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SW:JK3 Modding, Mapping and Editing
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Old April 11th, 2008   #21
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Default Re: [300] Total Conversion

Your welcome Double W, anytime you need it (btw, the i comes before the t :P )
I dont know if we need a bigger engine, just some changes to the current one (that, and i only have experience mapping for the Q3 one)
Btw double, whats ur xfire or whatever?


Ill attempt to save most of my ideas:
Play as both Persian and Spartan
You should be able to play as both the Persians and the Spartans.

Just have the same levels, but different spawn points and objectives

More levels for attack and defense

Spartans - lvl 5 attack and defense
Persians - lvl 4 attack and defense

I've seen force jump lvl 4 before in a mod

Shields (both in a model sense, and a HUD sense)
Spartans have big shiny shields (bronze color), and have 300 shield
Persians have wicker ones (brown and ugly), and have 150 shield

Luke and Kyle have 200 force, so its possible to edit the "defaults"

NPC followers
Persians had MASSIVE amounts of people. For Persian SP side, have 50 NPC's follow you into battle, essentially taking from your leadership (you attack, so do they. You stop, they stop behind you). Everytime an NPC dies, another one spawns (just set the NPC limit to 50, and when it goes to 49, spawn another NPC)

Im pretty sure this is possible with mapping

Phalanx
Have the force meter replaced by a new one, a Phalanx meter. Everytime you kill an enemy, it goes up. After the meter is full, press a button or whatever, and the Spartans will assemble into a phalanx (the big line you saw in the movie), and just push forward, with spears in hand and such. After 15 seconds or whatever, the process repeats.

Not sure if this is possible

Persian Fleet/Animals
The Persians had a huge fleet. Maybe have it there, and sometimes fire a rack of arrows into the Spartan side of the battle (At the pass of Thermopalye). You would have to raise your shield to protect yourself from the arrows. And, animals, like elephants. Probably scale up the tauntaun and replace it. nice movement to base off of)

I know for a fact that having arrows fire after a while is possible. Not sure how you would protect yourself tho.

New Controls
- Primary attack: Slash, hack, cut
- Secondary attack: Parry with shield
- "Kata": Hold your shield to protect from arrows
- Crouch: Crouch down, and hold shield in front of you, defensively
- DFA (forward, jump, attack): The animation plays where that one guy from the movie cuts the arm off of the Persian.

Just new Animations

- Styles: Change weapons based on style
Blue: Your dagger, stabbing and slashing
Yellow: Pull your spear, Stabbing motion
Red: Main sword, hacking and slashing

With JA+, you can bind keys to different sabers. Just do the same thing here.

Spear Throw
Instead of saber throw, replace the anim with a spear being thrown through the air (select it with force switching). It doesn't come back to you

Replace the animation with a spear being thrown. With it coming back, just have it play the "saber drop anim", but delete the part where it says "come back when i press attack"
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Old April 11th, 2008   #22
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Default Re: [300] Total Conversion

Nice work kaito, I was thinking for the phlanax, we have the health meter look like its actually blood that rises up each time you increase your health, and lowers each time your health decreases. I was thinking, that we need to find a way to send each other files of the mod so that we can test them, and comment about. Is it possible for you to create a file upload server for the admins to access, that way when new files come up, we can test them, just like in jk2files.com. Also we might need some video footage for cut scenes.

Right now I;m working on a map pack series for 300, and uploading them to jk2files.com, and see what the staff members and other people think about them. Then if possible, I can enhance them.
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Old April 11th, 2008   #23
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Default Re: [300] Total Conversion

Quote:
Originally Posted by Kaito View Post
Your welcome Double W, anytime you need it (btw, the i comes before the t :P )
I dont know if we need a bigger engine, just some changes to the current one (that, and i only have experience mapping for the Q3 one)
Btw double, whats ur xfire or whatever?


Ill attempt to save most of my ideas:
Play as both Persian and Spartan
You should be able to play as both the Persians and the Spartans.

Just have the same levels, but different spawn points and objectives

More levels for attack and defense

Spartans - lvl 5 attack and defense
Persians - lvl 4 attack and defense

I've seen force jump lvl 4 before in a mod

Shields (both in a model sense, and a HUD sense)
Spartans have big shiny shields (bronze color), and have 300 shield
Persians have wicker ones (brown and ugly), and have 150 shield

Luke and Kyle have 200 force, so its possible to edit the "defaults"

NPC followers
Persians had MASSIVE amounts of people. For Persian SP side, have 50 NPC's follow you into battle, essentially taking from your leadership (you attack, so do they. You stop, they stop behind you). Everytime an NPC dies, another one spawns (just set the NPC limit to 50, and when it goes to 49, spawn another NPC)

Im pretty sure this is possible with mapping

Phalanx
Have the force meter replaced by a new one, a Phalanx meter. Everytime you kill an enemy, it goes up. After the meter is full, press a button or whatever, and the Spartans will assemble into a phalanx (the big line you saw in the movie), and just push forward, with spears in hand and such. After 15 seconds or whatever, the process repeats.

Not sure if this is possible

Persian Fleet/Animals
The Persians had a huge fleet. Maybe have it there, and sometimes fire a rack of arrows into the Spartan side of the battle (At the pass of Thermopalye). You would have to raise your shield to protect yourself from the arrows. And, animals, like elephants. Probably scale up the tauntaun and replace it. nice movement to base off of)

I know for a fact that having arrows fire after a while is possible. Not sure how you would protect yourself tho.

New Controls
- Primary attack: Slash, hack, cut
- Secondary attack: Parry with shield
- "Kata": Hold your shield to protect from arrows
- Crouch: Crouch down, and hold shield in front of you, defensively
- DFA (forward, jump, attack): The animation plays where that one guy from the movie cuts the arm off of the Persian.

Just new Animations

- Styles: Change weapons based on style
Blue: Your dagger, stabbing and slashing
Yellow: Pull your spear, Stabbing motion
Red: Main sword, hacking and slashing

With JA+, you can bind keys to different sabers. Just do the same thing here.

Spear Throw
Instead of saber throw, replace the anim with a spear being thrown through the air (select it with force switching). It doesn't come back to you

Replace the animation with a spear being thrown. With it coming back, just have it play the "saber drop anim", but delete the part where it says "come back when i press attack"
Once again, not possible! Use different Engine…

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
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Old April 11th, 2008   #24
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Default Re: [300] Total Conversion

Ok then, what kind of an engine do you suggest we use. and where can we get it?
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Old April 12th, 2008   #25
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Default Re: [300] Total Conversion

You can't "get" an engine. By engine he basiclly means a different game.

Or you could try making it for multiplayer, then theres alot more you can do.

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Old April 12th, 2008   #26
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Default Re: [300] Total Conversion

If there are any people out there, that are really good with coding or animations, I could really use the help, or do you know if theres a site that can teach me that kind of stuff and what kind of tools I need for it.
I really want this mod to be a success, and I can't finish it on my own.
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Old April 12th, 2008   #27
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Default Re: [300] Total Conversion

what TFOpanda already said was that the source code for SP hasnt been released kaito... therefore you cant code SP. only MP. meaning most of your ideas would only work in MP :\
good ideas though
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Old April 12th, 2008   #28
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Default Re: [300] Total Conversion

Quote:
Originally Posted by Double W Jedi View Post
If there are any people out there, that are really good with coding or animations, I could really use the help, or do you know if theres a site that can teach me that kind of stuff and what kind of tools I need for it.
I really want this mod to be a success, and I can't finish it on my own.
http://forums.filefront.com/sw-jk3-m...th-2008-a.html

That above link may contain a few things to help you if you're willing to learn but nothing really major in the coding department to be honest sorry.
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Old April 12th, 2008   #29
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Default Re: [300] Total Conversion

Gl.
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Old April 13th, 2008   #30
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Default Re: [300] Total Conversion

um...sure you can "get" an engine. There are standalone "engines" with all the other nessecary stuff to get started. You can try BeyondVirtual and DXStudio if you want. The game me and some friends are making will use a modified version of DXStudio with the Irrilicht rendering engine. (perhaps, we havent put the renderer through any tests yet, it might not be as powerful as the one included with DX.)

92% of teens have moved onto rap. If you are part of the very low percentage that doesn't disciminate against others choices in music, feel good about yourself.
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