
Go for it, its definitely possible. You're going have to rewrite bits of the rendering and NPC tho. |
Re: [300] Total Conversion Quote:
"Then we will fight in the lag!" On a serious note, though, never have this many NPCs at once, unless you're a fan of slideshows, that is. |
Re: [300] Total Conversion I guess 50 is a bit excessive. I was trying get the point across of lots of NPCs. And can we move this to the forums? |
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Re: [300] Total Conversion Editing the NPC code is in the SDK. It's just alot of it isn't used. Like the main npc actions are in NPC_Stormtrooper, rather than NPC_Combat. It's hard to make heads or tales of which functions are actually used. Like the whole surrender code is all screwed up. |
Re: [300] Total Conversion Surrender code? Jaden was supposed to take stormies prisoner? Back on topic! I got the MP sdk, and it doesn't mean crap to me. My bet is the SP code would be even harder because of mission objectives, cutscenes, the like. For SP? Even with the SDK, it'd be hard. If we do go though with this, we might be better off making it for MP; a modefied version of siege, maybe? P.S. I've got spartan models; soldier, and Leonidas. Lemme know if you want 'em. |
Re: [300] Total Conversion Maverick, that would be awesome for the mod. sign up on the forums, and post. And yea, we might have to make this MP. |
Re: [300] Total Conversion Theres not really a might about it, if you want to do what you want. |
Re: [300] Total Conversion Quote:
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